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https://github.com/tildearrow/furnace.git
synced 2024-11-26 22:43:01 +00:00
GUI: better inertial scroll inhibit logic
also better pattern editor mute in mobile
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parent
e7cfde9a2b
commit
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5 changed files with 51 additions and 12 deletions
23
extern/imgui_patched/imgui.cpp
vendored
23
extern/imgui_patched/imgui.cpp
vendored
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@ -3451,8 +3451,6 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
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if (g.LastItemData.InFlags & ImGuiItemFlags_NoInertialScroll) {
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g.InertialScrollInhibited=true;
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}
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} else {
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g.InertialScrollInhibited=false;
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}
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// Clear declaration of inputs claimed by the widget
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@ -5102,7 +5100,7 @@ void ImGui::EndFrame()
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}
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// Check for inertial scroll inhibit status
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if (g.IO.MouseReleased[ImGuiMouseButton_Left]) {
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if (!g.IO.MouseDown[ImGuiMouseButton_Left]) {
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g.InertialScrollInhibited=false;
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}
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@ -6941,25 +6939,32 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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if (g.IO.MouseClicked[ImGuiMouseButton_Left]) {
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window->InertialScrollSpeed=ImVec2(0.0f,0.0f);
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window->InertialScroll=false;
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g.InertialScroll=false;
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g.WasInertialScroll=false;
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} else {
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if (g.IO.MouseDragMaxDistanceSqr[ImGuiMouseButton_Left]>g.IO.ConfigInertialScrollToleranceSqr) {
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if (g.IO.MouseReleased[ImGuiMouseButton_Left]) {
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window->InertialScrollSpeed=ImVec2(window->ScrollbarX?-g.IO.MouseSpeed.x:0.0f,window->ScrollbarY?-g.IO.MouseSpeed.y:0.0f);
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window->InertialScroll=false;
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g.InertialScroll=false;
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} else {
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window->InertialScrollSpeed=ImVec2(window->ScrollbarX?-g.IO.MouseDelta.x:0.0f,window->ScrollbarY?-g.IO.MouseDelta.y:0.0f);
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if (window->ScrollbarX || window->ScrollbarY) {
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window->InertialScroll=true;
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g.InertialScroll=true;
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g.WasInertialScroll=true;
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}
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}
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} else {
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window->InertialScrollSpeed=ImVec2(0.0f,0.0f);
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window->InertialScroll=false;
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g.InertialScroll=false;
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}
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}
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} else if (g.InertialScrollInhibited) {
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window->InertialScrollSpeed=ImVec2(0.0f,0.0f);
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window->InertialScroll=false;
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g.InertialScroll=false;
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}
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}
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@ -6982,6 +6987,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->InertialScrollSpeed.x=0.0f;
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window->InertialScrollSpeed.y=0.0f;
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window->InertialScroll=false;
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g.InertialScroll=false;
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}
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if (g.IO.MouseDown[ImGuiMouseButton_Left]) {
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@ -7556,11 +7562,22 @@ void ImGui::EndDisabled()
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bool ImGui::IsInertialScroll()
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{
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/*
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ImGuiWindow* window = GetCurrentWindow();
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if (window==NULL) return false;
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return window->InertialScroll;
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*/
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ImGuiContext& g = *GImGui;
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return g.InertialScroll;
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}
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// WasInertialScroll()
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bool ImGui::WasInertialScroll()
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{
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ImGuiContext& g = *GImGui;
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return g.WasInertialScroll;
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}
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// InhibitInertialScroll()
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1
extern/imgui_patched/imgui.h
vendored
1
extern/imgui_patched/imgui.h
vendored
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@ -840,6 +840,7 @@ namespace ImGui
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// Inertial scroll
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IMGUI_API bool IsInertialScroll();
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IMGUI_API bool WasInertialScroll();
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IMGUI_API void InhibitInertialScroll();
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// Clipping
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2
extern/imgui_patched/imgui_internal.h
vendored
2
extern/imgui_patched/imgui_internal.h
vendored
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@ -1938,6 +1938,8 @@ struct ImGuiContext
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// Inertial scroll
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bool InertialScrollInhibited; // Is inertial scroll inhibited? (e.g. by ImGuiItemFlags_NoInertialScroll)
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bool InertialScroll; // Is any window being scrolled?
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bool WasInertialScroll; // Was ^?
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// Render
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float DimBgRatio; // 0.0..1.0 animation when fading in a dimming background (for modal window and CTRL+TAB list)
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@ -61,6 +61,8 @@
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if (SDL_HapticRumblePlay(vibrator,0.5f,20)!=0) { \
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logV("could not vibrate: %s!",SDL_GetError()); \
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} \
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} else { \
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fputc(7,stderr); /* bell */ \
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}
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#define BIND_FOR(x) getKeyName(actionKeys[x],true).c_str()
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@ -734,19 +734,36 @@ void FurnaceGUI::drawPattern() {
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ImGui::SetTooltip("%s",e->getChannelName(i));
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}
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if (settings.channelFont==0) ImGui::PopFont();
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if (ImGui::IsItemClicked(ImGuiMouseButton_Left)) {
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if (settings.soloAction!=1 && soloTimeout>0 && soloChan==i) {
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e->toggleSolo(i);
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soloTimeout=0;
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} else {
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e->toggleMute(i);
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soloTimeout=20;
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soloChan=i;
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if (mobileUI) {
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if (ImGui::IsItemHovered()) {
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if (CHECK_LONG_HOLD) {
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NOTIFY_LONG_HOLD;
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e->toggleSolo(i);
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soloChan=i;
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}
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if (ImGui::IsMouseReleased(ImGuiMouseButton_Left) && !ImGui::WasInertialScroll()) {
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if (soloChan!=i) {
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e->toggleMute(i);
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} else {
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soloChan=-1;
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}
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}
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}
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} else {
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if (ImGui::IsItemClicked(ImGuiMouseButton_Left)) {
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if (settings.soloAction!=1 && soloTimeout>0 && soloChan==i) {
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e->toggleSolo(i);
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soloTimeout=0;
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} else {
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e->toggleMute(i);
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soloTimeout=20;
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soloChan=i;
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}
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}
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}
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if (muted) ImGui::PopStyleColor();
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ImGui::PopStyleColor(4);
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if (settings.soloAction!=2) if (ImGui::IsItemClicked(ImGuiMouseButton_Right)) {
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if (settings.soloAction!=2 && !mobileUI) if (ImGui::IsItemClicked(ImGuiMouseButton_Right)) {
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inhibitMenu=true;
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e->toggleSolo(i);
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}
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