kind of C64

This commit is contained in:
tildearrow 2021-12-04 23:55:28 -05:00
parent 2f7001681c
commit ff07a19405
6 changed files with 301 additions and 6 deletions

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@ -66,6 +66,7 @@ src/engine/platform/sms.cpp
src/engine/platform/gb.cpp src/engine/platform/gb.cpp
src/engine/platform/pce.cpp src/engine/platform/pce.cpp
src/engine/platform/nes.cpp src/engine/platform/nes.cpp
src/engine/platform/c64.cpp
src/engine/platform/dummy.cpp) src/engine/platform/dummy.cpp)
#imgui/imgui.cpp #imgui/imgui.cpp

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@ -1,15 +1,13 @@
# Furnace # Furnace
did i say prepare?
this is a work-in-progress chip music player (currently) for the .dmf format. this is a work-in-progress chip music player (currently) for the .dmf format.
## features ## features
- supports Sega Genesis, Master System, Game Boy, PC Engine and NES (for now, with more systems coming soon) - supports Sega Genesis, Master System, Game Boy, PC Engine, NES and C64 (for now, with more systems coming soon)
- clean-room design (zero reverse-engineered code and zero decompilation; using official DMF specs, guesswork and ABX tests only) - clean-room design (zero reverse-engineered code and zero decompilation; using official DMF specs, guesswork and ABX tests only)
- bug/quirk implementation for increased playback accuracy - bug/quirk implementation for increased playback accuracy
- accurate emulation cores (Nuked, MAME, SameBoy, Mednafen PCE and puNES) - accurate emulation cores (Nuked, MAME, SameBoy, Mednafen PCE, puNES and reSID (hahaha!))
- open-source. GPLv2. - open-source. GPLv2.
## dependencies ## dependencies

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@ -11,6 +11,7 @@
#include "platform/gb.h" #include "platform/gb.h"
#include "platform/pce.h" #include "platform/pce.h"
#include "platform/nes.h" #include "platform/nes.h"
#include "platform/c64.h"
#include "platform/dummy.h" #include "platform/dummy.h"
#include <math.h> #include <math.h>
#include <zlib.h> #include <zlib.h>
@ -760,6 +761,14 @@ bool DivEngine::init() {
case DIV_SYSTEM_NES: case DIV_SYSTEM_NES:
dispatch=new DivPlatformNES; dispatch=new DivPlatformNES;
break; break;
case DIV_SYSTEM_C64_6581:
dispatch=new DivPlatformC64;
((DivPlatformC64*)dispatch)->setChipModel(true);
break;
case DIV_SYSTEM_C64_8580:
dispatch=new DivPlatformC64;
((DivPlatformC64*)dispatch)->setChipModel(false);
break;
default: default:
logW("this system is not supported yet! using dummy platform.\n"); logW("this system is not supported yet! using dummy platform.\n");
dispatch=new DivPlatformDummy; dispatch=new DivPlatformDummy;

