Commit Graph

119 Commits

Author SHA1 Message Date
tildearrow 859182bb08 C219: initial work 2023-08-27 18:46:59 -05:00
cam900 14c5d94499 C140 Part 2 2023-08-09 20:30:00 +09:00
tildearrow 20418bb490 add TED to Furnace
#855 #873
2023-07-23 04:42:38 -05:00
tildearrow ad88ce46ab dev164 - Namco 163: improvements, part 4
- per-channel wave offset/length
- wave load position/length effects
- global wave load effects that actually make sense
- update doc
2023-07-21 19:54:35 -05:00
cam900 548aa5e6ac Merge branch 'master' of https://github.com/tildearrow/furnace into k053260 2023-04-08 08:51:00 +09:00
tildearrow 99d2199db6 dev152 - sample map notes, part 1 2023-04-07 16:54:05 -05:00
cam900 9c56c3d01b [WIP] K063260 skeleton 2023-04-02 14:32:47 +09:00
tildearrow 77f1ca3339 rename D65784221391491G18414119492 to PV1000
it probably was only used there anyway
2023-03-05 14:01:21 -05:00
cam900 dbd1f56a10 Add NEC D65010G031 support
chip flag and instrument color is placeholder
2023-03-05 14:01:44 +09:00
cam900 5c06470145 Add SM8521 instrument type 2023-02-11 21:56:41 +09:00
tildearrow 45faadd4c8 update copyright year 2023-01-19 19:18:40 -05:00
tildearrow 0914359063 dev131 - SNES: add more sustain modes and D2 2022-12-24 18:03:57 -05:00
tildearrow b619580b4b add ins type for Pokémon Mini and GA20 2022-12-15 00:47:46 -05:00
cam900 76cdc3a6a5 (Partially) K007232 support
Chip ID is placeholder.
2022-12-08 14:18:22 +09:00
tildearrow d6ae735ffe dev126 - new ins format 2022-11-20 19:19:24 -05:00
tildearrow badf91d447 new ins format, part 6 2022-11-20 04:01:14 -05:00
tildearrow a7b139cd00 new ins format, part 5 2022-11-20 03:24:23 -05:00
tildearrow 38bb36363d new ins format, part 4 2022-11-19 22:12:17 -05:00
tildearrow 57a4c52551 why why why... 2022-11-19 19:05:18 -05:00
tildearrow ae7382f7a9 new ins format, part 1 2022-11-19 18:13:17 -05:00
tildearrow 98de4c6ca8 here are the comparisons 2022-11-19 14:40:41 -05:00
tildearrow c356e38fa2 MSVC is better than GCC 2022-11-19 04:21:43 -05:00
tildearrow 76c0136a12 TODO: The rest 2022-11-19 04:05:52 -05:00
tildearrow dbcd7f31a8 prepare for implementing new ins format 2022-11-17 19:07:40 -05:00
tildearrow afcc292c0c remove mode from DivInstrument already 2022-11-17 18:40:58 -05:00
tildearrow a3fdf171f3 T6W28: separate instrument type 2022-10-12 00:46:33 -05:00
tildearrow 66234df636 finish work on ADSR/LFO macro type 2022-10-07 16:47:18 -05:00
tildearrow a979bc244d start working on ADSR macro mode 2022-10-07 04:11:45 -05:00
tildearrow 5e18edb229 early MSM5232 work 2022-10-01 03:15:40 -05:00
tildearrow 6028523eaf dev118 - SNES true sustain 2022-09-28 19:08:22 -05:00
tildearrow c0de45ff0c Merge branch 'snes' of https://github.com/akumanatt/furnace into akumanatt-snes 2022-09-24 02:53:11 -05:00
tildearrow 04117c5098 Purposeful Conflict 2022-09-24 02:41:29 -05:00
tildearrow 764ae60740 prepare for splitting OPN/OPM and NES/SN 2022-09-23 03:41:38 -05:00
cam900 e00758d67c Merge branch 'master' of https://github.com/tildearrow/furnace into sample_macro 2022-09-22 23:02:01 +09:00
tildearrow e22d7484cb dev115 - automatic system detection 2022-09-21 19:27:42 -05:00
Natt Akuma 7956d41f1b SNES: Get wavesynth and envelope working
No samples, inverted volumes and E/P/N yet
It's been 3 months...
2022-09-18 18:33:54 +07:00
cam900 a411e34a62 Performance adjusts 2022-08-28 09:59:56 +09:00
cam900 54dbd0690c Merge branch 'master' of https://github.com/tildearrow/furnace into sample_macro
# Conflicts:
#	src/engine/fileOps.cpp
#	src/engine/platform/lynx.cpp
#	src/engine/platform/rf5c68.cpp
#	src/engine/platform/su.cpp
#	src/engine/platform/x1_010.h
#	src/engine/platform/ym2610.cpp
#	src/engine/platform/ym2610.h
#	src/engine/platform/ym2610b.cpp
#	src/engine/platform/ym2610b.h
#	src/engine/sysDef.cpp
#	src/gui/insEdit.cpp

