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https://github.com/tildearrow/furnace.git
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correct some preset errors
This commit is contained in:
parent
e58fb0e198
commit
fa5612d57b
1 changed files with 17 additions and 17 deletions
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@ -52,7 +52,7 @@ void FurnaceGUI::initSystemPresets() {
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FurnaceGUISysCategory cat;
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CATEGORY_BEGIN("Game consoles","let's play some chiptune making games!");
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CATEGORY_BEGIN("Game Consoles","let's play some chiptune making games!");
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ENTRY(
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"Sega Genesis", {
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CH(DIV_SYSTEM_YM2612, 1.0f, 0, ""),
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@ -1247,13 +1247,13 @@ void FurnaceGUI::initSystemPresets() {
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);
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CATEGORY_END;
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CATEGORY_BEGIN("Arcade systems","INSERT COIN");
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CATEGORY_BEGIN("Arcade Systems","INSERT COIN");
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// MANUFACTURERS
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ENTRY(
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"Alpha Denshi", {}
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);
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SUB_ENTRY(
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"Alpha denshi Alpha-68K", {
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"Alpha Denshi Alpha-68K", {
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CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=3"), // 3MHz
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CH(DIV_SYSTEM_OPLL, 1.0f, 0, "clockSel=0"), // 3.58MHz
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CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
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@ -1263,7 +1263,7 @@ void FurnaceGUI::initSystemPresets() {
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}
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);
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SUB_ENTRY(
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"Alpha denshi Alpha-68K (extended channel 3)", {
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"Alpha Denshi Alpha-68K (extended channel 3)", {
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CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=3"), // 3MHz
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CH(DIV_SYSTEM_OPLL, 1.0f, 0, "clockSel=0"), // 3.58MHz
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CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
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@ -1273,7 +1273,7 @@ void FurnaceGUI::initSystemPresets() {
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}
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);
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SUB_ENTRY(
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"Alpha denshi Alpha-68K (drums mode)", {
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"Alpha Denshi Alpha-68K (drums mode)", {
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CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=3"), // 3MHz
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CH(DIV_SYSTEM_OPLL_DRUMS, 1.0f, 0, "clockSel=0"), // 3.58MHz
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CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
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@ -1283,7 +1283,7 @@ void FurnaceGUI::initSystemPresets() {
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}
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);
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SUB_ENTRY(
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"Alpha denshi Alpha-68K (extended channel 3; drums mode)", {
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"Alpha Denshi Alpha-68K (extended channel 3; drums mode)", {
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CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=3"), // 3MHz
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CH(DIV_SYSTEM_OPLL_DRUMS, 1.0f, 0, "clockSel=0"), // 3.58MHz
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CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
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@ -1293,7 +1293,7 @@ void FurnaceGUI::initSystemPresets() {
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}
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);
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SUB_ENTRY(
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"Alpha denshi Equites", {
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"Alpha Denshi Equites", {
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CH(DIV_SYSTEM_MSM5232, 1.0f, 0, "customClock=6144000"),
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CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=14"),
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CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
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@ -1371,7 +1371,7 @@ void FurnaceGUI::initSystemPresets() {
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"Capcom", {}
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);
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SUB_ENTRY(
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"Capcom Exed Eyes", {
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"Capcom Exed Exes", {
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CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=4"), // 1.5MHz
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CH(DIV_SYSTEM_SMS, 1.0f, 0,
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"clockSel=4\n"
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@ -1447,28 +1447,28 @@ void FurnaceGUI::initSystemPresets() {
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}
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);
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SUB_ENTRY(
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"Data East Arcade", { // Bad dudes, Robocop, etc
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"Data East Arcade", { // Bad Dudes, RoboCop, etc
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CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=5"), // 1.5MHz
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CH(DIV_SYSTEM_OPL2, 1.0f, 0, "clockSel=3"), // 3MHz
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CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "") // 1 to 1.056MHz; various per games or optional
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}
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);
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SUB_ENTRY(
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"Data East Arcade (extended channel 3)", { // Bad dudes, Robocop, etc
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"Data East Arcade (extended channel 3)", { // Bad Dudes, RoboCop, etc
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CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=5"), // 1.5MHz
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CH(DIV_SYSTEM_OPL2, 1.0f, 0, "clockSel=3"), // 3MHz
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CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "") // 1 to 1.056MHz; various per games or optional
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}
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);
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SUB_ENTRY(
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"Data East Arcade (drums mode)", { // Bad dudes, Robocop, etc
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"Data East Arcade (drums mode)", { // Bad Dudes, RoboCop, etc
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CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=5"), // 1.5MHz
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CH(DIV_SYSTEM_OPL2_DRUMS, 1.0f, 0, "clockSel=3"), // 3MHz
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CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "") // 1 to 1.056MHz; various per games or optional
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}
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);
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SUB_ENTRY(
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"Data East Arcade (extended channel 3; drums mode)", { // Bad dudes, Robocop, etc
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"Data East Arcade (extended channel 3; drums mode)", { // Bad Dudes, RoboCop, etc
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CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=5"), // 1.5MHz
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CH(DIV_SYSTEM_OPL2_DRUMS, 1.0f, 0, "clockSel=3"), // 3MHz
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CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "") // 1 to 1.056MHz; various per games or optional
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@ -1494,7 +1494,7 @@ void FurnaceGUI::initSystemPresets() {
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CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=2"), // 4.0275MHz (32.22MHz / 8); optional
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CH(DIV_SYSTEM_MSM6295, 1.0f, 0, ""), // 1.007MHz (32.22MHz / 32)
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CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "clockSel=8") // 2.014MHz (32.22MHz / 16); optional
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// HuC6280 is for control them, internal sound isn't used
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// HuC6280 is for controlling them; internal sound isn't used
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}
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);
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SUB_ENTRY(
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@ -1503,7 +1503,7 @@ void FurnaceGUI::initSystemPresets() {
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CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=2"), // 4.0275MHz (32.22MHz / 8); optional
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CH(DIV_SYSTEM_MSM6295, 1.0f, 0, ""), // 1.007MHz (32.22MHz / 32)
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CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "clockSel=8") // 2.014MHz (32.22MHz / 16); optional
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// HuC6280 is for control them, internal sound isn't used
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// HuC6280 is for controlling them; internal sound isn't used
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}
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);
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SUB_ENTRY(
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@ -2224,13 +2224,13 @@ void FurnaceGUI::initSystemPresets() {
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}
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);
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SUB_ENTRY(
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"Seibu Kaihatsu Raiden", { // Raiden, Seibu cup soccer, Zero team, etc
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"Seibu Kaihatsu Raiden", { // Raiden, Seibu Cup Soccer, Zero Team, etc
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CH(DIV_SYSTEM_OPL2, 1.0f, 0, ""), // YM3812 3.58MHz
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CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "") // 1 or 1.023MHz (28.636363MHz / 28); various per games
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}
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);
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SUB_ENTRY(
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"Seibu Kaihatsu Raiden (drums mode)", { // Raiden, Seibu cup soccer, Zero team, etc
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"Seibu Kaihatsu Raiden (drums mode)", { // Raiden, Seibu Cup Soccer, Zero Team, etc
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CH(DIV_SYSTEM_OPL2_DRUMS, 1.0f, 0, ""), // YM3812 3.58MHz
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CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "") // 1 or 1.023MHz (28.636363MHz / 28); various per games
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}
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