tildearrow
dfea2fc684
doc: update chip list
2022-10-16 01:10:41 -05:00
tildearrow
2160b6e885
add T6W28 docs
2022-10-16 01:05:30 -05:00
tildearrow
0d4db39c14
add Virtual Boy docs
2022-10-16 01:01:31 -05:00
tildearrow
d5692318d6
lots of doc updates
2022-10-16 00:53:05 -05:00
tildearrow
489f56b913
update several things - including an Amiga fix
2022-10-15 22:41:50 -05:00
tildearrow
5f59bb0277
update format.md
2022-10-12 00:46:54 -05:00
nicco1690
680851c890
Improve SNES documentation
2022-10-08 13:15:05 -04:00
tildearrow
75d75f68e6
dev121 - NES/SN: Defle compat fixes FOR REAL
...
THIS IS MOST LIKELY THE LAST DEFLE COMPAT FLAG I ADD
...besides future "no arp+porta in linear pitch" compat flag
2022-10-08 00:53:01 -05:00
tildearrow
a965433bba
start working on LFO macro mode
2022-10-07 14:17:25 -05:00
tildearrow
a979bc244d
start working on ADSR macro mode
2022-10-07 04:11:45 -05:00
tildearrow
85eaf91591
FCS: some optimization
...
speed dial commands and preset delays
FCS = Furnace Command Stream (binary)
2022-10-06 14:37:42 -05:00
tildearrow
2d3d7c0716
update export-tech.md
2022-10-06 04:51:52 -05:00
tildearrow
5e18edb229
early MSM5232 work
2022-10-01 03:15:40 -05:00
tildearrow
ee6e0aa0e0
chip flags rewrite, part 3 - DO NOT USE
...
the next thing to do is to change DivDispatch::setFlags() to use
the new flags
no chip configuration until this is finished!
2022-09-29 18:03:39 -05:00
tildearrow
82eed26094
chip flags rewrite, part 1
2022-09-29 03:19:48 -05:00
tildearrow
6028523eaf
dev118 - SNES true sustain
2022-09-28 19:08:22 -05:00
tildearrow
3329e98c51
new MSM5232 chip ID
2022-09-28 17:05:48 -05:00
tildearrow
c0de45ff0c
Merge branch 'snes' of https://github.com/akumanatt/furnace into akumanatt-snes
2022-09-24 02:53:11 -05:00
ZeroByteOrg
c3654eb67c
Merge branch 'master' into ZSMv1
2022-09-23 22:24:22 -05:00
tildearrow
1ceca2a509
release v0.6pre1.5
2022-09-22 04:13:26 -05:00
tildearrow
e22d7484cb
dev115 - automatic system detection
2022-09-21 19:27:42 -05:00
Natt Akuma
0ee6d761f5
Merge branch 'master' of https://github.com/tildearrow/furnace into snes
2022-09-18 18:33:25 +07:00
tildearrow
ca224632a1
further polish Namco 163 doc
2022-09-18 00:26:51 -05:00
ZeroByteOrg
b14bf9ea33
Merge branch 'master' into ZSMv1
2022-09-15 12:03:53 -05:00
freq-mod
359fda7016
addressing feedback
2022-09-14 11:04:28 +00:00
freq-mod
70ca9033c7
Add Generic PCM DAC document
2022-09-13 19:58:43 +00:00
freq-mod
6a735ee348
no noise for MMC5
2022-09-13 19:25:37 +00:00
freq-mod
f60e650a91
correct doc
...
no brainwashing
2022-09-13 19:18:08 +00:00
freq-mod
216acd5ec5
fix n163 doc
...
256 bytes, not 128. https://www.nesdev.org/wiki/Namco_163_audio
also some better wording
2022-09-13 09:21:16 +00:00
tildearrow
7b1713758b
dev114 - operator muting for OPN/OPM
2022-09-12 00:37:25 -05:00
tildearrow
2952baaa54
update 6-sample
2022-09-10 22:40:36 -05:00
tildearrow
8e256d4dd5
allocate ID for MSM5232
2022-09-10 16:33:40 -05:00
tildearrow
187653a70f
dev113 - loop detection changes
2022-09-10 01:39:42 -05:00
brickblock369
17f7647ae7
Update soundunit.md
...
Clarified that the Sound Unit is able to have 64 KB depending on the configuration.
2022-09-04 13:47:27 -07:00
ZeroByteOrg
ca4fb5b7d4
Merge branch 'master' into ZSMv1
2022-08-28 10:54:20 -05:00
freq-mod
bc0f696eb3
Update soundunit.md
...
fix 12xx description
2022-08-25 18:55:32 +02:00
tildearrow
c009cb3536
dev112 - prepare for advanced arp macro
...
this new advanced arp macro offers more flexibility and reduces code duplication
it allows you to set each step of the macro to either relative or fixed mode
(instead of just one mode for the entire macro)
the UI is still a work in progress and doesn't work well
this change is big and may break things! further fixes incoming
2022-08-22 15:59:45 -05:00
tildearrow
6e87bc5dd6
update format.md
2022-08-22 04:38:46 -05:00
tildearrow
2650fe609f
dev111 - many macro changes
...
- max macro length is now 255
- loop/rel pos is now unsigned (255 = no)
- prepare for macro speed/delay
2022-08-22 02:13:33 -05:00
tildearrow
c74d7fab37
dev108 - add SN period range compat flag
...
there's room for possible improvement
2022-08-19 18:46:19 -05:00
tildearrow
952a2a66e8
store ES5506 params in format
2022-08-18 23:55:29 -05:00
ZeroByteOrg
941d45ad80
Merge branch 'master' into ZSMv1
2022-08-16 11:24:18 -05:00
tildearrow
51cc36532e
fix documentation regarding ZX beeper samples
2022-08-15 22:44:55 -05:00
tildearrow
4707eb7002
update Namco 163 doc
2022-08-13 04:07:50 -05:00
tildearrow
5506b87b40
update sample doc
2022-08-13 02:48:34 -05:00
tildearrow
6bcb3063a5
add OPZ disclaimer in docs
2022-08-10 15:41:52 -05:00
tildearrow
28698beaf3
dev106 - Game Boy: implement hw seq
...
and prepare for software envelope maybe
2022-08-10 01:55:44 -05:00
tildearrow
da8f7dabd5
i guess
...
to anybody who bothers reading the contents of this commit:
who cares? you promised me C163 would become the name
but nobody has bothered to call it C163 for an entire week.
there's no point on pushing a dead idea forward!
2022-08-09 14:53:31 -05:00
tildearrow
9f8c96d45b
dev105 - prepare for Game Boy hardware sequences
...
issue #27
2022-08-07 00:03:27 -05:00
tildearrow
5534f55f7a
dev104 - add "is sample" flag to Sound Unit ins
2022-08-06 04:04:18 -05:00