Commit Graph

62 Commits

Author SHA1 Message Date
tildearrow b4ac5c7e6a implement pitch macro 2022-04-16 01:39:40 -05:00
tildearrow fd3d57b1cb even more improvements to low-latency mode 2022-04-15 15:01:11 -05:00
tildearrow 96715ed88c add experimental low-latency mode
do not use (yet)!
2022-04-15 05:37:23 -05:00
tildearrow d47a59f5f0 implement pitch macro
TODO: test!
2022-04-15 03:37:16 -05:00
tildearrow a530934671 fix retrigger issue in sample instruments 2022-04-15 01:26:44 -05:00
cam900 d3e5efe834 Prepare for macro refactoring 2022-04-10 14:01:55 +09:00
tildearrow 12ade13580 SegaPCM: fix pitched samples on VGM export
fixes #291
2022-03-30 00:33:29 -05:00
tildearrow ece34990e5 several pitch fixes and stuff
pull request #303
2022-03-23 23:19:16 -05:00
tildearrow 322981b021 maybe fix possible crash regarding smp loop points 2022-03-21 21:26:36 -05:00
tildearrow 19c4f5559a bring crash fix from 0.5.8 2022-02-24 22:52:20 -05:00
tildearrow 1e98f0c4a1 sample system rewrite! **PLEASE READ**
this commit mostly rewrites the sample system.
as of now samples can be ADPCM, 8-bit, BRR or 16-bit
or something...

consider this VERY EXPERIMENTAL.
if you find any issues REPORT THEM immediately.

it's nearly 4am...
2022-02-24 03:57:45 -05:00
tildearrow e4b9a6d1d9 compound system flattening, part 1
as of now compound systems (Genesis and Arcade) are translated to
separate chips.

this improves audio quality and makes things easier.

it also allows you to change the volume of each chip on a Genesis.

also adds SegaPCM system with 16 channels!
2022-02-23 02:52:30 -05:00