Commit graph

68 commits

Author SHA1 Message Date
tildearrow
15ab8cc49b YM2612: fix a CSM issue with key off 2022-07-12 18:45:54 -05:00
tildearrow
f483292a88 OPN[A/B/2]?: implement 18xx effect 2022-06-28 01:16:46 -05:00
cam900
6aa88b0770 Move on .cpp, prepare for variable rate support 2022-06-08 10:10:55 +09:00
cam900
35caab6f82 Merge branch 'master' into preset1 2022-06-06 19:09:12 +09:00
cam900
e0e6a45000 Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips
Prepare for reducing duplicates for 4op FM related codes

Add and correct bunch of presets
- mostly based on MAME source.
- Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency.
- Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune?
- PC-98:
 - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons.
   V variation has Y8950 and supports ADPCM.
 - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models.
- IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000.
- Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega).
- Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era.
- DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output!
- Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares.
- Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect.
- Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there.
- Atari Klax: example of arcade hardware sound system with single MSM6295 only.
- Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports.
- Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s.
- Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound.
- Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B.
- Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled.
- Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2
- Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature.
- Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output.

Add various clock, type options for chips
- SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now)
- OPN, OPNA: Add placeholder for prescaler option
- OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 19:04:52 +09:00
tildearrow
2932a7281d implement getChanMacroInt() on supported systems 2022-06-05 18:17:00 -05:00
tildearrow
b4a7f0f5b7 YM2612: - C S M -
CSM only available with Nuked core
may not work on VGM export if you compress VGM (removes timer A writes)
2022-06-03 16:13:57 -05:00
tildearrow
e94d1b857f newVolumeScaling, part 2 2022-06-01 18:02:34 -05:00
tildearrow
2119675b10 OPN: fix 11xx not working on ExtCh
issue #503
2022-05-30 21:21:42 -05:00
tildearrow
a776129c3d dev98 - YM2612: add Fractal system
partially done
2022-05-27 04:02:53 -05:00
tildearrow
2fa51e482a OPN(A/B/2/B-B): fix absolutely everything 2022-05-22 23:47:41 -05:00
tildearrow
0ef0296b7d fix non-linear pitch 2022-05-19 23:18:18 -05:00
tildearrow
f5dbc37902 YM2612: implement full linear pitch (part 2) 2022-05-10 23:17:40 -05:00
tildearrow
5e14177e4e YM2610(B): use f-num/block baseFreq calculation
also allow for different octave boundary f-nums depending on chip clock
2022-05-10 02:22:08 -05:00
tildearrow
467036df2a implement extra FM effects (OPN, OPM and OPZ)
issue #38
2022-05-04 14:09:43 -05:00
tildearrow
e1fd16637c per-channel oscilloscope, part 4
OPM, OPN2, OPLL and SN
plus hide unimplemented channels
2022-04-30 22:59:26 -05:00
tildearrow
2e8634626d new panning effects (80/81/82) 2022-04-29 23:41:14 -05:00
tildearrow
d211170e86 implement relative pitch macro mode 2022-04-28 01:31:16 -05:00
tildearrow
66f5b2117f dev90 - linear pitch macro option 2022-04-28 00:26:21 -05:00
tildearrow
1b97d3912b YM2612: hopefully the final pitch slide fix 2022-04-25 11:59:02 -05:00
tildearrow
832df58929 YM2612: fix several sample bugs 2022-04-25 01:24:42 -05:00
tildearrow
23be8d9336 the final piece of f-num/block work 2022-04-24 14:40:07 -05:00
tildearrow
0e3dbdc1b2 this might fix it 2022-04-23 16:52:31 -05:00
tildearrow
f6b34a5bb0 huh? 2022-04-23 04:25:22 -05:00
tildearrow
dd80cb8b55 what the heck 2022-04-22 17:42:42 -05:00
tildearrow
943e013cb4 YM2612: new pitch slide formula
finally nailed it (almost)
2022-04-22 16:46:24 -05:00
tildearrow
8db53faf72 new FM frequency calculation experiments 2022-04-22 04:23:52 -05:00
tildearrow
79fa8f1d02 better default instrument for OPL/OPLL
no longer silence
2022-04-21 02:24:06 -05:00
tildearrow
fd3d57b1cb even more improvements to low-latency mode 2022-04-15 15:01:11 -05:00
tildearrow
fbf7f9304e dev83 - yet another E1xy/E2xy fix
and 17xx fix in ExtCh
2022-04-13 00:34:00 -05:00
tildearrow
ad09254cf4 dev78 - new compat flag that fixes ExtCh 2022-04-07 01:14:34 -05:00
tildearrow
5ff1c9d70d OPN ext ch: fix mute being overridden when seeking 2022-04-03 02:28:46 -05:00
tildearrow
af6bbf9493 OPN: fix LFO effect not working in ext ch mode 2022-03-30 00:09:53 -05:00
tildearrow
a43034f559 OPN: fix portaPause not resetting on new note 2022-03-29 23:58:50 -05:00
tildearrow
3b8388d90c YM2151/2610/2612/Game Boy: fix panning - UNTESTED 2022-03-06 14:39:20 -05:00
tildearrow
e697c055b6 replay keyOn in active channels during forceIns
fixes an issue when playing orders
2022-02-20 21:39:14 -05:00
tildearrow
36eaea0fa7 OPN: apply max freq limit 2022-02-17 22:07:20 -05:00
tildearrow
b9832abbeb license clarification, part 3 2022-02-14 22:12:20 -05:00
tildearrow
4dd935bbcc Genesis/Neo Geo ext.: fix possible TL bug 2022-02-03 16:17:30 -05:00
tildearrow
ec9cc0e254 remove some debug messages 2022-02-02 02:49:39 -05:00
tildearrow
9c33abaa19 Genesis: fix extended channel 3 muting 2022-02-02 02:46:29 -05:00
tildearrow
bf9eb8b0a4 fix two possible pitch slide regressions
now let's fix blue crow
2022-01-30 15:55:31 -05:00
tildearrow
bfed0b3209 change setPAL to setFlags 2022-01-28 12:59:53 -05:00
tildearrow
ec66b7a21b add song tuning
soon: system clock settings
2022-01-28 00:55:51 -05:00
tildearrow
0e633ea69b GUI: add a debug window 2022-01-27 00:29:16 -05:00
tildearrow
f286e65dc1 fix it! 2022-01-22 18:06:18 -05:00
tildearrow
d62b111c78 Genesis: separate channel state from instrument
paves way for FM macros
with this change, extended channel 3 mode breaks! do not use
until I diagnose the problem.
2022-01-22 17:43:57 -05:00
tildearrow
e87239f8ce fix retrigger implementation
no longer broken
2022-01-19 00:01:34 -05:00
tildearrow
a956f37f1b Genesis/Neo Geo: fix extended channel mode volume 2022-01-18 17:18:07 -05:00
tildearrow
6d9f5db6a4 add notifyInsChange
see issue #8
2022-01-17 23:59:52 -05:00