Commit graph

68 commits

Author SHA1 Message Date
tildearrow
07ab05798b remove an empty line 2021-12-16 03:09:00 -05:00
tildearrow
ce71c2e9ad fix memory leak 2021-12-16 02:21:43 -05:00
tildearrow
e13631b69b typooooo 2021-12-15 17:33:57 -05:00
tildearrow
c54df74df1 GUI: rate change and new window title 2021-12-15 17:32:08 -05:00
tildearrow
ebb28d912b untested saving code and memory leak fix 2021-12-15 14:15:44 -05:00
tildearrow
2879b5e4d0 arcade: add ymfm-based core
less CPU usage at the cost of some quality
2021-12-15 01:23:58 -05:00
tildearrow
52087edceb lots of changes
- GUI: ability to load files
- GUI: arrow key navigation
- fix sample volumes
2021-12-15 00:37:27 -05:00
tildearrow
95e3a098d0 add Neo Geo extended channel 2 support 2021-12-14 14:31:57 -05:00
tildearrow
bde8a7f79d warning-free compilation 2021-12-14 12:33:26 -05:00
tildearrow
9e2e02a12e GUI: colored pattern view 2021-12-13 17:09:46 -05:00
tildearrow
285cc9b766 allow running GUI without loaded module 2021-12-13 14:40:03 -05:00
tildearrow
6b499fbc79 GUI: channel namws 2021-12-13 13:10:56 -05:00
tildearrow
efde2c5798 earliest pattern view 2021-12-13 02:03:36 -05:00
tildearrow
9a1683bb45 GUI: C64 and game boy ins edit UI 2021-12-12 18:19:43 -05:00
tildearrow
63fe2e2c95 fix output to audio file 2021-12-12 15:22:27 -05:00
tildearrow
4b32599237 GUI: macro editor (kind of) and order view 2021-12-12 04:21:09 -05:00
tildearrow
93c88a093f fix volume regression 2021-12-11 16:51:34 -05:00
tildearrow
f39e2ea112 GUI: play/stop/change order 2021-12-11 03:34:43 -05:00
tildearrow
20a9282efe neo geo: finish it up 2021-12-10 23:41:00 -05:00
tildearrow
fbd94bbce9 neo geo: ADPCM!! 2021-12-10 22:51:50 -05:00
tildearrow
a95ee7b7ba neo geo: found the problem 2021-12-10 15:16:58 -05:00
tildearrow
e365aa4bdb more neo geo stuff 2021-12-10 04:22:13 -05:00
tildearrow
d789ae759e neo geo let's goooooo 2021-12-09 13:25:02 -05:00
tildearrow
e3f14f3850 1-byte offset should be safe 2021-12-09 02:58:53 -05:00
tildearrow
daed339e07 add a save function
and it loads on DefleMask!
2021-12-09 02:38:55 -05:00
tildearrow
d395abe47f actually obey the orders 2021-12-09 01:44:40 -05:00
tildearrow
defaf7397a arcade: finish it up
0.12 feature parityyyyyyyy!
2021-12-09 00:46:48 -05:00
tildearrow
aff0afa7d1 prepare for arcade platform! 2021-12-08 17:40:35 -05:00
tildearrow
9362cfa481 add clock drift for exact tempo 2021-12-08 02:57:41 -05:00
tildearrow
6a02754996 add PAL flag to dispatch
now platforms run at their correct clock speed when in PAL mode

also fix clipping in Genesis
2021-12-08 01:56:40 -05:00
tildearrow
4eec990ec1 when the fix breaks something 2021-12-08 01:16:29 -05:00
tildearrow
b689d51ec9 audio file output stereo support 2021-12-07 12:33:55 -05:00
tildearrow
f71ee6b45d preliminary audio file output 2021-12-07 12:21:23 -05:00
tildearrow
7649b845aa prepare for file output 2021-12-07 04:39:52 -05:00
tildearrow
4cba677c04 i know a better way 2021-12-07 04:32:42 -05:00
tildearrow
7490ed89a1 Revert "Revert "prepare to add file out - does not compile!""
This reverts commit ada8e71884.
2021-12-07 04:22:36 -05:00
tildearrow
ada8e71884 Revert "prepare to add file out - does not compile!"
This reverts commit 45b202b85b.
2021-12-07 04:20:11 -05:00
tildearrow
45b202b85b prepare to add file out - does not compile! 2021-12-07 03:52:41 -05:00
tildearrow
3ee761fc87 C64: finish it all
all modules play correctly, bar:
- motherfunksignal (almost)
- filters are a bit weird
2021-12-07 01:23:57 -05:00
tildearrow
6efcfc2e8a prepare for possible major optimization
by just forwarding an output buffer to the dispatch and begin/length,
the number of calls may be reduced which improves performance.
2021-12-06 05:21:42 -05:00
tildearrow
ff07a19405 kind of C64 2021-12-04 23:55:28 -05:00
tildearrow
3286c3c0c5 NES system! almost 2021-12-04 01:19:54 -05:00
tildearrow
86131bf05e add a log level flag 2021-06-09 12:28:46 -05:00
tildearrow
f7080bb2c1 add parameter parsing 2021-06-09 03:33:03 -05:00
tildearrow
cf6b213d2c even more ancient version compatibility 2021-06-09 01:52:00 -05:00
tildearrow
5b707eeeec better ancient version sample support 2021-06-09 01:16:26 -05:00
tildearrow
5b2684b5e1 PCE: the adventures of missing wavetables 2021-06-08 22:21:05 -05:00
tildearrow
d74fa698af prepare for PC Engine platform
using Mednafen core
2021-06-06 14:02:38 -05:00
tildearrow
a1ab7c5d57 game boy progress, part 1
noise and wave channels don't play correctly yet
2021-05-27 13:30:37 -05:00
tildearrow
a2e64606c0 wire up early GB support
TODO: check why are envelopes not working
2021-05-26 17:43:14 -05:00