Commit Graph

27 Commits

Author SHA1 Message Date
tildearrow b053d31a6d implement KVS on the rest of FM chips 2022-09-22 01:30:51 -05:00
tildearrow d64e20e859 implement operator muting for ExtCh mode 2022-09-12 00:51:09 -05:00
tildearrow f483292a88 OPN[A/B/2]?: implement 18xx effect 2022-06-28 01:16:46 -05:00
cam900 6aa88b0770 Move on .cpp, prepare for variable rate support 2022-06-08 10:10:55 +09:00
cam900 35caab6f82 Merge branch 'master' into preset1 2022-06-06 19:09:12 +09:00
cam900 e0e6a45000 Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips
Prepare for reducing duplicates for 4op FM related codes

Add and correct bunch of presets
- mostly based on MAME source.
- Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency.
- Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune?
- PC-98:
 - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons.
   V variation has Y8950 and supports ADPCM.
 - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models.
- IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000.
- Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega).
- Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era.
- DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output!
- Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares.
- Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect.
- Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there.
- Atari Klax: example of arcade hardware sound system with single MSM6295 only.
- Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports.
- Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s.
- Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound.
- Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B.
- Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled.
- Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2
- Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature.
- Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output.

Add various clock, type options for chips
- SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now)
- OPN, OPNA: Add placeholder for prescaler option
- OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 19:04:52 +09:00
tildearrow 2932a7281d implement getChanMacroInt() on supported systems 2022-06-05 18:17:00 -05:00
tildearrow e94d1b857f newVolumeScaling, part 2 2022-06-01 18:02:34 -05:00
tildearrow 2119675b10 OPN: fix 11xx not working on ExtCh
issue #503
2022-05-30 21:21:42 -05:00
tildearrow 2fa51e482a OPN(A/B/2/B-B): fix absolutely everything 2022-05-22 23:47:41 -05:00
tildearrow 2faf1c1d23 OPN/OPNB-B: fix ExtCh mode 2022-05-18 02:18:16 -05:00
tildearrow f4652e6582 YM2610(B): implement full linear pitch (part 4) 2022-05-11 00:04:36 -05:00
tildearrow 5e14177e4e YM2610(B): use f-num/block baseFreq calculation
also allow for different octave boundary f-nums depending on chip clock
2022-05-10 02:22:08 -05:00
tildearrow 467036df2a implement extra FM effects (OPN, OPM and OPZ)
issue #38
2022-05-04 14:09:43 -05:00
tildearrow 47f83c0472 per-channel oscilloscope, part 7
YM2610 and YM2610B
only TIA is left
2022-05-01 03:47:04 -05:00
tildearrow 2e8634626d new panning effects (80/81/82) 2022-04-29 23:41:14 -05:00
tildearrow d211170e86 implement relative pitch macro mode 2022-04-28 01:31:16 -05:00
tildearrow 79fa8f1d02 better default instrument for OPL/OPLL
no longer silence
2022-04-21 02:24:06 -05:00
tildearrow fd3d57b1cb even more improvements to low-latency mode 2022-04-15 15:01:11 -05:00
tildearrow ad09254cf4 dev78 - new compat flag that fixes ExtCh 2022-04-07 01:14:34 -05:00
tildearrow 2e327953e8 YM2610(B): AY unification
as of now the SSG part of these chips is handled by a DivPlatformAY8910
within the DivPlatformYM2610.
this means less code duplication and therefore prepares for
OPN/OPNA support.
2022-04-06 18:03:30 -05:00
tildearrow 5ff1c9d70d OPN ext ch: fix mute being overridden when seeking 2022-04-03 02:28:46 -05:00
tildearrow af6bbf9493 OPN: fix LFO effect not working in ext ch mode 2022-03-30 00:09:53 -05:00
tildearrow a43034f559 OPN: fix portaPause not resetting on new note 2022-03-29 23:58:50 -05:00
tildearrow 3b8388d90c YM2151/2610/2612/Game Boy: fix panning - UNTESTED 2022-03-06 14:39:20 -05:00
cam900 d64ddaadee Further fix build 2022-02-26 01:12:37 +09:00
cam900 1e2d5694b9 Prepare to support YM2610B and with Extended channel 3 mode
Allow 8 bit volume for YM2610 ADPCM-B
Remove sample mode macro in YM2610, it's always enabled and seperated channels.

TODO: ADPCM-B is still not implemented, FM Channel 2 is silenced in extended channel 3 configuration
2022-02-25 01:02:35 +09:00