tildearrow
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c0b265f9cb
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GUI: fix SID2 and C64 colors conflicting
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2024-05-17 15:56:11 -05:00 |
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tildearrow
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c539703a55
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GUI: more aggressive power saving
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2024-05-17 14:34:12 -05:00 |
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tildearrow
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eed1688fe7
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Revert "imgui_sw: possible optimization?"
This reverts commit 80e9a1d7e6 .
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2024-05-17 12:46:45 -05:00 |
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tildearrow
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533352939b
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imgui_sw: possible optimization?
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2024-05-17 12:46:45 -05:00 |
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tildearrow
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9d500a23d4
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GUI: fix empty tree node
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2024-05-17 12:46:45 -05:00 |
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tildearrow
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724632e2a3
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prepare for config import/export/reset
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2024-05-17 12:45:31 -05:00 |
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tildearrow
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bc11f983ee
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Revert "imgui_sw: possible optimization?"
This reverts commit 80e9a1d7e6 .
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2024-05-17 11:49:24 -05:00 |
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tildearrow
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80e9a1d7e6
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imgui_sw: possible optimization?
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2024-05-17 11:34:32 -05:00 |
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tildearrow
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8a14aa4ed6
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GUI: fix empty tree node
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2024-05-17 11:13:56 -05:00 |
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tildearrow
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ba51120523
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dev211
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2024-05-16 21:32:15 -05:00 |
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tildearrow
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a0efe1ec2c
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Merge branch 'dx9'
thanks to the DirectX 9 testing team:
- crappyfilename.exe
- EpicTyphlosion
- Mr. Hassium
- wbcbz7
- Yuzu4K
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2024-05-16 21:28:54 -05:00 |
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tildearrow
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5c3ff72703
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driver info
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2024-05-16 17:41:40 -05:00 |
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tildearrow
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fa41c4982d
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disable SSE on 32-bit Windows builds
oh crap...
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2024-05-16 17:05:20 -05:00 |
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tildearrow
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5a1f35b878
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test build 10
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2024-05-16 16:31:53 -05:00 |
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tildearrow
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7a10a5e58c
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Merge branch 'dx9' of github.com:tildearrow/furnace into dx9
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2024-05-16 13:36:21 -05:00 |
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tildearrow
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b6ed27f394
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blind coding moment
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2024-05-16 12:57:47 -05:00 |
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tildearrow
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9d6d7a82fe
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finally, finally fix VIA
dumb drivers that claim to support 32-bit index but does not
thanks wbcbz7 for diagnosis
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2024-05-16 12:47:39 -05:00 |
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tildearrow
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9e1b43f401
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OPLL: add effect to change patch
10xx
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2024-05-16 12:35:34 -05:00 |
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tildearrow
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30cf8ff00b
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fix build without PortAudio or JACK
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2024-05-16 12:34:46 -05:00 |
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tildearrow
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580780bc66
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test build 9
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2024-05-16 03:09:25 -05:00 |
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tildearrow
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7413a15369
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WIPE!
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2024-05-16 03:02:45 -05:00 |
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tildearrow
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05fe5270cd
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Merge branch 'dx9' of github.com:tildearrow/furnace into dx9
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2024-05-16 02:29:07 -05:00 |
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tildearrow
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02fd841f67
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handle device death
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2024-05-16 02:28:49 -05:00 |
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tildearrow
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aea1123389
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fix build
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2024-05-15 23:18:10 -05:00 |
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tildearrow
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f66d723251
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handle texture death
finally fixes resize
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2024-05-15 19:52:05 -05:00 |
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tildearrow
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d00cdabe6e
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so we need to destroy textures
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2024-05-15 18:36:23 -05:00 |
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tildearrow
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8905a48361
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test build 8
is this the fix
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2024-05-15 17:22:48 -05:00 |
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tildearrow
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5ece006728
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test build 7
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2024-05-15 14:42:22 -05:00 |
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tildearrow
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e6e49f63d0
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possibly fix resize...
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2024-05-15 14:35:35 -05:00 |
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tildearrow
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a4cba0f05c
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handle other texture formats
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2024-05-15 04:08:50 -05:00 |
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tildearrow
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f51ad1cf1f
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test build 6
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2024-05-15 02:55:23 -05:00 |
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tildearrow
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394d5d6583
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prepare to handle other texture formats
required for DirectX 9...
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2024-05-15 02:48:18 -05:00 |
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tildearrow
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540cbbd129
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no way
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2024-05-15 00:02:22 -05:00 |
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tildearrow
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71786d0f7c
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comment
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2024-05-14 20:51:15 -05:00 |
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tildearrow
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60181c3304
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test build 5
square only handling
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2024-05-14 16:38:43 -05:00 |
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tildearrow
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11157825b2
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test build 4
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2024-05-14 16:09:24 -05:00 |
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tildearrow
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a34f768e5a
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test build 3
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2024-05-14 15:32:39 -05:00 |
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tildearrow
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4247faa97c
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fix possible crash when texture size is 0
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2024-05-14 15:06:06 -05:00 |
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tildearrow
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8cfd37b6f5
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test build 2
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2024-05-14 14:11:39 -05:00 |
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tildearrow
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3420cae9a2
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test build 1
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2024-05-14 13:32:11 -05:00 |
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tildearrow
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850e00059a
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DirectX 9 backend, part 10
KAD BGKBY EA HEATK SBEKE S KH
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2024-05-14 13:05:25 -05:00 |
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tildearrow
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0ef5b84234
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DirectX backend, part 9
finish textures and (hopefully) wipe
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2024-05-14 12:22:14 -05:00 |
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tildearrow
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d86d248ef3
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DirectX 9 backend, part 8
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2024-05-14 02:40:16 -05:00 |
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tildearrow
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cbf9e96067
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DirectX 9 backend, part 7
resizing works
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2024-05-13 23:53:25 -05:00 |
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tildearrow
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106d129622
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DirectX 9 backend, part 6
mouse input works
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2024-05-13 17:00:25 -05:00 |
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tildearrow
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d0083b7124
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DirectX 9 backend, part 5
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2024-05-13 16:42:03 -05:00 |
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tildearrow
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ba15db4292
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DirectX 9 backend, part 4
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2024-05-13 16:39:55 -05:00 |
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tildearrow
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5a0ddbc212
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DirectX 9 backend, part 3
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2024-05-13 16:38:09 -05:00 |
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tildearrow
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056545d899
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DirectX 9 backend, part 2
it compiles
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2024-05-12 17:23:57 -05:00 |
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tildearrow
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39daeed27a
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DirectX 9 backend, part 1
untested
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2024-05-12 17:02:37 -05:00 |
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