tildearrow
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91e8ff01cf
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add notifyInsDeletion
prevent invalid memory access when deleting instruments
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2022-01-13 19:36:02 -05:00 |
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tildearrow
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997c460fc1
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greatly improved playback resume
no more song weirding out when changing orders
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2021-12-21 01:29:07 -05:00 |
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tildearrow
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b3b66ecbdb
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channel mute/solo!
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2021-12-18 03:25:42 -05:00 |
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tildearrow
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52087edceb
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lots of changes
- GUI: ability to load files
- GUI: arrow key navigation
- fix sample volumes
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2021-12-15 00:37:27 -05:00 |
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tildearrow
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a17e91955a
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add reset() for every platform
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2021-12-11 13:14:38 -05:00 |
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tildearrow
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6a02754996
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add PAL flag to dispatch
now platforms run at their correct clock speed when in PAL mode
also fix clipping in Genesis
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2021-12-08 01:56:40 -05:00 |
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tildearrow
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d6fb6b0bb3
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more optimization
as of now non-stereo sound chips are only processed once
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2021-12-06 16:51:18 -05:00 |
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tildearrow
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6efcfc2e8a
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prepare for possible major optimization
by just forwarding an output buffer to the dispatch and begin/length,
the number of calls may be reduced which improves performance.
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2021-12-06 05:21:42 -05:00 |
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tildearrow
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09371f9205
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more game boy playback fixes
including fixing the arp+slide thing
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2021-05-28 02:30:09 -05:00 |
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tildearrow
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23dc645ced
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out of bounds and non-determinism fixes
the soldiers play properly now
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2021-05-28 02:02:54 -05:00 |
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tildearrow
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fc87899aa8
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implement the final game boy bits
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2021-05-28 01:26:57 -05:00 |
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tildearrow
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831d2c99fb
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game boy progress, part 4
waves are proper now
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2021-05-27 23:33:04 -05:00 |
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tildearrow
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892ea33e77
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game boy progress, part 3
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2021-05-27 23:03:10 -05:00 |
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tildearrow
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d6398ac10e
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game boy progress, part 2
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2021-05-27 16:47:09 -05:00 |
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tildearrow
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a1ab7c5d57
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game boy progress, part 1
noise and wave channels don't play correctly yet
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2021-05-27 13:30:37 -05:00 |
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tildearrow
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a2e64606c0
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wire up early GB support
TODO: check why are envelopes not working
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2021-05-26 17:43:14 -05:00 |
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tildearrow
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c2b3d85f77
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bind the game boy
TODO: sound
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2021-05-26 03:17:12 -05:00 |
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