239
src/engine/platform/c64.cpp Normal file
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@ -0,0 +1,239 @@
#include "c64.h"
#include "../engine.h"
#include <math.h>
#define FREQ_BASE 277.0f
void DivPlatformC64::acquire(int& l, int& r) {
sid.clock();
l=sid.output();
r=l;
}
static unsigned char noiseTable[256]={
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 4,
15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4,
15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4,
3, 2, 1, 0, 11, 10, 9, 8, 7, 6, 5, 4,
15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4,
3, 2, 1, 0, 11, 10, 9, 8, 7, 6, 5, 4,
15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4,
3, 2, 1, 0, 11, 10, 9, 8, 7, 6, 5, 4,
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
15
};
void DivPlatformC64::tick() {
for (int i=0; i<3; i++) {
chan[i].std.next();
if (chan[i].std.hadVol) {
// ok, why are the volumes like that?
chan[i].outVol=chan[i].std.vol-(15-chan[i].vol);
if (chan[i].outVol<0) chan[i].outVol=0;
}
if (chan[i].std.hadArp) {
if (i==3) { // noise
if (chan[i].std.arpMode) {
chan[i].baseFreq=chan[i].std.arp;
} else {
chan[i].baseFreq=chan[i].note+chan[i].std.arp-12;
}
if (chan[i].baseFreq>255) chan[i].baseFreq=255;
if (chan[i].baseFreq<0) chan[i].baseFreq=0;
} else {
if (!chan[i].inPorta) {
if (chan[i].std.arpMode) {
chan[i].baseFreq=round(FREQ_BASE*pow(2.0f,((float)(chan[i].std.arp)/12.0f)));
} else {
chan[i].baseFreq=round(FREQ_BASE*pow(2.0f,((float)(chan[i].note+chan[i].std.arp-12)/12.0f)));
}
}
}
chan[i].freqChanged=true;
} else {
if (chan[i].std.arpMode && chan[i].std.finishedArp) {
chan[i].baseFreq=round(FREQ_BASE*pow(2.0f,((float)(chan[i].note)/12.0f)));
chan[i].freqChanged=true;
}
}
if (chan[i].std.hadDuty) {
chan[i].duty=chan[i].std.duty;
if (i==3 && chan[i].duty>1) chan[i].duty=1;
DivInstrument* ins=parent->getIns(chan[i].ins);
if (i!=2) {
}
if (i==3) { // noise
chan[i].freqChanged=true;
}
}
if (chan[i].sweepChanged) {
chan[i].sweepChanged=false;
if (i==0) {
//rWrite(16+i*5,chan[i].sweep);
}
}
if (chan[i].onTheKey) {
DivInstrument* ins=parent->getIns(chan[i].ins);
sid.write(i*7+4,
(ins->c64.noiseOn<<7)|
(ins->c64.pulseOn<<6)|
(ins->c64.sawOn<<5)|
(ins->c64.triOn<<4)|
1
);
chan[i].onTheKey=false;
}
if (chan[i].freqChanged || chan[i].keyOn || chan[i].keyOff) {
DivInstrument* ins=parent->getIns(chan[i].ins);
chan[i].freq=(chan[i].baseFreq*(ONE_SEMITONE-chan[i].pitch))/ONE_SEMITONE;
if (chan[i].keyOn) {
sid.write(i*7+5,(ins->c64.a<<4)|(ins->c64.d));
sid.write(i*7+6,(ins->c64.s<<4)|(ins->c64.r));
sid.write(i*7+4,
(ins->c64.noiseOn<<7)|
(ins->c64.pulseOn<<6)|
(ins->c64.sawOn<<5)|
(ins->c64.triOn<<4)|
8
);
chan[i].onTheKey=true;
}
if (chan[i].keyOff) {
sid.write(i*7+5,(ins->c64.a<<4)|(ins->c64.d));
sid.write(i*7+6,(ins->c64.s<<4)|(ins->c64.r));
sid.write(i*7+4,
(ins->c64.noiseOn<<7)|
(ins->c64.pulseOn<<6)|
(ins->c64.sawOn<<5)|
(ins->c64.triOn<<4)|
0
);
}
sid.write(i*7,chan[i].freq&0xff);
sid.write(i*7+1,chan[i].freq>>8);
if (chan[i].keyOn) chan[i].keyOn=false;
if (chan[i].keyOff) chan[i].keyOff=false;
chan[i].freqChanged=false;
}
}
}
int DivPlatformC64::dispatch(DivCommand c) {
switch (c.cmd) {
case DIV_CMD_NOTE_ON:
chan[c.chan].baseFreq=round(FREQ_BASE*pow(2.0f,((float)c.value/12.0f)));
chan[c.chan].freqChanged=true;
chan[c.chan].note=c.value;
chan[c.chan].active=true;
chan[c.chan].keyOn=true;
chan[c.chan].std.init(parent->getIns(chan[c.chan].ins));
break;
case DIV_CMD_NOTE_OFF:
chan[c.chan].active=false;
chan[c.chan].keyOff=true;
chan[c.chan].std.init(NULL);
break;
case DIV_CMD_INSTRUMENT:
if (chan[c.chan].ins!=c.value) {
chan[c.chan].ins=c.value;
}
break;
case DIV_CMD_VOLUME:
if (chan[c.chan].vol!=c.value) {
chan[c.chan].vol=c.value;
if (!chan[c.chan].std.hasVol) {
chan[c.chan].outVol=c.value;
}
if (c.chan==2) {
} else {
}
}
break;
case DIV_CMD_GET_VOLUME:
return chan[c.chan].vol;
break;
case DIV_CMD_PITCH:
chan[c.chan].pitch=c.value;
chan[c.chan].freqChanged=true;
break;
case DIV_CMD_NOTE_PORTA: {
int destFreq=round(FREQ_BASE*pow(2.0f,((float)c.value2/12.0f)));
bool return2=false;
if (destFreq>chan[c.chan].baseFreq) {
chan[c.chan].baseFreq+=c.value;
if (chan[c.chan].baseFreq>=destFreq) {
chan[c.chan].baseFreq=destFreq;
return2=true;
}
} else {
chan[c.chan].baseFreq-=c.value;
if (chan[c.chan].baseFreq<=destFreq) {
chan[c.chan].baseFreq=destFreq;
return2=true;
}
}
chan[c.chan].freqChanged=true;
if (return2) {
chan[c.chan].inPorta=false;
return 2;
}
break;
}
case DIV_CMD_STD_NOISE_MODE:
chan[c.chan].duty=c.value;
if (c.chan==3) { // noise
chan[c.chan].freqChanged=true;
}
break;
case DIV_CMD_LEGATO:
if (c.chan==3) break;
chan[c.chan].baseFreq=round(FREQ_BASE/pow(2.0f,((float)c.value/12.0f)));
chan[c.chan].freqChanged=true;
chan[c.chan].note=c.value;
break;
case DIV_CMD_PRE_PORTA:
chan[c.chan].std.init(parent->getIns(chan[c.chan].ins));
chan[c.chan].inPorta=c.value;
break;
case DIV_CMD_GET_VOLMAX:
return 15;
break;
case DIV_ALWAYS_SET_VOLUME:
return 1;
break;
default:
break;
}
return 1;
}
void DivPlatformC64::setChipModel(bool is6581) {
if (is6581) {
sid.set_chip_model(MOS6581);
} else {
sid.set_chip_model(MOS8580);
}
}
int DivPlatformC64::init(DivEngine* p, int channels, int sugRate) {
parent=p;
rate=985248;
sid.reset();
sid.write(0x18,0x0f);
return 3;
}

