(MSM6258, MSM6295, QSound, Sega PCM, ADPCM-A, ADPCM-B, YMZ280B, RF5C68)
Instrument color and icons are placeholder.
different volume range, hard panned/soft panned and/or independent volume per output, chip-dependent features (global volume, echo, etc)
Allow use sample in instrument tab for chip with sample support
Prepare to support X1-010 Seta 2 style bankswitch behavior
Prepare to support AY89x0 PCM DAC
Support volume for PCE sample (DAC)
Fix Lynx, Y8950 sample pitch matches to sample preview
Support PCM DAC with backward and pingpong loop mode
Reduce some codes
Add Sega PCM, AY89x0, QSound, PCM DAC, Lynx per-channel debug support
To prevent rendering samples for systems that are not in use.
Additionally, it gives the systems more flexibility to render the samples
according to their specific configuration.
2 Pulse channels:
- 8 level pulse duty cycle, DAC mode(just ignores duty cycle)/pulse wave mode, 4 bit volume.
- Furnace support PCM playback in pulse channels with duty cycle ignore mode.
Sawtooth:
- nothing but 6 bit volume (8 bit accumulator in technically) and 12 bit frequency (periodic).
VRC6 instrument:
- 6 bit Volume macro for finer sawtooth volume handling, also 3 bit Duty cycle macro for pulse channels.
Duty, PCM mode command and Duty macro affects for pulse channel only.
its 16 channel wavetable/PCM chip, with (optional) stereo support.
Its also has envelope, this feature has similar as AY PSG's one but its shape is also stored at RAM, and each nibble in envelope data is for each output: so i decided to added some feature for more stereo-ish envelope.
Split: Envelope shape will be splitted to Left and Right half for each output.
HInv, Vinv: Envelope shape will be Horizontally/Vertically mirrored the left one.
Max sample length is sample bank size of Seta 2 arcade hardware (currently not emulated yet, nor it doesn't support on VGM).
Chip id is temporary, it can be changed with to suggestions.