tildearrow
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a29f36a5df
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new dispatch, part 1
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2023-01-03 01:09:46 -05:00 |
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tildearrow
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3e0dcbb0ae
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aaaaaaaa
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2023-01-02 04:53:37 -05:00 |
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tildearrow
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08d2f12dbd
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prepare new dispatch
will allow for more than 2 outputs
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2023-01-01 19:46:08 -05:00 |
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tildearrow
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7fa5fecd38
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possibly fix retrigger with sample map
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2022-12-29 03:12:00 -05:00 |
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tildearrow
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0914359063
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dev131 - SNES: add more sustain modes and D2
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2022-12-24 18:03:57 -05:00 |
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tildearrow
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6f22ade69a
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new arp strategy, part 1
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2022-12-17 02:07:24 -05:00 |
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tildearrow
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3eb3d8a6f1
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prepare for new arp strategy
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2022-12-17 01:21:08 -05:00 |
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tildearrow
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9da46ee8ba
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implement macro masking
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2022-12-17 00:09:56 -05:00 |
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tildearrow
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0f63db2dac
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BRR loop fixes!
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2022-12-05 19:13:21 -05:00 |
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tildearrow
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cf38680072
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chip sample selection, part 4
partially works
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2022-11-26 23:50:20 -05:00 |
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tildearrow
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3a9349d49a
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chip sample selection, part 3
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2022-11-26 22:11:49 -05:00 |
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tildearrow
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85cb64b227
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chip sample selection, part 2
add functions to retrieve whether a sample was loaded in chip memory
eventually I'll put warning feedback on the sample list
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2022-11-26 18:44:04 -05:00 |
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tildearrow
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61c69324a1
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SNES: big volume scaling blunder
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2022-10-28 01:56:07 -05:00 |
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tildearrow
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6ceac62015
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SNES: fix effective sustain mode
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2022-10-23 03:17:30 -05:00 |
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tildearrow
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6179ef493c
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SNES: fix some clicking issues
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2022-10-08 22:22:01 -05:00 |
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tildearrow
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c2b75d26d7
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SNES: loop injection
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2022-10-04 01:20:26 -05:00 |
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tildearrow
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4eed3dbc4d
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SNES: gain macro
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2022-10-03 18:40:07 -05:00 |
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tildearrow
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73a9eb5ccc
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SNES: easier filter config
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2022-09-30 04:02:11 -05:00 |
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tildearrow
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48db9a1d0c
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chip flags rewrite, part 4 - DO NOT USE
the next part is to drop systemFlagsOld completely
and then to fix the GUI
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2022-09-29 20:13:40 -05:00 |
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tildearrow
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7770ca8965
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SNES: more fixes (especially GUI ones)
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2022-09-28 19:33:16 -05:00 |
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tildearrow
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6028523eaf
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dev118 - SNES true sustain
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2022-09-28 19:08:22 -05:00 |
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tildearrow
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6f1a41de1e
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SNES: implement more effects
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2022-09-28 18:28:01 -05:00 |
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tildearrow
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7e07f616d5
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SNES: fix samples not updating on change
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2022-09-28 16:42:46 -05:00 |
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tildearrow
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43ed6c7878
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SNES: advanced arp macros and volume fix
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2022-09-27 03:57:35 -05:00 |
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tildearrow
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08e23a68cd
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SNES: get some of echo working
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2022-09-26 04:07:51 -05:00 |
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tildearrow
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e5b37db55a
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SNES: panning/wavetable fixes
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2022-09-26 03:23:34 -05:00 |
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tildearrow
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607e3c9339
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fix the crashes
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2022-09-26 02:51:16 -05:00 |
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tildearrow
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a6e4345863
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PLENTY OF TODO WHEN I COME BACK
CRASHES EVERYWHERE
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2022-09-25 20:07:21 -05:00 |
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tildearrow
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32d8eec522
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MSVC
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2022-09-25 03:50:33 -05:00 |
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tildearrow
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3cddca857d
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SNES: whoops
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2022-09-25 03:33:47 -05:00 |
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tildearrow
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b4c020c11b
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SNES: invert/pitch mod/noise control
echo still work in progress
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2022-09-25 03:33:39 -05:00 |
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tildearrow
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b4c260dc2a
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SNES: forceIns work
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2022-09-25 02:47:30 -05:00 |
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tildearrow
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eb6708ab23
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SNES: scale frequency to wavetable length
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2022-09-25 02:39:25 -05:00 |
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tildearrow
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a0dc9de262
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ADSFGGGGGJKSDGHASLJKFHL
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2022-09-24 19:40:03 -05:00 |
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tildearrow
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2c7abb4635
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SNES: get samples working
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2022-09-24 18:47:28 -05:00 |
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tildearrow
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3bfdb35578
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fix everything
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2022-09-24 16:28:51 -05:00 |
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tildearrow
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b536f0ba20
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MSVC fix
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2022-09-24 14:29:45 -05:00 |
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tildearrow
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8eaddcf070
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prepare BRR encoding/decoding
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2022-09-24 04:27:53 -05:00 |
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Natt Akuma
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18d793dc20
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SNES: Fix wavesynth and channel 1
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2022-09-19 01:01:46 +07:00 |
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Natt Akuma
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7956d41f1b
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SNES: Get wavesynth and envelope working
No samples, inverted volumes and E/P/N yet
It's been 3 months...
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2022-09-18 18:33:54 +07:00 |
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Natt Akuma
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73c6adb821
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wip snes 3
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2022-09-18 18:33:54 +07:00 |
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Natt Akuma
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b49b596fbe
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WIP SNES support, part 2
Make the code build again, still no sound though
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2022-06-10 22:59:44 +07:00 |
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Natt Akuma
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f3a90d554c
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WIP SNES support, part 1
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2022-06-10 03:19:31 +07:00 |
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