Commit graph

149 commits

Author SHA1 Message Date
tildearrow
ac5986e44f dev139 - groove patterns! 2023-02-05 02:56:39 -05:00
tildearrow
539b2ec2db dev138 - fix broken porta after legato 2023-01-17 01:58:59 -05:00
tildearrow
1d446bd56b dev137 - new mixing volumes
YM2612 is now twice as loud
SN76489 and OPLL are 1.5x loud
X1-010 is four times louder
2023-01-17 01:11:08 -05:00
tildearrow
51802720a6 GUI: more patchbay work 2023-01-10 19:09:26 -05:00
tildearrow
2fbec000d7 dev136 - add auto patchbay toggle 2023-01-10 15:58:15 -05:00
tildearrow
1154a2bda6 implement patchbay-based output 2023-01-06 18:44:20 -05:00
tildearrow
6273275b47 new floating-point volumes and patchbay 2023-01-06 17:43:08 -05:00
tildearrow
a09ad00e48 prepare for 0.6pre3
OPN: add flag to make ExtCh op 1 be the only one controlling FB
GUI: move Arcade presets to top
GUI: fix YM2612 CSM not having flags
2022-12-28 18:11:30 -05:00
tildearrow
618ff1d393 release v0.6pre2 2022-12-24 23:39:44 -05:00
tildearrow
0914359063 dev131 - SNES: add more sustain modes and D2 2022-12-24 18:03:57 -05:00
tildearrow
2fbcacfbd0 update format.md
change OPN to YM2203 and PC-98 to YM2608
2022-12-20 16:56:44 -05:00
tildearrow
905329e1e4 help 2022-12-17 00:54:56 -05:00
tildearrow
f43363c538 allocate IDs for K00 and GA20
and ins ID for Pokémon Mini
2022-12-14 23:55:29 -05:00
tildearrow
056e67b228 dev129 - SNES: add option to toggle BRR emphasis 2022-12-07 02:57:19 -05:00
tildearrow
ea9ee0b95d update format.md 2022-11-21 05:26:39 -05:00
tildearrow
184a6bd6b2 dev123 - store sample loop mode 2022-11-07 17:22:13 -05:00
tildearrow
4acb6ccc09 fine, here's your Pong 2022-10-24 03:19:42 -05:00
tildearrow
5f59bb0277 update format.md 2022-10-12 00:46:54 -05:00
tildearrow
75d75f68e6 dev121 - NES/SN: Defle compat fixes FOR REAL
THIS IS MOST LIKELY THE LAST DEFLE COMPAT FLAG I ADD

...besides future "no arp+porta in linear pitch" compat flag
2022-10-08 00:53:01 -05:00
tildearrow
a965433bba start working on LFO macro mode 2022-10-07 14:17:25 -05:00
tildearrow
a979bc244d start working on ADSR macro mode 2022-10-07 04:11:45 -05:00
tildearrow
5e18edb229 early MSM5232 work 2022-10-01 03:15:40 -05:00
tildearrow
ee6e0aa0e0 chip flags rewrite, part 3 - DO NOT USE
the next thing to do is to change DivDispatch::setFlags() to use
the new flags

no chip configuration until this is finished!
2022-09-29 18:03:39 -05:00
tildearrow
82eed26094 chip flags rewrite, part 1 2022-09-29 03:19:48 -05:00
tildearrow
6028523eaf dev118 - SNES true sustain 2022-09-28 19:08:22 -05:00
tildearrow
3329e98c51 new MSM5232 chip ID 2022-09-28 17:05:48 -05:00
tildearrow
1ceca2a509 release v0.6pre1.5 2022-09-22 04:13:26 -05:00
tildearrow
e22d7484cb dev115 - automatic system detection 2022-09-21 19:27:42 -05:00
tildearrow
7b1713758b dev114 - operator muting for OPN/OPM 2022-09-12 00:37:25 -05:00
tildearrow
8e256d4dd5 allocate ID for MSM5232 2022-09-10 16:33:40 -05:00
tildearrow
187653a70f dev113 - loop detection changes 2022-09-10 01:39:42 -05:00
tildearrow
c009cb3536 dev112 - prepare for advanced arp macro
this new advanced arp macro offers more flexibility and reduces code duplication
it allows you to set each step of the macro to either relative or fixed mode
(instead of just one mode for the entire macro)

the UI is still a work in progress and doesn't work well

this change is big and may break things! further fixes incoming
2022-08-22 15:59:45 -05:00
tildearrow
6e87bc5dd6 update format.md 2022-08-22 04:38:46 -05:00
tildearrow
2650fe609f dev111 - many macro changes
- max macro length is now 255
- loop/rel pos is now unsigned (255 = no)
- prepare for macro speed/delay
2022-08-22 02:13:33 -05:00
tildearrow
c74d7fab37 dev108 - add SN period range compat flag
there's room for possible improvement
2022-08-19 18:46:19 -05:00
tildearrow
952a2a66e8 store ES5506 params in format 2022-08-18 23:55:29 -05:00
tildearrow
28698beaf3 dev106 - Game Boy: implement hw seq
and prepare for software envelope maybe
2022-08-10 01:55:44 -05:00
tildearrow
9f8c96d45b dev105 - prepare for Game Boy hardware sequences
issue #27
2022-08-07 00:03:27 -05:00
tildearrow
5534f55f7a dev104 - add "is sample" flag to Sound Unit ins 2022-08-06 04:04:18 -05:00
tildearrow
b75787603a I missed something 2022-07-24 02:52:39 -05:00
tildearrow
8d88ac766c dev103 - store system name and other info in song 2022-07-23 17:02:03 -05:00
tildearrow
d004629a58 dev102 - new sample storage format 2022-07-22 02:29:01 -05:00
tildearrow
5aa287eece update format.md - CSM for all OPN chips soon 2022-07-21 14:51:26 -05:00
tildearrow
f4a85bebff dev101 - fix SMSFM_intro.dmf 2022-07-04 01:43:59 -05:00
Natt Akuma
fac415c8e8 Prepare for NGP system
Also add PCM DAC as system format 0xc0
2022-07-02 08:19:25 +07:00
tildearrow
fd5f1106bc update format.md 2022-07-01 14:13:50 -05:00
tildearrow
a8a38dce2b 0.6pre1 - introduce the final changes
- implement E1xy/E2xy Defle bug when using same note twice
- add SNK Touchdown Fever preset
- update README.md and to-do list
- update credits

thank you for your patience!

see you in 0.6pre1.5 coming soon...
2022-06-29 04:57:05 -05:00
tildearrow
6fe7e638d5 update format.md 2022-06-29 01:56:57 -05:00
tildearrow
b99dce5362
Merge pull request #499 from superctr/220527_blocksize
Save the size of each block in a Furnace module
2022-06-29 01:54:05 -05:00
Postbox2
ecb6635c50
Fix typo 2022-06-24 13:51:05 +07:00