Commit graph

43 commits

Author SHA1 Message Date
tildearrow
a29f36a5df new dispatch, part 1 2023-01-03 01:09:46 -05:00
tildearrow
3e0dcbb0ae aaaaaaaa 2023-01-02 04:53:37 -05:00
tildearrow
08d2f12dbd prepare new dispatch
will allow for more than 2 outputs
2023-01-01 19:46:08 -05:00
tildearrow
7fa5fecd38 possibly fix retrigger with sample map 2022-12-29 03:12:00 -05:00
tildearrow
0914359063 dev131 - SNES: add more sustain modes and D2 2022-12-24 18:03:57 -05:00
tildearrow
6f22ade69a new arp strategy, part 1 2022-12-17 02:07:24 -05:00
tildearrow
3eb3d8a6f1 prepare for new arp strategy 2022-12-17 01:21:08 -05:00
tildearrow
9da46ee8ba implement macro masking 2022-12-17 00:09:56 -05:00
tildearrow
0f63db2dac BRR loop fixes! 2022-12-05 19:13:21 -05:00
tildearrow
cf38680072 chip sample selection, part 4
partially works
2022-11-26 23:50:20 -05:00
tildearrow
3a9349d49a chip sample selection, part 3 2022-11-26 22:11:49 -05:00
tildearrow
85cb64b227 chip sample selection, part 2
add functions to retrieve whether a sample was loaded in chip memory
eventually I'll put warning feedback on the sample list
2022-11-26 18:44:04 -05:00
tildearrow
61c69324a1 SNES: big volume scaling blunder 2022-10-28 01:56:07 -05:00
tildearrow
6ceac62015 SNES: fix effective sustain mode 2022-10-23 03:17:30 -05:00
tildearrow
6179ef493c SNES: fix some clicking issues 2022-10-08 22:22:01 -05:00
tildearrow
c2b75d26d7 SNES: loop injection 2022-10-04 01:20:26 -05:00
tildearrow
4eed3dbc4d SNES: gain macro 2022-10-03 18:40:07 -05:00
tildearrow
73a9eb5ccc SNES: easier filter config 2022-09-30 04:02:11 -05:00
tildearrow
48db9a1d0c chip flags rewrite, part 4 - DO NOT USE
the next part is to drop systemFlagsOld completely
and then to fix the GUI
2022-09-29 20:13:40 -05:00
tildearrow
7770ca8965 SNES: more fixes (especially GUI ones) 2022-09-28 19:33:16 -05:00
tildearrow
6028523eaf dev118 - SNES true sustain 2022-09-28 19:08:22 -05:00
tildearrow
6f1a41de1e SNES: implement more effects 2022-09-28 18:28:01 -05:00
tildearrow
7e07f616d5 SNES: fix samples not updating on change 2022-09-28 16:42:46 -05:00
tildearrow
43ed6c7878 SNES: advanced arp macros and volume fix 2022-09-27 03:57:35 -05:00
tildearrow
08e23a68cd SNES: get some of echo working 2022-09-26 04:07:51 -05:00
tildearrow
e5b37db55a SNES: panning/wavetable fixes 2022-09-26 03:23:34 -05:00
tildearrow
607e3c9339 fix the crashes 2022-09-26 02:51:16 -05:00
tildearrow
a6e4345863 PLENTY OF TODO WHEN I COME BACK
CRASHES EVERYWHERE
2022-09-25 20:07:21 -05:00
tildearrow
32d8eec522 MSVC 2022-09-25 03:50:33 -05:00
tildearrow
3cddca857d SNES: whoops 2022-09-25 03:33:47 -05:00
tildearrow
b4c020c11b SNES: invert/pitch mod/noise control
echo still work in progress
2022-09-25 03:33:39 -05:00
tildearrow
b4c260dc2a SNES: forceIns work 2022-09-25 02:47:30 -05:00
tildearrow
eb6708ab23 SNES: scale frequency to wavetable length 2022-09-25 02:39:25 -05:00
tildearrow
a0dc9de262 ADSFGGGGGJKSDGHASLJKFHL 2022-09-24 19:40:03 -05:00
tildearrow
2c7abb4635 SNES: get samples working 2022-09-24 18:47:28 -05:00
tildearrow
3bfdb35578 fix everything 2022-09-24 16:28:51 -05:00
tildearrow
b536f0ba20 MSVC fix 2022-09-24 14:29:45 -05:00
tildearrow
8eaddcf070 prepare BRR encoding/decoding 2022-09-24 04:27:53 -05:00
Natt Akuma
18d793dc20 SNES: Fix wavesynth and channel 1 2022-09-19 01:01:46 +07:00
Natt Akuma
7956d41f1b SNES: Get wavesynth and envelope working
No samples, inverted volumes and E/P/N yet
It's been 3 months...
2022-09-18 18:33:54 +07:00
Natt Akuma
73c6adb821 wip snes 3 2022-09-18 18:33:54 +07:00
Natt Akuma
b49b596fbe WIP SNES support, part 2
Make the code build again, still no sound though
2022-06-10 22:59:44 +07:00
Natt Akuma
f3a90d554c WIP SNES support, part 1 2022-06-10 03:19:31 +07:00