Natt Akuma
7c42453422
Rewrite per-system effect handling ( #548 )
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* Rewrite per-system effect handling
* fix build
* C64: fix fine cutoff regression
* fix some more crashes
Co-authored-by: tildearrow <tildearrow@protonmail.com>
2022-08-18 01:26:22 -05:00
cam900
5127d5ef18
Implement sample loop end position, enum-ise sample depth ( #557 )
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TODO: new sample format
2022-07-21 23:36:42 -05:00
tildearrow
f4a85bebff
dev101 - fix SMSFM_intro.dmf
2022-07-04 01:43:59 -05:00
tildearrow
2932a7281d
implement getChanMacroInt() on supported systems
2022-06-05 18:17:00 -05:00
tildearrow
e94d1b857f
newVolumeScaling, part 2
2022-06-01 18:02:34 -05:00
tildearrow
42d98f0894
SegaPCM: finally implement new behavior
2022-06-01 13:58:39 -05:00
tildearrow
a298ec2177
oops
2022-05-31 19:03:31 -05:00
tildearrow
82eaa45f5d
increase range of relative pitch macro
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-32768 to 32767 should be enough
2022-05-22 22:47:40 -05:00
tildearrow
d961f6f498
SegaPCM: fix samples bigger than 64KB
2022-05-17 02:38:13 -05:00
tildearrow
0a0ddfa661
partially bring up sample map
2022-05-13 23:04:40 -05:00
tildearrow
4197fa44fb
GUI: prepare for a per-channel oscilloscope?
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currently supported systems:
- Amiga
- AY-3-8910
- Dummy System
- OPLL
- SegaPCM
no trigger supported yet!
2022-04-30 03:58:30 -05:00
tildearrow
2e8634626d
new panning effects (80/81/82)
2022-04-29 23:41:14 -05:00
tildearrow
d211170e86
implement relative pitch macro mode
2022-04-28 01:31:16 -05:00
tildearrow
79fa8f1d02
better default instrument for OPL/OPLL
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no longer silence
2022-04-21 02:24:06 -05:00
tildearrow
fc8a130c71
implement panning macro
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except for QSound
2022-04-17 14:15:57 -05:00
tildearrow
b4ac5c7e6a
implement pitch macro
2022-04-16 01:39:40 -05:00
tildearrow
fd3d57b1cb
even more improvements to low-latency mode
2022-04-15 15:01:11 -05:00
tildearrow
96715ed88c
add experimental low-latency mode
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do not use (yet)!
2022-04-15 05:37:23 -05:00
tildearrow
d47a59f5f0
implement pitch macro
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TODO: test!
2022-04-15 03:37:16 -05:00
tildearrow
a530934671
fix retrigger issue in sample instruments
2022-04-15 01:26:44 -05:00
cam900
d3e5efe834
Prepare for macro refactoring
2022-04-10 14:01:55 +09:00
tildearrow
12ade13580
SegaPCM: fix pitched samples on VGM export
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fixes #291
2022-03-30 00:33:29 -05:00
tildearrow
ece34990e5
several pitch fixes and stuff
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pull request #303
2022-03-23 23:19:16 -05:00
tildearrow
322981b021
maybe fix possible crash regarding smp loop points
2022-03-21 21:26:36 -05:00
tildearrow
19c4f5559a
bring crash fix from 0.5.8
2022-02-24 22:52:20 -05:00
tildearrow
1e98f0c4a1
sample system rewrite! **PLEASE READ**
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this commit mostly rewrites the sample system.
as of now samples can be ADPCM, 8-bit, BRR or 16-bit
or something...
consider this VERY EXPERIMENTAL.
if you find any issues REPORT THEM immediately.
it's nearly 4am...
2022-02-24 03:57:45 -05:00
tildearrow
e4b9a6d1d9
compound system flattening, part 1
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as of now compound systems (Genesis and Arcade) are translated to
separate chips.
this improves audio quality and makes things easier.
it also allows you to change the volume of each chip on a Genesis.
also adds SegaPCM system with 16 channels!
2022-02-23 02:52:30 -05:00