Commit Graph

84 Commits

Author SHA1 Message Date
tildearrow 07822de0a2 curr -> cur 2022-09-25 17:31:01 -05:00
cam900 b8d2c51a14 Fix AY89x0 regression 2022-09-26 07:28:04 +09:00
cam900 0a49d4bfd0 Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt 2022-09-25 18:32:06 +09:00
cam900 8f0966378f Remove these for fix compile 2022-09-24 00:45:24 +09:00
cam900 8d80c5f743 Actually compile fix 2022-09-24 00:37:37 +09:00
cam900 53c3efc9c1 Fix compile (once again) 2022-09-24 00:32:05 +09:00
cam900 b05dafe297 Add compatible flag for Y8950 ADPCM Frequency 2022-09-24 00:24:30 +09:00
cam900 a44d696f09 Fix compile (again) 2022-09-24 00:11:34 +09:00
cam900 b41d306cb3 Fix compile 2022-09-23 23:42:56 +09:00
cam900 cf1d4e55cf Fix ADPCM-A playback
Add per-chip debug function
Add YM2203, YM2608, YM2610/B debug window
Extend YM2612 debug window
Remove unnecessary values in YM2151, Sega PCM platform
2022-09-23 23:24:02 +09:00
cam900 4cc79fb49d Prepare for split sample chip instrument
(MSM6258, MSM6295, QSound, Sega PCM, ADPCM-A, ADPCM-B, YMZ280B, RF5C68)
Instrument color and icons are placeholder.

different volume range, hard panned/soft panned and/or independent volume per output, chip-dependent features (global volume, echo, etc)
Allow use sample in instrument tab for chip with sample support
Prepare to support X1-010 Seta 2 style bankswitch behavior
Prepare to support AY89x0 PCM DAC
Support volume for PCE sample (DAC)
Fix Lynx, Y8950 sample pitch matches to sample preview
Support PCM DAC with backward and pingpong loop mode
Reduce some codes
Add Sega PCM, AY89x0, QSound, PCM DAC, Lynx per-channel debug support
2022-08-27 16:27:36 +09:00
tildearrow 01d1556fb4 GUI: rename "system" to "chip"
"system" made sense when Furnace was a .dmf tracker and had
compound setups like Genesis (YM2612+SN)

however, it doesn't make too much sense now when compared to "chip"
2022-08-11 05:38:31 -05:00
cam900 3b411cd14f Fix dead link, Frequency, Instrument editor related issue 2022-05-31 13:48:35 +09:00
cam900 cbf20c6320 Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
* 'master' of https://github.com/tildearrow/furnace: (58 commits)
  SMS: early Nuked-PSG modding
  SMS: add modified Nuked-PSG core
  build release and don't strip
  strip MinGW builds
  FDS: a bit more
  FDS: set a post-amp value
  FDS: fix NSFplay core low pass filter precision
  fix .dmf saving
  fix compilation on GCC 12
  Fix multithreading on CI
  Lynx: why did I not commit this
  Lynx: more sample improvements
  Lynx: sample improvements
  Lynx: add sample support!
  GUI: fix wavetable list oversight
  WaveSynth: fix phase modulation - again
  GUI: fix possible wave editor crash
  WaveSynth: fix phase modulation
  Lynx: add phase reset macro
  fix another fucking IGFD crash bug
  ...

# Conflicts:
#	src/gui/insEdit.cpp
#	src/gui/presets.cpp
2022-05-27 13:01:06 +09:00
cam900 17881837ab Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
* 'master' of https://github.com/tildearrow/furnace: (64 commits)
  finish wave synth!
  update contributing guidelines
  Namco WSG: make non-linear slides faster
  wave synth work
  SoundUnit: fix order of filter bits
  GUI: add Namco arcade presets
  implement some dual wave synth effects
  Y8950: fix ADPCM VGM export
  Namco WSG: finish it up
  Namco WSG: 8 channel WSG (CUS30) now works
  Namco WSG: muting
  Namco WSG: 8 channel WSG (15xx) now works
  Namco WSG: 3 channel WSG now works
  YM2612: change key on/off strategy
  GUI: fix scrollbars not working
  Please enter the commit message for your changes.
  shhhhhhhhhhhh
  update to-do list
  Whoops
  it doesn't work (yet)
  ...

