tildearrow
|
d00cdabe6e
|
so we need to destroy textures
|
2024-05-15 18:36:23 -05:00 |
|
tildearrow
|
8905a48361
|
test build 8
is this the fix
|
2024-05-15 17:22:48 -05:00 |
|
tildearrow
|
5ece006728
|
test build 7
|
2024-05-15 14:42:22 -05:00 |
|
tildearrow
|
e6e49f63d0
|
possibly fix resize...
|
2024-05-15 14:35:35 -05:00 |
|
tildearrow
|
a4cba0f05c
|
handle other texture formats
|
2024-05-15 04:08:50 -05:00 |
|
tildearrow
|
f51ad1cf1f
|
test build 6
|
2024-05-15 02:55:23 -05:00 |
|
tildearrow
|
394d5d6583
|
prepare to handle other texture formats
required for DirectX 9...
|
2024-05-15 02:48:18 -05:00 |
|
tildearrow
|
540cbbd129
|
no way
|
2024-05-15 00:02:22 -05:00 |
|
tildearrow
|
71786d0f7c
|
comment
|
2024-05-14 20:51:15 -05:00 |
|
tildearrow
|
60181c3304
|
test build 5
square only handling
|
2024-05-14 16:38:43 -05:00 |
|
tildearrow
|
11157825b2
|
test build 4
|
2024-05-14 16:09:24 -05:00 |
|
tildearrow
|
a34f768e5a
|
test build 3
|
2024-05-14 15:32:39 -05:00 |
|
tildearrow
|
4247faa97c
|
fix possible crash when texture size is 0
|
2024-05-14 15:06:06 -05:00 |
|
tildearrow
|
8cfd37b6f5
|
test build 2
|
2024-05-14 14:11:39 -05:00 |
|
tildearrow
|
3420cae9a2
|
test build 1
|
2024-05-14 13:32:11 -05:00 |
|
tildearrow
|
850e00059a
|
DirectX 9 backend, part 10
KAD BGKBY EA HEATK SBEKE S KH
|
2024-05-14 13:05:25 -05:00 |
|
tildearrow
|
0ef5b84234
|
DirectX backend, part 9
finish textures and (hopefully) wipe
|
2024-05-14 12:22:14 -05:00 |
|
tildearrow
|
d86d248ef3
|
DirectX 9 backend, part 8
|
2024-05-14 02:40:16 -05:00 |
|
tildearrow
|
cbf9e96067
|
DirectX 9 backend, part 7
resizing works
|
2024-05-13 23:53:25 -05:00 |
|
tildearrow
|
106d129622
|
DirectX 9 backend, part 6
mouse input works
|
2024-05-13 17:00:25 -05:00 |
|
tildearrow
|
d0083b7124
|
DirectX 9 backend, part 5
|
2024-05-13 16:42:03 -05:00 |
|
tildearrow
|
ba15db4292
|
DirectX 9 backend, part 4
|
2024-05-13 16:39:55 -05:00 |
|
tildearrow
|
5a0ddbc212
|
DirectX 9 backend, part 3
|
2024-05-13 16:38:09 -05:00 |
|
tildearrow
|
056545d899
|
DirectX 9 backend, part 2
it compiles
|
2024-05-12 17:23:57 -05:00 |
|
tildearrow
|
39daeed27a
|
DirectX 9 backend, part 1
untested
|
2024-05-12 17:02:37 -05:00 |
|
tildearrow
|
c9147b5152
|
Merge branch 'master' into dx9
|
2024-05-12 12:43:03 -05:00 |
|
tildearrow
|
4ed781d5f6
|
GUI: drop non-pro audio outputs setting
|
2024-05-11 20:03:56 -05:00 |
|
tildearrow
|
56a3cfe13d
|
audio export: more stuff
|
2024-05-11 14:25:53 -05:00 |
|
tildearrow
|
68383869d3
|
audio export: fix channel count in per-chan export
|
2024-05-11 02:32:35 -05:00 |
|
tildearrow
|
fc66fe1b15
|
audio export: fix sample rate change
|
2024-05-11 02:05:20 -05:00 |
|
tildearrow
|
008fe4b6b8
|
improve audio export options - UNTESTED/UNFINISHED
|
2024-05-10 20:01:12 -05:00 |
|
tildearrow
|
e5026e43aa
|
POP THE TREE
|
2024-05-07 13:46:31 -05:00 |
|
tildearrow
|
ae386f6269
|
GUI: add render preInit settings
|
2024-05-07 13:44:16 -05:00 |
|
tildearrow
|
5f89cb1dea
|
make a macOS debug build
|
2024-05-07 11:51:54 -05:00 |
|
tildearrow
|
44f45c24fd
|
update to-do list
|
2024-05-07 03:37:43 -05:00 |
|
tildearrow
|
f64adfa8dd
|
AY8930: finally implement auto noise freq
|
2024-05-07 02:31:22 -05:00 |
|
tildearrow
|
c2565b1300
|
AY8930: fix typo in noise freq effect
|
2024-05-07 02:09:44 -05:00 |
|
tildearrow
|
542206bbb7
|
GUI: add action to move selected content
in pattern editor
TODO: CHECK FOR CVE
|
2024-05-06 23:24:57 -05:00 |
|
tildearrow
|
d16e940c4d
|
fall back to software if no matching GL pixel form
at available
|
2024-05-06 16:40:19 -05:00 |
|
Brad Smith
|
b5b8509840
|
Fix build on OpenBSD
IGFD appears to be a fork but I pushed this upstream as well.
30a00cf727
|
2024-05-05 19:14:42 -05:00 |
|
tildearrow
|
b4059d69da
|
script to make console release
|
2024-05-05 16:49:05 -05:00 |
|
Brad Smith
|
74df8a5d5e
|
Replace hardcoded use of libdl with CMAKE_DL_LIBS
Replace the hardcoded use of libdl. *BSD's do not have libdl
and other OS's might not as well.
|
2024-05-05 12:39:23 -05:00 |
|
tildearrow
|
f994c7c5e3
|
GUI: insEdit refactor, part 3
prepare to split
|
2024-05-04 22:10:31 -05:00 |
|
tildearrow
|
fb95d7d44c
|
document it
|
2024-05-04 16:48:45 -05:00 |
|
tildearrow
|
83007601f7
|
add option to build with console subsystem on Wind
|
2024-05-04 16:46:41 -05:00 |
|
tildearrow
|
9c42d3a7b3
|
fix crash when adding/cloning more than 32 chips
|
2024-05-04 13:40:29 -05:00 |
|
tildearrow
|
fb16897e76
|
GUI: insEdit refactor, part 2
all general macros are now part of a switch block
now it is cleaner than the previous mess
|
2024-05-04 13:34:29 -05:00 |
|
tildearrow
|
be48cb5ccb
|
GUI: insEdit refactor, part 1
do not complain yet
|
2024-05-03 18:34:30 -05:00 |
|
tildearrow
|
d2076c6bc3
|
GUI: add missing sample offset compat flag
|
2024-05-03 18:34:16 -05:00 |
|
tildearrow
|
4f658e4119
|
prepare for DirectX 9 backend...
|
2024-05-02 15:54:01 -05:00 |
|