Fix AY PSG clock divider function when exists, Update emulation core (MAME AY PSG and compatibles - includes noise routine updates)
Fix configuration flag, Add MSX Darky sound expander to preset
Clock divider isn't affected to expanded mode's tone and noise generator?
* 'master' of https://github.com/tildearrow/furnace:
Clang you are so arrogant
ok so screw you
let's hope this works
attempt to fix CI
per-channel oscilloscope, part 8
per-channel oscilloscope, part 7
per-channel oscilloscope, part 6
per-channel oscilloscope, part 5
but PCE supports samples!
per-channel oscilloscope, part 4
YM2612: fix Furnace DAC mode glitching slides
per-channel oscilloscope, part 3
GUI: add missing actions to settings
per-channel oscilloscope, part 2
Revert PC speaker presets
Have host sound chip appear before expansions
So that they are consistent with NES expansions.
For X16, the VERA is more integral to the system and has lower I/O address than YM2151
and YM2151 was once an expansion chip during development.
* 'master' of https://github.com/tildearrow/furnace: (77 commits)
GUI: use pattern font for input latch
GUI: partially implement note input latch UI
GUI: transpose value does not transpose effect ID
GUI: prepare for note input latch UI
GUI: min ins selector width fix
GUI: separate operation masks
GUI: add missing FDS preset
GUI: prepare for separate operation mask
GUI: "none" instrument should not remove inscolumn
GUI: fix ins 0 being inserted on blank song
GUI: add a "none" option to instrument list
update to-do list
GUI: add "absorb" instrument input mode
use good default instrument when adding ins
better default instrument for OPL/OPLL
GUI: fix selection being visible in dummy row area
Further fix looped sample preview
GUI: fix about screen in power saving mode
VRC6: saw volume 63
GUI: add an effect list window
...
# Conflicts:
# src/engine/platform/amiga.cpp
# src/engine/vgmOps.cpp
# src/gui/dataList.cpp
# src/gui/guiConst.cpp
# src/gui/insEdit.cpp
# src/gui/sampleEdit.cpp
2 Pulse channels:
- 8 level pulse duty cycle, DAC mode(just ignores duty cycle)/pulse wave mode, 4 bit volume.
- Furnace support PCM playback in pulse channels with duty cycle ignore mode.
Sawtooth:
- nothing but 6 bit volume (8 bit accumulator in technically) and 12 bit frequency (periodic).
VRC6 instrument:
- 6 bit Volume macro for finer sawtooth volume handling, also 3 bit Duty cycle macro for pulse channels.
Duty, PCM mode command and Duty macro affects for pulse channel only.
Standalone OPLs
Sound Blaster Pro 1.0
Earliest Sound Blaster Pro has 2 OPL2s, it supports stereo like successor but with hardpanned OPL2: one for Left output and one for Right output.
PC-FXGA
PC-FX, SuperGrafx on steroids, Released at December 1994 in NEC.
PC-FXGA is PC add-on card version of PC-FX for IBM PC and PC-98. It's released at 1995 with 3D acceleration - it lacks at original PC-FX console.
SAAYM
Modern CMS/Game Blaster Compatible PC ISA sound card with YM2151 addon. Commander X16 will be use its configuration but SAA in X16 is finally replaced to VERA.
Seta 1 + FM Addon
X1-010 and YM3438, Both driven by Z80. Ultra Toukon Densetsu used this configuration.