Commit Graph

56 Commits

Author SHA1 Message Date
tildearrow 5b7240bb4f and fix it again 2022-02-08 22:49:52 -05:00
tildearrow 23dc509524 implement reset macro on porta flag 2022-02-08 17:02:27 -05:00
tildearrow bf537881ce possibly implement envelope release points
no way to set them yet tho other than the MML string
2022-02-08 13:11:04 -05:00
tildearrow 1bb81394aa NES: enable duty and'ing on properNoiseLayout 2022-02-07 00:49:01 -05:00
tildearrow 76beedae0c i mean HAPPENING and the slide NOT HAPPENING 2022-02-07 00:30:37 -05:00
tildearrow e25f5b229c fix arpeggio not happening during slide on SMS 2022-02-07 00:30:15 -05:00
tildearrow e06e316e10 add two new compatibility flags
proper noise range and duty macro is wave volume
2022-02-06 01:56:50 -05:00
tildearrow 584b8426ff GUI: improve debug menu 2022-02-03 18:38:57 -05:00
tildearrow cbf66b1e62 prepare to add register cheat sheets 2022-02-02 02:14:42 -05:00
tildearrow d691ec6d76 add a chip playground
in debug menu
2022-02-01 18:08:19 -05:00
tildearrow bfed0b3209 change setPAL to setFlags 2022-01-28 12:59:53 -05:00
tildearrow ec66b7a21b add song tuning
soon: system clock settings
2022-01-28 00:55:51 -05:00
tildearrow 0e633ea69b GUI: add a debug window 2022-01-27 00:29:16 -05:00
tildearrow f86838df99 no longer shift arpeggio macro by 12 2022-01-26 15:53:52 -05:00
tildearrow d882fd33f8 GB: lower volume
somehow a fix brought in a bug
2022-01-26 03:00:49 -05:00
tildearrow 8bcab6e139 VGM export: write resets and GD3 tag
may be non-standard compliant (yet)
also it crashes foobar2000 for some reason but this will be fixed
2022-01-25 18:46:27 -05:00
tildearrow a3a2e3ff47 add more chips to VGM export
missing:
- Sega PCM
- Neo Geo ADPCM
2022-01-24 02:09:03 -05:00
tildearrow e87239f8ce fix retrigger implementation
no longer broken
2022-01-19 00:01:34 -05:00
tildearrow 345962092e add notifyWaveChange
fixes #8
2022-01-18 00:25:10 -05:00
tildearrow 6d9f5db6a4 add notifyInsChange
see issue #8
2022-01-17 23:59:52 -05:00
tildearrow ce027d99f6 force insChanged on note input
partially solves issue #8
2022-01-17 18:01:40 -05:00
tildearrow 8b89f1b516 prepare for writing register dumps 2022-01-17 13:29:35 -05:00
tildearrow 12236248dd prepare for eventual export 2022-01-16 23:21:27 -05:00
tildearrow 91e8ff01cf add notifyInsDeletion
prevent invalid memory access when deleting instruments
2022-01-13 19:36:02 -05:00
tildearrow 5637639950 waveform width/height controls 2022-01-11 03:16:32 -05:00
tildearrow d766c4aaf0 finally do EFxx right
took a while to figure out...
2021-12-28 00:51:38 -05:00
tildearrow 65444d4a99 el diego 2 finally plays back correctly
ALMOST
2021-12-27 16:31:16 -05:00
tildearrow 726b457ae7 another uninitialized variable 2021-12-21 16:02:31 -05:00
tildearrow 997c460fc1 greatly improved playback resume
no more song weirding out when changing orders
2021-12-21 01:29:07 -05:00
tildearrow b3b66ecbdb channel mute/solo! 2021-12-18 03:25:42 -05:00
tildearrow 52087edceb lots of changes
- GUI: ability to load files
- GUI: arrow key navigation
- fix sample volumes
2021-12-15 00:37:27 -05:00
tildearrow bde8a7f79d warning-free compilation 2021-12-14 12:33:26 -05:00
tildearrow a17e91955a add reset() for every platform 2021-12-11 13:14:38 -05:00
tildearrow 6a02754996 add PAL flag to dispatch
now platforms run at their correct clock speed when in PAL mode

also fix clipping in Genesis
2021-12-08 01:56:40 -05:00
tildearrow 4eec990ec1 when the fix breaks something 2021-12-08 01:16:29 -05:00
tildearrow db46dd79d2 honor arpeggio macro during legato 2021-12-08 00:56:46 -05:00
tildearrow d6fb6b0bb3 more optimization
as of now non-stereo sound chips are only processed once
2021-12-06 16:51:18 -05:00
tildearrow 6efcfc2e8a prepare for possible major optimization
by just forwarding an output buffer to the dispatch and begin/length,
the number of calls may be reduced which improves performance.
2021-12-06 05:21:42 -05:00
tildearrow fa445d8614 GB: reduce CPU usage
SameBoy works faster if you do multiple runs in the acquire function
2021-06-09 02:17:04 -05:00
tildearrow 2bff8ae753 what the?
panning 00 mutes channel in GB?
2021-05-28 19:59:42 -05:00
tildearrow acfd9fabd0 lower the game boy volume 2021-05-28 02:53:28 -05:00
tildearrow fedb8cdd94 out of bounds 2021-05-28 02:49:01 -05:00
tildearrow 09371f9205 more game boy playback fixes
including fixing the arp+slide thing
2021-05-28 02:30:09 -05:00
tildearrow 23dc645ced out of bounds and non-determinism fixes
the soldiers play properly now
2021-05-28 02:02:54 -05:00
tildearrow 485c4bbadc micro fix 2021-05-28 01:30:18 -05:00
tildearrow fc87899aa8 implement the final game boy bits 2021-05-28 01:26:57 -05:00
tildearrow 83ce4f0ebe game boy progress, part 5
now with almost accurate arpeggios.
2021-05-28 00:36:40 -05:00
tildearrow c6e42739fc game boy: tune to 440Hz 2021-05-27 23:41:35 -05:00
tildearrow f2af1c9a07 remove some debug messages 2021-05-27 23:34:54 -05:00
tildearrow 831d2c99fb game boy progress, part 4
waves are proper now
2021-05-27 23:33:04 -05:00