tildearrow
859182bb08
C219: initial work
2023-08-27 18:46:59 -05:00
cam900
14c5d94499
C140 Part 2
2023-08-09 20:30:00 +09:00
tildearrow
20418bb490
add TED to Furnace
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#855 #873
2023-07-23 04:42:38 -05:00
tildearrow
ad88ce46ab
dev164 - Namco 163: improvements, part 4
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- per-channel wave offset/length
- wave load position/length effects
- global wave load effects that actually make sense
- update doc
2023-07-21 19:54:35 -05:00
cam900
548aa5e6ac
Merge branch 'master' of https://github.com/tildearrow/furnace into k053260
2023-04-08 08:51:00 +09:00
tildearrow
99d2199db6
dev152 - sample map notes, part 1
2023-04-07 16:54:05 -05:00
cam900
9c56c3d01b
[WIP] K063260 skeleton
2023-04-02 14:32:47 +09:00
tildearrow
77f1ca3339
rename D65784221391491G18414119492 to PV1000
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it probably was only used there anyway
2023-03-05 14:01:21 -05:00
cam900
dbd1f56a10
Add NEC D65010G031 support
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chip flag and instrument color is placeholder
2023-03-05 14:01:44 +09:00
cam900
5c06470145
Add SM8521 instrument type
2023-02-11 21:56:41 +09:00
tildearrow
45faadd4c8
update copyright year
2023-01-19 19:18:40 -05:00
tildearrow
0914359063
dev131 - SNES: add more sustain modes and D2
2022-12-24 18:03:57 -05:00
tildearrow
b619580b4b
add ins type for Pokémon Mini and GA20
2022-12-15 00:47:46 -05:00
cam900
76cdc3a6a5
(Partially) K007232 support
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Chip ID is placeholder.
2022-12-08 14:18:22 +09:00
tildearrow
d6ae735ffe
dev126 - new ins format
2022-11-20 19:19:24 -05:00
tildearrow
badf91d447
new ins format, part 6
2022-11-20 04:01:14 -05:00
tildearrow
a7b139cd00
new ins format, part 5
2022-11-20 03:24:23 -05:00
tildearrow
38bb36363d
new ins format, part 4
2022-11-19 22:12:17 -05:00
tildearrow
57a4c52551
why why why...
2022-11-19 19:05:18 -05:00
tildearrow
ae7382f7a9
new ins format, part 1
2022-11-19 18:13:17 -05:00
tildearrow
98de4c6ca8
here are the comparisons
2022-11-19 14:40:41 -05:00
tildearrow
c356e38fa2
MSVC is better than GCC
2022-11-19 04:21:43 -05:00
tildearrow
76c0136a12
TODO: The rest
2022-11-19 04:05:52 -05:00
tildearrow
dbcd7f31a8
prepare for implementing new ins format
2022-11-17 19:07:40 -05:00
tildearrow
afcc292c0c
remove mode from DivInstrument already
2022-11-17 18:40:58 -05:00
tildearrow
a3fdf171f3
T6W28: separate instrument type
2022-10-12 00:46:33 -05:00
tildearrow
66234df636
finish work on ADSR/LFO macro type
2022-10-07 16:47:18 -05:00
tildearrow
a979bc244d
start working on ADSR macro mode
2022-10-07 04:11:45 -05:00
tildearrow
5e18edb229
early MSM5232 work
2022-10-01 03:15:40 -05:00
tildearrow
6028523eaf
dev118 - SNES true sustain
2022-09-28 19:08:22 -05:00
tildearrow
c0de45ff0c
Merge branch 'snes' of https://github.com/akumanatt/furnace into akumanatt-snes
2022-09-24 02:53:11 -05:00
tildearrow
04117c5098
Purposeful Conflict
2022-09-24 02:41:29 -05:00
tildearrow
764ae60740
prepare for splitting OPN/OPM and NES/SN
2022-09-23 03:41:38 -05:00
cam900
e00758d67c
Merge branch 'master' of https://github.com/tildearrow/furnace into sample_macro
2022-09-22 23:02:01 +09:00
tildearrow
e22d7484cb
dev115 - automatic system detection
2022-09-21 19:27:42 -05:00
Natt Akuma
7956d41f1b
SNES: Get wavesynth and envelope working
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No samples, inverted volumes and E/P/N yet
It's been 3 months...
