correct some preset errors

This commit is contained in:
Velmyncier 2024-04-20 19:53:34 -04:00 committed by tildearrow
parent e58fb0e198
commit fa5612d57b

View file

@ -52,7 +52,7 @@ void FurnaceGUI::initSystemPresets() {
FurnaceGUISysCategory cat;
CATEGORY_BEGIN("Game consoles","let's play some chiptune making games!");
CATEGORY_BEGIN("Game Consoles","let's play some chiptune making games!");
ENTRY(
"Sega Genesis", {
CH(DIV_SYSTEM_YM2612, 1.0f, 0, ""),
@ -1247,13 +1247,13 @@ void FurnaceGUI::initSystemPresets() {
);
CATEGORY_END;
CATEGORY_BEGIN("Arcade systems","INSERT COIN");
CATEGORY_BEGIN("Arcade Systems","INSERT COIN");
// MANUFACTURERS
ENTRY(
"Alpha Denshi", {}
);
SUB_ENTRY(
"Alpha denshi Alpha-68K", {
"Alpha Denshi Alpha-68K", {
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=3"), // 3MHz
CH(DIV_SYSTEM_OPLL, 1.0f, 0, "clockSel=0"), // 3.58MHz
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
@ -1263,7 +1263,7 @@ void FurnaceGUI::initSystemPresets() {
}
);
SUB_ENTRY(
"Alpha denshi Alpha-68K (extended channel 3)", {
"Alpha Denshi Alpha-68K (extended channel 3)", {
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=3"), // 3MHz
CH(DIV_SYSTEM_OPLL, 1.0f, 0, "clockSel=0"), // 3.58MHz
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
@ -1273,7 +1273,7 @@ void FurnaceGUI::initSystemPresets() {
}
);
SUB_ENTRY(
"Alpha denshi Alpha-68K (drums mode)", {
"Alpha Denshi Alpha-68K (drums mode)", {
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=3"), // 3MHz
CH(DIV_SYSTEM_OPLL_DRUMS, 1.0f, 0, "clockSel=0"), // 3.58MHz
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
@ -1283,7 +1283,7 @@ void FurnaceGUI::initSystemPresets() {
}
);
SUB_ENTRY(
"Alpha denshi Alpha-68K (extended channel 3; drums mode)", {
"Alpha Denshi Alpha-68K (extended channel 3; drums mode)", {
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=3"), // 3MHz
CH(DIV_SYSTEM_OPLL_DRUMS, 1.0f, 0, "clockSel=0"), // 3.58MHz
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
@ -1293,7 +1293,7 @@ void FurnaceGUI::initSystemPresets() {
}
);
SUB_ENTRY(
"Alpha denshi Equites", {
"Alpha Denshi Equites", {
CH(DIV_SYSTEM_MSM5232, 1.0f, 0, "customClock=6144000"),
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=14"),
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
@ -1371,7 +1371,7 @@ void FurnaceGUI::initSystemPresets() {
"Capcom", {}
);
SUB_ENTRY(
"Capcom Exed Eyes", {
"Capcom Exed Exes", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=4"), // 1.5MHz
CH(DIV_SYSTEM_SMS, 1.0f, 0,
"clockSel=4\n"
@ -1447,28 +1447,28 @@ void FurnaceGUI::initSystemPresets() {
}
);
SUB_ENTRY(
"Data East Arcade", { // Bad dudes, Robocop, etc
"Data East Arcade", { // Bad Dudes, RoboCop, etc
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=5"), // 1.5MHz
CH(DIV_SYSTEM_OPL2, 1.0f, 0, "clockSel=3"), // 3MHz
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "") // 1 to 1.056MHz; various per games or optional
}
);
SUB_ENTRY(
"Data East Arcade (extended channel 3)", { // Bad dudes, Robocop, etc
"Data East Arcade (extended channel 3)", { // Bad Dudes, RoboCop, etc
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=5"), // 1.5MHz
CH(DIV_SYSTEM_OPL2, 1.0f, 0, "clockSel=3"), // 3MHz
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "") // 1 to 1.056MHz; various per games or optional
}
);
SUB_ENTRY(
"Data East Arcade (drums mode)", { // Bad dudes, Robocop, etc
"Data East Arcade (drums mode)", { // Bad Dudes, RoboCop, etc
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=5"), // 1.5MHz
CH(DIV_SYSTEM_OPL2_DRUMS, 1.0f, 0, "clockSel=3"), // 3MHz
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "") // 1 to 1.056MHz; various per games or optional
}
);
SUB_ENTRY(
"Data East Arcade (extended channel 3; drums mode)", { // Bad dudes, Robocop, etc
"Data East Arcade (extended channel 3; drums mode)", { // Bad Dudes, RoboCop, etc
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=5"), // 1.5MHz
CH(DIV_SYSTEM_OPL2_DRUMS, 1.0f, 0, "clockSel=3"), // 3MHz
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "") // 1 to 1.056MHz; various per games or optional
@ -1494,7 +1494,7 @@ void FurnaceGUI::initSystemPresets() {
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=2"), // 4.0275MHz (32.22MHz / 8); optional
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, ""), // 1.007MHz (32.22MHz / 32)
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "clockSel=8") // 2.014MHz (32.22MHz / 16); optional
// HuC6280 is for control them, internal sound isn't used
// HuC6280 is for controlling them; internal sound isn't used
}
);
SUB_ENTRY(
@ -1503,7 +1503,7 @@ void FurnaceGUI::initSystemPresets() {
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=2"), // 4.0275MHz (32.22MHz / 8); optional
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, ""), // 1.007MHz (32.22MHz / 32)
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "clockSel=8") // 2.014MHz (32.22MHz / 16); optional
// HuC6280 is for control them, internal sound isn't used
// HuC6280 is for controlling them; internal sound isn't used
}
);
SUB_ENTRY(
@ -2224,13 +2224,13 @@ void FurnaceGUI::initSystemPresets() {
}
);
SUB_ENTRY(
"Seibu Kaihatsu Raiden", { // Raiden, Seibu cup soccer, Zero team, etc
"Seibu Kaihatsu Raiden", { // Raiden, Seibu Cup Soccer, Zero Team, etc
CH(DIV_SYSTEM_OPL2, 1.0f, 0, ""), // YM3812 3.58MHz
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "") // 1 or 1.023MHz (28.636363MHz / 28); various per games
}
);
SUB_ENTRY(
"Seibu Kaihatsu Raiden (drums mode)", { // Raiden, Seibu cup soccer, Zero team, etc
"Seibu Kaihatsu Raiden (drums mode)", { // Raiden, Seibu Cup Soccer, Zero Team, etc
CH(DIV_SYSTEM_OPL2_DRUMS, 1.0f, 0, ""), // YM3812 3.58MHz
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "") // 1 or 1.023MHz (28.636363MHz / 28); various per games
}