tildearrow
|
73a9eb5ccc
|
SNES: easier filter config
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2022-09-30 04:02:11 -05:00 |
tildearrow
|
48db9a1d0c
|
chip flags rewrite, part 4 - DO NOT USE
the next part is to drop systemFlagsOld completely
and then to fix the GUI
|
2022-09-29 20:13:40 -05:00 |
tildearrow
|
6f1a41de1e
|
SNES: implement more effects
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2022-09-28 18:28:01 -05:00 |
tildearrow
|
08e23a68cd
|
SNES: get some of echo working
|
2022-09-26 04:07:51 -05:00 |
tildearrow
|
e5b37db55a
|
SNES: panning/wavetable fixes
|
2022-09-26 03:23:34 -05:00 |
tildearrow
|
a6e4345863
|
PLENTY OF TODO WHEN I COME BACK
CRASHES EVERYWHERE
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2022-09-25 20:07:21 -05:00 |
tildearrow
|
32d8eec522
|
MSVC
|
2022-09-25 03:50:33 -05:00 |
tildearrow
|
b4c020c11b
|
SNES: invert/pitch mod/noise control
echo still work in progress
|
2022-09-25 03:33:39 -05:00 |
tildearrow
|
a0dc9de262
|
ADSFGGGGGJKSDGHASLJKFHL
|
2022-09-24 19:40:03 -05:00 |
tildearrow
|
8eaddcf070
|
prepare BRR encoding/decoding
|
2022-09-24 04:27:53 -05:00 |
Natt Akuma
|
18d793dc20
|
SNES: Fix wavesynth and channel 1
|
2022-09-19 01:01:46 +07:00 |
Natt Akuma
|
7956d41f1b
|
SNES: Get wavesynth and envelope working
No samples, inverted volumes and E/P/N yet
It's been 3 months...
|
2022-09-18 18:33:54 +07:00 |
Natt Akuma
|
73c6adb821
|
wip snes 3
|
2022-09-18 18:33:54 +07:00 |
Natt Akuma
|
b49b596fbe
|
WIP SNES support, part 2
Make the code build again, still no sound though
|
2022-06-10 22:59:44 +07:00 |
Natt Akuma
|
f3a90d554c
|
WIP SNES support, part 1
|
2022-06-10 03:19:31 +07:00 |