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implement the final game boy bits
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parent
83ce4f0ebe
commit
fc87899aa8
3 changed files with 43 additions and 11 deletions
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@ -23,8 +23,8 @@ void DivPlatformGB::updateWave() {
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}
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static unsigned char gbVolMap[16]={
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0x00, 0x60, 0x60, 0x60,
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0x60, 0x60, 0x40, 0x40,
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0x00, 0x00, 0x00, 0x00,
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0x60, 0x60, 0x60, 0x60,
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0x40, 0x40, 0x40, 0x40,
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0x20, 0x20, 0x20, 0x20
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};
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@ -93,6 +93,12 @@ void DivPlatformGB::tick() {
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}
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}
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}
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if (chan[i].sweepChanged) {
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chan[i].sweepChanged=false;
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if (i==0) {
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rWrite(16+i*5,chan[i].sweep);
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}
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}
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if (chan[i].freqChanged || chan[i].keyOn || chan[i].keyOff) {
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DivInstrument* ins=parent->getIns(chan[i].ins);
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if (i==3) { // noise
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@ -110,7 +116,6 @@ void DivPlatformGB::tick() {
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rWrite(16+i*5,0x80);
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rWrite(16+i*5+2,gbVolMap[chan[i].vol]);
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} else {
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rWrite(16+i*5,0x00);
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rWrite(16+i*5+1,((chan[i].duty&3)<<6)|(63-(ins->gb.soundLen&63)));
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rWrite(16+i*5+2,((chan[i].vol<<4))|(ins->gb.envLen&7)|((ins->gb.envDir&1)<<3));
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}
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@ -123,7 +128,7 @@ void DivPlatformGB::tick() {
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}
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}
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if (i==3) { // noise
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rWrite(16+i*5+3,chan[i].freq&0xff);
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rWrite(16+i*5+3,(chan[i].freq&0xff)|(chan[i].duty?8:0));
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rWrite(16+i*5+4,((chan[i].keyOn||chan[i].keyOff)?0x80:0x00)|((ins->gb.soundLen<64)<<6));
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} else {
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rWrite(16+i*5+3,(2048-chan[i].freq)&0xff);
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@ -163,10 +168,12 @@ int DivPlatformGB::dispatch(DivCommand c) {
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chan[c.chan].std.init(NULL);
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break;
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case DIV_CMD_INSTRUMENT:
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if (chan[c.chan].ins!=c.value) {
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chan[c.chan].ins=c.value;
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if (c.chan!=2) {
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chan[c.chan].vol=parent->getIns(chan[c.chan].ins)->gb.envVol;
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}
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}
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break;
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case DIV_CMD_VOLUME:
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chan[c.chan].vol=c.value;
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@ -208,8 +215,10 @@ int DivPlatformGB::dispatch(DivCommand c) {
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break;
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}
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case DIV_CMD_STD_NOISE_MODE:
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//snNoiseMode=(c.value&1)|((c.value&16)>>3);
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updateSNMode=true;
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chan[c.chan].duty=c.value;
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if (c.chan==3) {
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chan[c.chan].freqChanged=true;
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}
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break;
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case DIV_CMD_PANNING: {
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lastPan&=~(0x11<<c.chan);
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@ -226,6 +235,18 @@ int DivPlatformGB::dispatch(DivCommand c) {
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case DIV_CMD_PRE_PORTA:
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chan[c.chan].std.init(parent->getIns(chan[c.chan].ins));
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break;
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case DIV_CMD_GB_SWEEP_DIR:
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chan[c.chan].sweep&=0xf7;
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if (c.value&1) {
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chan[c.chan].sweep|=8;
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}
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chan[c.chan].sweepChanged=true;
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break;
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case DIV_CMD_GB_SWEEP_TIME:
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chan[c.chan].sweep&=8;
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chan[c.chan].sweep|=c.value&0x77;
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chan[c.chan].sweepChanged=true;
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break;
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case DIV_CMD_GET_VOLMAX:
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return 15;
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break;
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@ -8,8 +8,8 @@
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class DivPlatformGB: public DivDispatch {
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struct Channel {
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int freq, baseFreq, pitch;
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unsigned char ins, note, duty;
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bool active, insChanged, freqChanged, keyOn, keyOff;
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unsigned char ins, note, duty, sweep;
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bool active, insChanged, freqChanged, sweepChanged, keyOn, keyOff;
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signed char vol, outVol, wave;
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DivMacroInt std;
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Channel():
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@ -19,9 +19,11 @@ class DivPlatformGB: public DivDispatch {
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ins(-1),
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note(0),
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duty(0),
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sweep(0),
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active(false),
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insChanged(true),
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freqChanged(false),
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sweepChanged(false),
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keyOn(false),
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keyOff(false),
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vol(15),
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@ -95,6 +95,15 @@ bool DivEngine::perSystemEffect(int ch, unsigned char effect, unsigned char effe
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case 0x10: // select waveform
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dispatchCmd(DivCommand(DIV_CMD_WAVE,ch,effectVal));
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break;
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case 0x11: case 0x12: // duty or noise mode
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dispatchCmd(DivCommand(DIV_CMD_STD_NOISE_MODE,ch,effectVal));
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break;
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case 0x13: // sweep params
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dispatchCmd(DivCommand(DIV_CMD_GB_SWEEP_TIME,ch,effectVal));
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break;
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case 0x14: // sweep direction
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dispatchCmd(DivCommand(DIV_CMD_GB_SWEEP_DIR,ch,effectVal));
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break;
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default:
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return false;
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}
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