Commit graph

148 commits

Author SHA1 Message Date
tildearrow
511b6ba0be VGM export: PCE samples (kinda) 2022-01-24 18:04:09 -05:00
tildearrow
bd8c06bbb7 prevent crash when playing empty sample
fixes #62
2022-01-24 15:47:39 -05:00
tildearrow
0b7772e76c PCE: allow sample preview 2022-01-20 16:33:20 -05:00
tildearrow
0f28ae0fee implement Furnace-style PCM on Arcade/Gen/NES/PCE 2022-01-20 16:09:05 -05:00
tildearrow
4ee17d35cd implement sample loop on the rest of systems 2022-01-20 02:46:28 -05:00
tildearrow
e87239f8ce fix retrigger implementation
no longer broken
2022-01-19 00:01:34 -05:00
tildearrow
488bd45907 lower PCE volume a bit
see issue #16
2022-01-18 17:35:41 -05:00
tildearrow
345962092e add notifyWaveChange
fixes #8
2022-01-18 00:25:10 -05:00
tildearrow
ce027d99f6 force insChanged on note input
partially solves issue #8
2022-01-17 18:01:40 -05:00
tildearrow
6884494b5c fix issue with volume macro+slide 2022-01-17 16:23:47 -05:00
tildearrow
8b89f1b516 prepare for writing register dumps 2022-01-17 13:29:35 -05:00
tildearrow
12236248dd prepare for eventual export 2022-01-16 23:21:27 -05:00
tildearrow
91e8ff01cf add notifyInsDeletion
prevent invalid memory access when deleting instruments
2022-01-13 19:36:02 -05:00
tildearrow
9ff852d1db PCE: reduce CPU usage 2022-01-12 22:14:20 -05:00
tildearrow
5637639950 waveform width/height controls 2022-01-11 03:16:32 -05:00
tildearrow
3e34c60b32 fix volume after note off 2021-12-29 00:52:20 -05:00
tildearrow
d766c4aaf0 finally do EFxx right
took a while to figure out...
2021-12-28 00:51:38 -05:00
tildearrow
65444d4a99 el diego 2 finally plays back correctly
ALMOST
2021-12-27 16:31:16 -05:00
tildearrow
7ba8607270 changes to sample rate storage
as of now we store and use the actual sample rate as opposed to an index
fo a fixed rate table.

this allows for more flexibility in a future file format...
2021-12-23 18:04:44 -05:00
tildearrow
7b360b55a7 PCE: aaand fix another bug 2021-12-21 17:21:27 -05:00
tildearrow
726b457ae7 another uninitialized variable 2021-12-21 16:02:31 -05:00
tildearrow
8d8f26d4f7 PCE: fix pan reset on change order 2021-12-21 01:32:26 -05:00
tildearrow
997c460fc1 greatly improved playback resume
no more song weirding out when changing orders
2021-12-21 01:29:07 -05:00
tildearrow
b3b66ecbdb channel mute/solo! 2021-12-18 03:25:42 -05:00
tildearrow
c54df74df1 GUI: rate change and new window title 2021-12-15 17:32:08 -05:00
tildearrow
52087edceb lots of changes
- GUI: ability to load files
- GUI: arrow key navigation
- fix sample volumes
2021-12-15 00:37:27 -05:00
tildearrow
a17e91955a add reset() for every platform 2021-12-11 13:14:38 -05:00
tildearrow
e2a41974ff PCM sample bank support 2021-12-09 03:13:37 -05:00
tildearrow
2dcf5f890e PCE: note off disables PCM mode 2021-12-09 02:54:14 -05:00
tildearrow
6a02754996 add PAL flag to dispatch
now platforms run at their correct clock speed when in PAL mode

also fix clipping in Genesis
2021-12-08 01:56:40 -05:00
tildearrow
4eec990ec1 when the fix breaks something 2021-12-08 01:16:29 -05:00
tildearrow
db46dd79d2 honor arpeggio macro during legato 2021-12-08 00:56:46 -05:00
tildearrow
65ab3a2b5d keyOffAffectsArp is now per-channel 2021-12-08 00:33:00 -05:00
tildearrow
655ad5139d PCE: remove clip clicks 2021-12-07 14:29:48 -05:00
tildearrow
3ee761fc87 C64: finish it all
all modules play correctly, bar:
- motherfunksignal (almost)
- filters are a bit weird
2021-12-07 01:23:57 -05:00
tildearrow
d6fb6b0bb3 more optimization
as of now non-stereo sound chips are only processed once
2021-12-06 16:51:18 -05:00
tildearrow
6efcfc2e8a prepare for possible major optimization
by just forwarding an output buffer to the dispatch and begin/length,
the number of calls may be reduced which improves performance.
2021-12-06 05:21:42 -05:00
tildearrow
99e59278ad PCE: kind of implement LFO 2021-06-09 01:08:42 -05:00
tildearrow
1edd633422 PCE: now for 8-bit samples aaaaa 2021-06-08 23:17:38 -05:00
tildearrow
451c35f41b PCE: sample playback 2021-06-08 23:16:29 -05:00
tildearrow
cd1851606e PCE: the adventures of arp fail 2021-06-08 21:49:24 -05:00
tildearrow
8f3b9e03da PCE: make the noise actually work 2021-06-08 21:25:07 -05:00
tildearrow
8b9da366e4 PCE: implement noise, wave and pan commands
TODO: actually implement noise mode very well
2021-06-08 20:45:38 -05:00
tildearrow
8dffdca25a PCE: more work 2021-06-08 16:46:27 -05:00
tildearrow
1379b4c935 PCE: now prepare for volume 2021-06-07 03:42:18 -05:00
tildearrow
c0e4e20b3e finally, episode 2
now we really output the wave
2021-06-07 03:05:42 -05:00
tildearrow
9e72d4580f FINALLY SOUND 2021-06-07 02:49:43 -05:00
tildearrow
d74fa698af prepare for PC Engine platform
using Mednafen core
2021-06-06 14:02:38 -05:00