2022-09-18 18:33:54 +07:00
cam900
a411e34a62
Performance adjusts
2022-08-28 09:59:56 +09:00
cam900
54dbd0690c
Merge branch 'master' of https://github.com/tildearrow/furnace into sample_macro
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# Conflicts:
# src/engine/fileOps.cpp
# src/engine/platform/lynx.cpp
# src/engine/platform/rf5c68.cpp
# src/engine/platform/su.cpp
# src/engine/platform/x1_010.h
# src/engine/platform/ym2610.cpp
# src/engine/platform/ym2610.h
# src/engine/platform/ym2610b.cpp
# src/engine/platform/ym2610b.h
# src/engine/sysDef.cpp
# src/gui/insEdit.cpp
Add effect command for ADPCM-A global volume, X1-010 Sample bank slot
2022-08-27 17:25:48 +09:00
cam900
4cc79fb49d
Prepare for split sample chip instrument
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(MSM6258, MSM6295, QSound, Sega PCM, ADPCM-A, ADPCM-B, YMZ280B, RF5C68)
Instrument color and icons are placeholder.
different volume range, hard panned/soft panned and/or independent volume per output, chip-dependent features (global volume, echo, etc)
Allow use sample in instrument tab for chip with sample support
Prepare to support X1-010 Seta 2 style bankswitch behavior
Prepare to support AY89x0 PCM DAC
Support volume for PCE sample (DAC)
Fix Lynx, Y8950 sample pitch matches to sample preview
Support PCM DAC with backward and pingpong loop mode
Reduce some codes
Add Sega PCM, AY89x0, QSound, PCM DAC, Lynx per-channel debug support
2022-08-27 16:27:36 +09:00
tildearrow
2650fe609f
dev111 - many macro changes
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- max macro length is now 255
- loop/rel pos is now unsigned (255 = no)
- prepare for macro speed/delay
2022-08-22 02:13:33 -05:00
tildearrow
4d057d3328
dev109 - define SNES instrument params
2022-08-19 19:42:01 -05:00
tildearrow
6527840556
Fix Initializer Again
2022-08-19 01:27:21 -05:00
cam900
42006e338c
Fix Initializer
2022-08-19 14:49:10 +09:00
tildearrow
952a2a66e8
store ES5506 params in format
2022-08-18 23:55:29 -05:00
cam900
5190c6daab
Implement ES5506 instrument type
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ES5506 has these features:
- 16 bit independent volume register per left/right output (Logarithmic, 4 LSB is for envelope)
- Programmable filter per each channels, 4 pole, 4 filter mode and 2 16 bit coefficient register (4 LSB is for envelope)
- Hardware envelope
Add more than 2 macro type support
"Delta" macro type: Use delta from previous value
2022-08-18 21:20:10 +09:00
tildearrow
02fb5abc02
add ability to save ins/wave as .dmp/.dmw
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also saving wavetables as raw data
2022-08-13 15:43:13 -05:00
tildearrow
28698beaf3
dev106 - Game Boy: implement hw seq
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and prepare for software envelope maybe
2022-08-10 01:55:44 -05:00
tildearrow
45196daf95
Game Boy: fix serious typo
2022-08-07 01:32:28 -05:00
tildearrow
9f8c96d45b
dev105 - prepare for Game Boy hardware sequences
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issue #27
2022-08-07 00:03:27 -05:00
tildearrow
5534f55f7a
dev104 - add "is sample" flag to Sound Unit ins
2022-08-06 04:04:18 -05:00