Commit graph

8355 commits

Author SHA1 Message Date
tildearrow
c0b265f9cb GUI: fix SID2 and C64 colors conflicting 2024-05-17 15:56:11 -05:00
tildearrow
c539703a55 GUI: more aggressive power saving 2024-05-17 14:34:12 -05:00
tildearrow
eed1688fe7 Revert "imgui_sw: possible optimization?"
This reverts commit 80e9a1d7e6.
2024-05-17 12:46:45 -05:00
tildearrow
533352939b imgui_sw: possible optimization? 2024-05-17 12:46:45 -05:00
tildearrow
9d500a23d4 GUI: fix empty tree node 2024-05-17 12:46:45 -05:00
tildearrow
724632e2a3 prepare for config import/export/reset 2024-05-17 12:45:31 -05:00
tildearrow
bc11f983ee Revert "imgui_sw: possible optimization?"
This reverts commit 80e9a1d7e6.
2024-05-17 11:49:24 -05:00
tildearrow
80e9a1d7e6 imgui_sw: possible optimization? 2024-05-17 11:34:32 -05:00
tildearrow
8a14aa4ed6 GUI: fix empty tree node 2024-05-17 11:13:56 -05:00
tildearrow
ba51120523 dev211 2024-05-16 21:32:15 -05:00
tildearrow
a0efe1ec2c Merge branch 'dx9'
thanks to the DirectX 9 testing team:
- crappyfilename.exe
- EpicTyphlosion
- Mr. Hassium
- wbcbz7
- Yuzu4K
2024-05-16 21:28:54 -05:00
tildearrow
5c3ff72703 driver info 2024-05-16 17:41:40 -05:00
tildearrow
fa41c4982d disable SSE on 32-bit Windows builds
oh crap...
2024-05-16 17:05:20 -05:00
tildearrow
5a1f35b878 test build 10 2024-05-16 16:31:53 -05:00
tildearrow
7a10a5e58c Merge branch 'dx9' of github.com:tildearrow/furnace into dx9 2024-05-16 13:36:21 -05:00
tildearrow
b6ed27f394 blind coding moment 2024-05-16 12:57:47 -05:00
tildearrow
9d6d7a82fe finally, finally fix VIA
dumb drivers that claim to support 32-bit index but does not

thanks wbcbz7 for diagnosis
2024-05-16 12:47:39 -05:00
tildearrow
9e1b43f401 OPLL: add effect to change patch
10xx
2024-05-16 12:35:34 -05:00
tildearrow
30cf8ff00b fix build without PortAudio or JACK 2024-05-16 12:34:46 -05:00
tildearrow
580780bc66 test build 9 2024-05-16 03:09:25 -05:00
tildearrow
7413a15369 WIPE! 2024-05-16 03:02:45 -05:00
tildearrow
05fe5270cd Merge branch 'dx9' of github.com:tildearrow/furnace into dx9 2024-05-16 02:29:07 -05:00
tildearrow
02fd841f67 handle device death 2024-05-16 02:28:49 -05:00
tildearrow
aea1123389 fix build 2024-05-15 23:18:10 -05:00
tildearrow
f66d723251 handle texture death
finally fixes resize
2024-05-15 19:52:05 -05:00
tildearrow
d00cdabe6e so we need to destroy textures 2024-05-15 18:36:23 -05:00
tildearrow
8905a48361 test build 8
is this the fix
2024-05-15 17:22:48 -05:00
tildearrow
5ece006728 test build 7 2024-05-15 14:42:22 -05:00
tildearrow
e6e49f63d0 possibly fix resize... 2024-05-15 14:35:35 -05:00
tildearrow
a4cba0f05c handle other texture formats 2024-05-15 04:08:50 -05:00
tildearrow
f51ad1cf1f test build 6 2024-05-15 02:55:23 -05:00
tildearrow
394d5d6583 prepare to handle other texture formats
required for DirectX 9...
2024-05-15 02:48:18 -05:00
tildearrow
540cbbd129 no way 2024-05-15 00:02:22 -05:00
tildearrow
71786d0f7c comment 2024-05-14 20:51:15 -05:00
tildearrow
60181c3304 test build 5
square only handling
2024-05-14 16:38:43 -05:00
tildearrow
11157825b2 test build 4 2024-05-14 16:09:24 -05:00
tildearrow
a34f768e5a test build 3 2024-05-14 15:32:39 -05:00
tildearrow
4247faa97c fix possible crash when texture size is 0 2024-05-14 15:06:06 -05:00
tildearrow
8cfd37b6f5 test build 2 2024-05-14 14:11:39 -05:00
tildearrow
3420cae9a2 test build 1 2024-05-14 13:32:11 -05:00
tildearrow
850e00059a DirectX 9 backend, part 10
KAD BGKBY EA HEATK SBEKE S KH
2024-05-14 13:05:25 -05:00
tildearrow
0ef5b84234 DirectX backend, part 9
finish textures and (hopefully) wipe
2024-05-14 12:22:14 -05:00
tildearrow
d86d248ef3 DirectX 9 backend, part 8 2024-05-14 02:40:16 -05:00
tildearrow
cbf9e96067 DirectX 9 backend, part 7
resizing works
2024-05-13 23:53:25 -05:00
tildearrow
106d129622 DirectX 9 backend, part 6
mouse input works
2024-05-13 17:00:25 -05:00
tildearrow
d0083b7124 DirectX 9 backend, part 5 2024-05-13 16:42:03 -05:00
tildearrow
ba15db4292 DirectX 9 backend, part 4 2024-05-13 16:39:55 -05:00
tildearrow
5a0ddbc212 DirectX 9 backend, part 3 2024-05-13 16:38:09 -05:00
tildearrow
056545d899 DirectX 9 backend, part 2
it compiles
2024-05-12 17:23:57 -05:00
tildearrow
39daeed27a DirectX 9 backend, part 1
untested
2024-05-12 17:02:37 -05:00