tildearrow
29dfeccfe7
change chan osc range - PLEASE READ
...
as of now the range is ~32768, either from -16384 to 16383, or 0 to 32767.
it previously was -32768 to 32767 (~65536).
this change was made to better suit chips that only output a positive value.
if you are working on a new chip, update your code and shift right by one if necessary.
2023-06-16 17:30:11 -05:00
tildearrow
0c0efaea50
make use of sample loop flag
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issue #1109
this MAY BREAK THINGS
if any problems, REVERT THIS ONE
2023-05-24 01:51:27 -05:00
tildearrow
bdcbab0921
prepare to fix MIDI clock
2023-05-09 05:05:53 -05:00
tildearrow
b037b07c30
SNES: add global volume control effects
2023-05-04 16:49:47 -05:00
tildearrow
99d2199db6
dev152 - sample map notes, part 1
2023-04-07 16:54:05 -05:00
tildearrow
62b9b98300
SNES: implement getSamplePos()
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but gotta fix one thing
2023-03-19 04:18:57 -05:00
tildearrow
76eb0ed097
SNES: consider echo buffer size
2023-01-24 04:13:01 -05:00
tildearrow
45faadd4c8
update copyright year
2023-01-19 19:18:40 -05:00
tildearrow
a29f36a5df
new dispatch, part 1
2023-01-03 01:09:46 -05:00
tildearrow
3e0dcbb0ae
aaaaaaaa
2023-01-02 04:53:37 -05:00
tildearrow
08d2f12dbd
prepare new dispatch
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will allow for more than 2 outputs
2023-01-01 19:46:08 -05:00
tildearrow
7fa5fecd38
possibly fix retrigger with sample map
2022-12-29 03:12:00 -05:00
tildearrow
0914359063
dev131 - SNES: add more sustain modes and D2
2022-12-24 18:03:57 -05:00
tildearrow
6f22ade69a
new arp strategy, part 1
2022-12-17 02:07:24 -05:00
tildearrow
3eb3d8a6f1
prepare for new arp strategy
2022-12-17 01:21:08 -05:00
tildearrow
9da46ee8ba
implement macro masking
2022-12-17 00:09:56 -05:00
tildearrow
0f63db2dac
BRR loop fixes!
2022-12-05 19:13:21 -05:00
tildearrow
cf38680072
chip sample selection, part 4
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partially works
2022-11-26 23:50:20 -05:00
tildearrow
3a9349d49a
chip sample selection, part 3
2022-11-26 22:11:49 -05:00
tildearrow
85cb64b227
chip sample selection, part 2
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add functions to retrieve whether a sample was loaded in chip memory
eventually I'll put warning feedback on the sample list
2022-11-26 18:44:04 -05:00
tildearrow
61c69324a1
SNES: big volume scaling blunder
2022-10-28 01:56:07 -05:00
tildearrow
6ceac62015
SNES: fix effective sustain mode
2022-10-23 03:17:30 -05:00
tildearrow
6179ef493c
SNES: fix some clicking issues
2022-10-08 22:22:01 -05:00
tildearrow
c2b75d26d7
SNES: loop injection
2022-10-04 01:20:26 -05:00
tildearrow
4eed3dbc4d
SNES: gain macro
2022-10-03 18:40:07 -05:00
tildearrow
73a9eb5ccc
SNES: easier filter config
2022-09-30 04:02:11 -05:00
tildearrow
48db9a1d0c
chip flags rewrite, part 4 - DO NOT USE
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the next part is to drop systemFlagsOld completely
and then to fix the GUI
2022-09-29 20:13:40 -05:00
tildearrow
7770ca8965
SNES: more fixes (especially GUI ones)
2022-09-28 19:33:16 -05:00
tildearrow
6028523eaf
dev118 - SNES true sustain
2022-09-28 19:08:22 -05:00
tildearrow
6f1a41de1e
SNES: implement more effects
2022-09-28 18:28:01 -05:00
tildearrow
7e07f616d5
SNES: fix samples not updating on change
2022-09-28 16:42:46 -05:00
tildearrow
43ed6c7878
SNES: advanced arp macros and volume fix
2022-09-27 03:57:35 -05:00
tildearrow
08e23a68cd
SNES: get some of echo working
2022-09-26 04:07:51 -05:00
tildearrow
e5b37db55a
SNES: panning/wavetable fixes
2022-09-26 03:23:34 -05:00
tildearrow
607e3c9339
fix the crashes
2022-09-26 02:51:16 -05:00
tildearrow
a6e4345863
PLENTY OF TODO WHEN I COME BACK
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CRASHES EVERYWHERE
2022-09-25 20:07:21 -05:00
tildearrow
32d8eec522
MSVC
2022-09-25 03:50:33 -05:00
tildearrow
3cddca857d
SNES: whoops
2022-09-25 03:33:47 -05:00
tildearrow
b4c020c11b
SNES: invert/pitch mod/noise control
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echo still work in progress
2022-09-25 03:33:39 -05:00
tildearrow
b4c260dc2a
SNES: forceIns work
2022-09-25 02:47:30 -05:00
tildearrow
eb6708ab23
SNES: scale frequency to wavetable length
2022-09-25 02:39:25 -05:00
tildearrow
a0dc9de262
ADSFGGGGGJKSDGHASLJKFHL
2022-09-24 19:40:03 -05:00
tildearrow
2c7abb4635
SNES: get samples working
2022-09-24 18:47:28 -05:00
tildearrow
3bfdb35578
fix everything
2022-09-24 16:28:51 -05:00
tildearrow
b536f0ba20
MSVC fix
2022-09-24 14:29:45 -05:00
tildearrow
8eaddcf070
prepare BRR encoding/decoding
2022-09-24 04:27:53 -05:00
Natt Akuma
18d793dc20
SNES: Fix wavesynth and channel 1
2022-09-19 01:01:46 +07:00
Natt Akuma
7956d41f1b
SNES: Get wavesynth and envelope working
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No samples, inverted volumes and E/P/N yet
It's been 3 months...
2022-09-18 18:33:54 +07:00
Natt Akuma
73c6adb821
wip snes 3
2022-09-18 18:33:54 +07:00
Natt Akuma
b49b596fbe
WIP SNES support, part 2
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Make the code build again, still no sound though
2022-06-10 22:59:44 +07:00