Add effect command for ADPCM-A global volume, X1-010 Sample bank slot
2022-08-27 17:25:48 +09:00
cam900 4cc79fb49d Prepare for split sample chip instrument
(MSM6258, MSM6295, QSound, Sega PCM, ADPCM-A, ADPCM-B, YMZ280B, RF5C68)
Instrument color and icons are placeholder.

different volume range, hard panned/soft panned and/or independent volume per output, chip-dependent features (global volume, echo, etc)
Allow use sample in instrument tab for chip with sample support
Prepare to support X1-010 Seta 2 style bankswitch behavior
Prepare to support AY89x0 PCM DAC
Support volume for PCE sample (DAC)
Fix Lynx, Y8950 sample pitch matches to sample preview
Support PCM DAC with backward and pingpong loop mode
Reduce some codes
Add Sega PCM, AY89x0, QSound, PCM DAC, Lynx per-channel debug support
2022-08-27 16:27:36 +09:00
tildearrow 2650fe609f dev111 - many macro changes
- max macro length is now 255
- loop/rel pos is now unsigned (255 = no)
- prepare for macro speed/delay
2022-08-22 02:13:33 -05:00
tildearrow 4d057d3328 dev109 - define SNES instrument params 2022-08-19 19:42:01 -05:00
tildearrow 6527840556 Fix Initializer Again 2022-08-19 01:27:21 -05:00
cam900 42006e338c Fix Initializer 2022-08-19 14:49:10 +09:00
tildearrow 952a2a66e8 store ES5506 params in format 2022-08-18 23:55:29 -05:00
cam900 5190c6daab Implement ES5506 instrument type
ES5506 has these features:
- 16 bit independent volume register per left/right output (Logarithmic, 4 LSB is for envelope)
- Programmable filter per each channels, 4 pole, 4 filter mode and 2 16 bit coefficient register (4 LSB is for envelope)
- Hardware envelope

Add more than 2 macro type support
"Delta" macro type: Use delta from previous value
2022-08-18 21:20:10 +09:00
tildearrow 02fb5abc02 add ability to save ins/wave as .dmp/.dmw
also saving wavetables as raw data
2022-08-13 15:43:13 -05:00
tildearrow 28698beaf3 dev106 - Game Boy: implement hw seq
and prepare for software envelope maybe
2022-08-10 01:55:44 -05:00
tildearrow 45196daf95 Game Boy: fix serious typo 2022-08-07 01:32:28 -05:00
tildearrow 9f8c96d45b dev105 - prepare for Game Boy hardware sequences
issue #27
2022-08-07 00:03:27 -05:00
tildearrow 5534f55f7a dev104 - add "is sample" flag to Sound Unit ins 2022-08-06 04:04:18 -05:00