48
src/engine/platform/c64.h Normal file
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@ -0,0 +1,48 @@
#ifndef _C64_H
#define _C64_H
#include "../dispatch.h"
#include "../macroInt.h"
#include "sound/c64/sid.h"
class DivPlatformC64: public DivDispatch {
struct Channel {
int freq, baseFreq, pitch, prevFreq;
unsigned char ins, note, duty, sweep;
bool active, insChanged, freqChanged, sweepChanged, keyOn, keyOff, inPorta, onTheKey;
signed char vol, outVol, wave;
DivMacroInt std;
Channel():
freq(0),
baseFreq(0),
pitch(0),
prevFreq(65535),
ins(-1),
note(0),
duty(0),
sweep(0),
active(false),
insChanged(true),
freqChanged(false),
sweepChanged(false),
keyOn(false),
keyOff(false),
inPorta(false),
onTheKey(false),
vol(15),
wave(-1) {}
};
Channel chan[3];
SID sid;
void updateWave();
public:
void acquire(int& l, int& r);
int dispatch(DivCommand c);
void tick();
int init(DivEngine* parent, int channels, int sugRate);
void setChipModel(bool is6581);
};
#endif

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@ -1,5 +1,5 @@
#ifndef _APU_H #ifndef _NES_H
#define _APU_H #define _NES_H
#include "../dispatch.h" #include "../dispatch.h"
#include "../macroInt.h" #include "../macroInt.h"