Commit graph

1166 commits

Author SHA1 Message Date
tildearrow
0f3f173b6e rework some of the playback logic
paving the way for C64
2021-12-05 16:11:12 -05:00
tildearrow
e52f5c9147 wow 2021-12-05 01:30:33 -05:00
tildearrow
ff07a19405 kind of C64 2021-12-04 23:55:28 -05:00
tildearrow
2f7001681c prepare for C64 platform! 2021-12-04 02:42:22 -05:00
tildearrow
760fa43a4f fill in a blank line 2021-12-04 02:34:13 -05:00
tildearrow
796f9b0cf5 one more fix! 2021-12-04 02:28:15 -05:00
tildearrow
6599eb4f7e many fixes to NES system playback 2021-12-04 02:19:14 -05:00
tildearrow
3286c3c0c5 NES system! almost 2021-12-04 01:19:54 -05:00
tildearrow
6446e876ae update gitignore 2021-12-04 01:14:02 -05:00
tildearrow
c543553b0f prepare for NES platform 2021-12-03 16:04:07 -05:00
tildearrow
901ab6d436 update readme 2021-06-09 12:37:46 -05:00
tildearrow
86131bf05e add a log level flag 2021-06-09 12:28:46 -05:00
tildearrow
2be720540f dev7 2021-06-09 03:33:44 -05:00
tildearrow
f7080bb2c1 add parameter parsing 2021-06-09 03:33:03 -05:00
tildearrow
fa445d8614 GB: reduce CPU usage
SameBoy works faster if you do multiple runs in the acquire function
2021-06-09 02:17:04 -05:00
tildearrow
b30c5679ae genesis: reduce CPU usage
the chip uses TDM to output the channels one by one
so we just run the chip 6 times and output at 1/6th the rate, which
means less work for blip_buf and less C++ overhead
2021-06-09 01:57:12 -05:00
tildearrow
cf6b213d2c even more ancient version compatibility 2021-06-09 01:52:00 -05:00
tildearrow
5b707eeeec better ancient version sample support 2021-06-09 01:16:26 -05:00
tildearrow
99e59278ad PCE: kind of implement LFO 2021-06-09 01:08:42 -05:00
tildearrow
480ddf489a dummy: more work 2021-06-09 00:10:23 -05:00
tildearrow
7745913722 update README 2021-06-08 23:46:16 -05:00
tildearrow
1edd633422 PCE: now for 8-bit samples aaaaa 2021-06-08 23:17:38 -05:00
tildearrow
451c35f41b PCE: sample playback 2021-06-08 23:16:29 -05:00
tildearrow
5b2684b5e1 PCE: the adventures of missing wavetables 2021-06-08 22:21:05 -05:00
tildearrow
cd1851606e PCE: the adventures of arp fail 2021-06-08 21:49:24 -05:00
tildearrow
8f3b9e03da PCE: make the noise actually work 2021-06-08 21:25:07 -05:00
tildearrow
8b9da366e4 PCE: implement noise, wave and pan commands
TODO: actually implement noise mode very well
2021-06-08 20:45:38 -05:00
tildearrow
8dffdca25a PCE: more work 2021-06-08 16:46:27 -05:00
tildearrow
1379b4c935 PCE: now prepare for volume 2021-06-07 03:42:18 -05:00
tildearrow
c0e4e20b3e finally, episode 2
now we really output the wave
2021-06-07 03:05:42 -05:00
tildearrow
9e72d4580f FINALLY SOUND 2021-06-07 02:49:43 -05:00
tildearrow
d74fa698af prepare for PC Engine platform
using Mednafen core
2021-06-06 14:02:38 -05:00
tildearrow
0b8fcc6e8d genesis: implement 10xx command 2021-06-05 23:27:02 -05:00
tildearrow
c519b84c91 update gitignore 2021-06-05 23:26:50 -05:00
tildearrow
2bff8ae753 what the?
panning 00 mutes channel in GB?
2021-05-28 19:59:42 -05:00
tildearrow
1444752704 now fix macOS build 2021-05-28 16:06:57 -05:00
tildearrow
5b9a0c3ee9 win32 lean and mean 2021-05-28 15:57:07 -05:00
tildearrow
9a1f16757a fix Windows build on release config 2021-05-28 15:52:27 -05:00
tildearrow
bae3621874 update readme for windows 2021-05-28 15:31:35 -05:00
tildearrow
2d3580a05c fix windows build for once 2021-05-28 15:25:55 -05:00
Francisco Demartino
cb6f058389
add a little note about submodules (#1) 2021-05-28 14:44:02 -05:00
tildearrow
b615954c21 update readme. 2021-05-28 14:15:27 -05:00
tildearrow
2a379f3adc dev6 2021-05-28 03:05:37 -05:00
tildearrow
acfd9fabd0 lower the game boy volume 2021-05-28 02:53:28 -05:00
tildearrow
fedb8cdd94 out of bounds 2021-05-28 02:49:01 -05:00
tildearrow
09371f9205 more game boy playback fixes
including fixing the arp+slide thing
2021-05-28 02:30:09 -05:00
tildearrow
23dc645ced out of bounds and non-determinism fixes
the soldiers play properly now
2021-05-28 02:02:54 -05:00
tildearrow
485c4bbadc micro fix 2021-05-28 01:30:18 -05:00
tildearrow
fc87899aa8 implement the final game boy bits 2021-05-28 01:26:57 -05:00
tildearrow
83ce4f0ebe game boy progress, part 5
now with almost accurate arpeggios.
2021-05-28 00:36:40 -05:00