# Conflicts:
#	src/engine/dispatch.h
#	src/engine/platform/su.cpp
#	src/engine/playback.cpp
#	src/engine/sample.cpp
#	src/engine/sample.h
#	src/engine/song.h
#	src/engine/vgmOps.cpp
#	src/gui/presets.cpp
2022-05-25 00:52:00 +09:00
cam900 4efa711a2b Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
* 'master' of https://github.com/tildearrow/furnace: (44 commits)
  GUI: now add ability to load VMEM
  Update sysDef.cpp
  GUI: add an option for it
  add preliminary TX81Z SysEx response
  OPL: drum volume
  OPL: implement hard reset
  GUI: add icon size setting
  GUI: macro UI refactor, part 4
  Fix WIN32 define timing in IGFD
  Fix outdated calling convention in SAASound (maybe fix MinGW)
  GUI: macro UI refactor, part 3
  GUI: macro UI refactor, part 2
  Masochism Volatile Compiler
  GUI: is the macro UI back yet
  OPL: fix 4-op muting (I think)
  GUI: macro UI refactor, part 1 - PLEASE READ
  GUI: remove classic macro view
  Maybe just enforce for C++
  Forbid standard extensions
  .ftm loading progress (incomplete, not working)
  ...

# Conflicts:
#	src/engine/instrument.h
#	src/gui/insEdit.cpp

Transwave Checkpoint
2022-05-11 00:16:20 +09:00
cam900 4021abe495 Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
* 'master' of https://github.com/tildearrow/furnace:
  YM2610: optimize oscilloscope fetch CPU usage
  GUI: add audio load meter to statistics
  GUI: put "OK" and "Cancel" buttons in the bottom
  better FM chip names
  sysDef refactor, part 3 - PLEASE READ
  NO
  Reduce unnecessary line
  Debug improvements
  AY8930: Fix VGM output.

# Conflicts:
#	.gitignore
#	src/engine/playback.cpp
#	src/gui/debugWindow.cpp
2022-05-04 03:32:26 +09:00
cam900 a601d0eea5 Match previous filter coefficient value to current value in debug menu
Progress state:
Filter slide up/down, both for K1, K2
2022-05-03 12:39:17 +09:00
cam900 e136db6d7a Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
* 'master' of https://github.com/tildearrow/furnace: (26 commits)
  prepare for #38
  NES: DPCM work!
  fix bug caused by new renderSamples approach
  NES: prepare for DPCM
  OPZ: more fixed frequency mode fixes
  OPZ: possibly fix fixed freq emulation
  OPZ: fix muting
  OPL: fix panning
  damn it
  per-channel oscilloscope, part 10
  NES: NSFPlay per-channel osc
  NES: NSFPlay muting
  NES: now fix tri_mute
  NES: finally
  fix typo in playback engine
  NES: wire up NSFplay
  now fix it damn it
  now move these files
  add readme
  convertir de Shift-JIS a UTF-8
  ...

# Conflicts:
#	src/engine/engine.cpp
#	src/engine/engine.h
#	src/engine/platform/nes.cpp
#	src/engine/vgmOps.cpp
#	src/gui/stats.cpp
2022-05-03 11:07:50 +09:00
cam900 e246697928 Prepare for per-channel osc view, ES550X core update 2022-05-01 21:26:10 +09:00
cam900 53a52788e2 Add per-note map reversed playback support
Prepare for pcm changed flag, 8 bit panning command
Reduce register spamming in volume update routine

Progress report:
* Emulation core update, Dispatch update:
  * Volume is unsigned like original chip, for reduce overflow.
* Add multi-mode macro support for radio button
2022-04-30 23:45:05 +09:00
cam900 72e8bb89a7 Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
* 'master' of https://github.com/tildearrow/furnace:
  GUI: sample/macro zoom with ctrl-wheel
  GUI: prevent division by zero
  GUI: possibly fix an instrument saving issue
  GUI: add chip randomizer button
  update to-do list
  oops
  NES: add DMC write effect
  SoundUnit: implement panning
  QSound: implement panning macro - PLEASE READ
  further improve channel allocation
  update format.md for eventual ExtCh extra systems
  improvements to swap/stomp channel

