Commit graph

48 commits

Author SHA1 Message Date
tildearrow
d6ae735ffe dev126 - new ins format 2022-11-20 19:19:24 -05:00
tildearrow
184a6bd6b2 dev123 - store sample loop mode 2022-11-07 17:22:13 -05:00
tildearrow
a6e4345863 PLENTY OF TODO WHEN I COME BACK
CRASHES EVERYWHERE
2022-09-25 20:07:21 -05:00
tildearrow
148d537a18 update contributing 2022-09-25 18:05:08 -05:00
tildearrow
656de800cf renderSamples optimization
only render sample types which are used
stability remains to be tested
2022-09-25 17:18:04 -05:00
tildearrow
c0de45ff0c Merge branch 'snes' of https://github.com/akumanatt/furnace into akumanatt-snes 2022-09-24 02:53:11 -05:00
Natt Akuma
0ee6d761f5 Merge branch 'master' of https://github.com/tildearrow/furnace into snes 2022-09-18 18:33:25 +07:00
cam900
d44f5f0b2b Prepare for backward and bi-directional loop 2022-08-11 22:21:54 +09:00
cam900
5127d5ef18
Implement sample loop end position, enum-ise sample depth (#557)
TODO: new sample format
2022-07-21 23:36:42 -05:00
Natt Akuma
4bf4be1ea2 Fix 16-bit samples in YMZ280B VGM export 2022-06-22 21:55:31 +07:00
Natt Akuma
b49b596fbe WIP SNES support, part 2
Make the code build again, still no sound though
2022-06-10 22:59:44 +07:00
Natt Akuma
27a412c134 Merge branch 'master' of https://github.com/tildearrow/furnace into rf5c68 2022-05-21 03:02:08 +07:00
Natt Akuma
581f6d5d05 Merge branch 'master' of https://github.com/tildearrow/furnace into ymz280b 2022-05-21 02:34:51 +07:00
Natt Akuma
b7a6bf5a0b Add RF5C68 and RF5C164 support 2022-05-21 01:45:26 +07:00
tildearrow
e63b83eeb3 remove AICA and X68000 ADPCM sample types 2022-05-19 04:35:39 -05:00
Natt Akuma
b70ea9af57 Change YMZ ADPCM type back to 3
Also fix some other mistakes
2022-05-19 12:39:38 +07:00
Natt Akuma
0ae0c6f703 Add YMZ280B support 2022-05-18 21:04:25 +07:00
tildearrow
ce253230ce add AICA and YMZ ADPCM formats 2022-05-14 16:59:07 -05:00
tildearrow
a6ef36d42e SoundUnit: PCM support 2022-05-02 14:51:06 -05:00
tildearrow
68445435f9 fix several misc issues 2022-04-14 18:25:59 -05:00
tildearrow
afc701b0b9 GUI: sample edit undo/redo!
it seems to work but if you find bugs/crashes tell me
2022-03-23 00:42:59 -05:00
tildearrow
2c05d56ab2 prepare for sample undo/redo 2022-03-22 18:36:29 -05:00
tildearrow
705ba4273b GUI: sample editor keybinds
works
2022-03-22 04:54:01 -05:00
tildearrow
2df7658fd0 GUI: implement sample sel operations
plenty of them
2022-03-21 02:43:52 -05:00
tildearrow
03cb910e93 GUI: sample resampling 2022-03-20 03:14:00 -05:00
tildearrow
689ed3bf65 sample editor workkkkkkk 2022-03-19 03:42:44 -05:00
tildearrow
f4c26dbea7 document some of the structures 2022-03-15 22:05:55 -05:00
cam900
4a83c7c5a7 Add Seta/Allumer X1-010 Support
its 16 channel wavetable/PCM chip, with (optional) stereo support.
Its also has envelope, this feature has similar as AY PSG's one but its shape is also stored at RAM, and each nibble in envelope data is for each output: so i decided to added some feature for more stereo-ish envelope.
Split: Envelope shape will be splitted to Left and Right half for each output.
HInv, Vinv: Envelope shape will be Horizontally/Vertically mirrored the left one.

Max sample length is sample bank size of Seta 2 arcade hardware (currently not emulated yet, nor it doesn't support on VGM).

Chip id is temporary, it can be changed with to suggestions.
2022-03-07 02:31:03 +09:00
tildearrow
1e98f0c4a1 sample system rewrite! **PLEASE READ**
this commit mostly rewrites the sample system.
as of now samples can be ADPCM, 8-bit, BRR or 16-bit
or something...

consider this VERY EXPERIMENTAL.
if you find any issues REPORT THEM immediately.

it's nearly 4am...
2022-02-24 03:57:45 -05:00
tildearrow
92e1553014 yay + prepare for sample system changes 2022-02-23 22:00:20 -05:00
Ian Karlsson
b3908216f8 Implement QSound support 2022-02-22 11:36:12 +01:00
tildearrow
b9832abbeb license clarification, part 3 2022-02-14 22:12:20 -05:00
tildearrow
07b767bee1 prepare for ADPCM-B 2022-02-02 23:17:16 -05:00
tildearrow
b812fc4041 prepare for sample C-4 freq
issue #70
2022-01-27 16:52:06 -05:00
tildearrow
0c8ec07633 VGM export: kind of implement sample loop
for PCE, NES and Genesis
kinda glitchy
2022-01-25 03:12:53 -05:00
tildearrow
9d2032d627 VGM export: Arcade sample looping 2022-01-24 17:13:47 -05:00
tildearrow
e221bcb023 VGM export: bake SegaPCM samples
after this, the following has to be done:
- PCM playback
- PCM playback on PCE and NES (let's hope this is possible)
2022-01-24 12:39:05 -05:00
tildearrow
785f7e4d40 samples may have loop points 2022-01-15 17:54:21 -05:00
tildearrow
7ba8607270 changes to sample rate storage
as of now we store and use the actual sample rate as opposed to an index
fo a fixed rate table.

this allows for more flexibility in a future file format...
2021-12-23 18:04:44 -05:00
tildearrow
4de343eea7 add ability to save samples 2021-12-18 01:03:59 -05:00
tildearrow
ebb28d912b untested saving code and memory leak fix 2021-12-15 14:15:44 -05:00
tildearrow
bde8a7f79d warning-free compilation 2021-12-14 12:33:26 -05:00
tildearrow
20a9282efe neo geo: finish it up 2021-12-10 23:41:00 -05:00
tildearrow
fbd94bbce9 neo geo: ADPCM!! 2021-12-10 22:51:50 -05:00
tildearrow
e365aa4bdb more neo geo stuff 2021-12-10 04:22:13 -05:00
tildearrow
45a6d70479 massive improvements to genesis playback 2021-05-13 02:39:26 -05:00
tildearrow
8c014802c9 convert chars to signed/unsigned 2021-05-11 15:26:38 -05:00
tildearrow
783d56c72a initial commit
took me a day to make the base...
...and ~12 hours to write a reader that reads 100% of all demo songs in
1.0
2021-05-11 15:08:08 -05:00