tildearrow
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e5b37db55a
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SNES: panning/wavetable fixes
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2022-09-26 03:23:34 -05:00 |
tildearrow
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607e3c9339
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fix the crashes
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2022-09-26 02:51:16 -05:00 |
tildearrow
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a6e4345863
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PLENTY OF TODO WHEN I COME BACK
CRASHES EVERYWHERE
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2022-09-25 20:07:21 -05:00 |
tildearrow
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32d8eec522
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MSVC
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2022-09-25 03:50:33 -05:00 |
tildearrow
|
3cddca857d
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SNES: whoops
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2022-09-25 03:33:47 -05:00 |
tildearrow
|
b4c020c11b
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SNES: invert/pitch mod/noise control
echo still work in progress
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2022-09-25 03:33:39 -05:00 |
tildearrow
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b4c260dc2a
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SNES: forceIns work
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2022-09-25 02:47:30 -05:00 |
tildearrow
|
eb6708ab23
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SNES: scale frequency to wavetable length
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2022-09-25 02:39:25 -05:00 |
tildearrow
|
a0dc9de262
|
ADSFGGGGGJKSDGHASLJKFHL
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2022-09-24 19:40:03 -05:00 |
tildearrow
|
2c7abb4635
|
SNES: get samples working
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2022-09-24 18:47:28 -05:00 |
tildearrow
|
3bfdb35578
|
fix everything
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2022-09-24 16:28:51 -05:00 |
tildearrow
|
b536f0ba20
|
MSVC fix
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2022-09-24 14:29:45 -05:00 |
tildearrow
|
8eaddcf070
|
prepare BRR encoding/decoding
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2022-09-24 04:27:53 -05:00 |
Natt Akuma
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18d793dc20
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SNES: Fix wavesynth and channel 1
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2022-09-19 01:01:46 +07:00 |
Natt Akuma
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7956d41f1b
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SNES: Get wavesynth and envelope working
No samples, inverted volumes and E/P/N yet
It's been 3 months...
|
2022-09-18 18:33:54 +07:00 |
Natt Akuma
|
73c6adb821
|
wip snes 3
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2022-09-18 18:33:54 +07:00 |
Natt Akuma
|
b49b596fbe
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WIP SNES support, part 2
Make the code build again, still no sound though
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2022-06-10 22:59:44 +07:00 |
Natt Akuma
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f3a90d554c
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WIP SNES support, part 1
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2022-06-10 03:19:31 +07:00 |