# Conflicts:
#	src/gui/insEdit.cpp
2022-04-30 02:32:55 +09:00
cam900 cdb3a51766 Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
* 'master' of https://github.com/tildearrow/furnace:
  implement channel swapping
  implement relative pitch macro mode
  prepare for relative pitch macro

# Conflicts:
#	src/gui/insEdit.cpp
2022-04-28 23:30:50 +09:00
cam900 49a41ff862 Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
* 'master' of https://github.com/tildearrow/furnace: (77 commits)
  GUI: use pattern font for input latch
  GUI: partially implement note input latch UI
  GUI: transpose value does not transpose effect ID
  GUI: prepare for note input latch UI
  GUI: min ins selector width fix
  GUI: separate operation masks
  GUI: add missing FDS preset
  GUI: prepare for separate operation mask
  GUI: "none" instrument should not remove inscolumn
  GUI: fix ins 0 being inserted on blank song
  GUI: add a "none" option to instrument list
  update to-do list
  GUI: add "absorb" instrument input mode
  use good default instrument when adding ins
  better default instrument for OPL/OPLL
  GUI: fix selection being visible in dummy row area
  Further fix looped sample preview
  GUI: fix about screen in power saving mode
  VRC6: saw volume 63
  GUI: add an effect list window
  ...

# Conflicts:
#	src/engine/platform/amiga.cpp
#	src/engine/vgmOps.cpp
#	src/gui/dataList.cpp
#	src/gui/guiConst.cpp
#	src/gui/insEdit.cpp
#	src/gui/sampleEdit.cpp
2022-04-26 12:04:23 +09:00
tildearrow 4422ff7695 Merge branch 'vrc6' of https://github.com/cam900/furnace into cam900-vrc6 2022-03-27 22:16:04 -05:00
cam900 ef104ce0b0 Add VRC6 support
2 Pulse channels:
- 8 level pulse duty cycle, DAC mode(just ignores duty cycle)/pulse wave mode, 4 bit volume.
- Furnace support PCM playback in pulse channels with duty cycle ignore mode.

Sawtooth:
- nothing but 6 bit volume (8 bit accumulator in technically) and 12 bit frequency (periodic).

VRC6 instrument:
- 6 bit Volume macro for finer sawtooth volume handling, also 3 bit Duty cycle macro for pulse channels.

Duty, PCM mode command and Duty macro affects for pulse channel only.
2022-03-28 01:06:56 +09:00
cam900 5fdce33b11 Add Namco 163 Support 2022-03-23 01:48:45 +09:00
cam900 6c432bc42e Allow Left waveform can be invertable,
Improvement documents
2022-03-09 00:50:10 +09:00
cam900 4a83c7c5a7 Add Seta/Allumer X1-010 Support
its 16 channel wavetable/PCM chip, with (optional) stereo support.
Its also has envelope, this feature has similar as AY PSG's one but its shape is also stored at RAM, and each nibble in envelope data is for each output: so i decided to added some feature for more stereo-ish envelope.
Split: Envelope shape will be splitted to Left and Right half for each output.
HInv, Vinv: Envelope shape will be Horizontally/Vertically mirrored the left one.

Max sample length is sample bank size of Seta 2 arcade hardware (currently not emulated yet, nor it doesn't support on VGM).

Chip id is temporary, it can be changed with to suggestions.
2022-03-07 02:31:03 +09:00
cam900 1e2d5694b9 Prepare to support YM2610B and with Extended channel 3 mode
Allow 8 bit volume for YM2610 ADPCM-B
Remove sample mode macro in YM2610, it's always enabled and seperated channels.

TODO: ADPCM-B is still not implemented, FM Channel 2 is silenced in extended channel 3 configuration
2022-02-25 01:02:35 +09:00
tildearrow e4b9a6d1d9 compound system flattening, part 1
as of now compound systems (Genesis and Arcade) are translated to
separate chips.

this improves audio quality and makes things easier.

it also allows you to change the volume of each chip on a Genesis.

also adds SegaPCM system with 16 channels!
2022-02-23 02:52:30 -05:00
tildearrow b9832abbeb license clarification, part 3 2022-02-14 22:12:20 -05:00
tildearrow 7c80a88bbf GUI: fix debug menu a bit 2022-02-13 15:03:07 -05:00
tildearrow 0e633ea69b GUI: add a debug window 2022-01-27 00:29:16 -05:00