Merge branch 'master' into es5506_alt

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cam900 2022-07-02 13:28:49 +09:00 committed by GitHub
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647 changed files with 4326 additions and 256 deletions

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@ -95,6 +95,7 @@ else()
if (WIN32 AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(WITH_OUR_MALLOC ON CACHE BOOL "aaa" FORCE)
endif()
set(BUILD_TESTS OFF CACHE BOOL "come on" FORCE)
add_subdirectory(extern/fftw EXCLUDE_FROM_ALL)
list(APPEND DEPENDENCIES_INCLUDE_DIRS extern/fftw/api)
list(APPEND DEPENDENCIES_LIBRARIES fftw3)
@ -458,6 +459,10 @@ src/engine/platform/rf5c68.cpp
src/engine/platform/dummy.cpp
)
if (USE_SNDFILE)
list(APPEND ENGINE_SOURCES src/engine/sfWrapper.cpp)
endif()
if (WIN32)
list(APPEND ENGINE_SOURCES src/utfutils.cpp)
list(APPEND ENGINE_SOURCES src/engine/winStuff.cpp)

186
README.md
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@ -1,8 +1,8 @@
# Furnace Tracker
![screenshot](papers/screenshot1.png)
![screenshot](papers/screenshot2.png)
this is a multi-system chiptune tracker.
the biggest multi-system chiptune tracker ever made!
[downloads](#downloads) | [discussion/help](#quick-references) | [developer info](#developer-info) | [unofficial packages](#unofficial-packages) | [FAQ](#frequently-asked-questions)
@ -15,34 +15,91 @@ check out the [Releases](https://github.com/tildearrow/furnace/releases) page. a
## features
- supports the following systems:
- Sega Genesis
- Sega Master System
- Game Boy
- PC Engine
- NES
- Commodore 64
- Yamaha YM2151 (plus PCM)
- Neo Geo
- AY-3-8910 (ZX Spectrum, Atari ST, etc.)
- over 50 sound chips - and counting:
- Yamaha FM chips:
- YM2151 (OPM)
- YM2203 (OPN)
- YM2413 (OPLL)
- YM2414 (OPZ) used in Yamaha TX81Z
- YM2608 (OPNA) used in PC-98
- YM2610 (OPNB) used in Neo Geo
- YM2610B (OPNB2)
- YM2612 (OPN2) used in Sega Genesis and FM Towns
- YM3526 (OPL) used in C64 Sound Expander
- YM3812 (OPL2)
- YMF262 (OPL3) with full 4-op support!
- Y8950 (OPL with ADPCM)
- square wave chips:
- AY-3-8910/YM2149(F) used in several computers and game consoles
- Commodore VIC used in the VIC-20
- Microchip AY8930
- Philips SAA1099
- TI SN76489 used in Sega Master System and BBC Micro
- PC Speaker
- Philips SAA1099 used in SAM Coupé
- sample chips:
- Amiga
- TIA (Atari 2600/7800)
- multiple sound chips in a single song!
- DefleMask compatibility - loads .dmf modules, .dmp instruments and .dmw wavetables
- SegaPCM - all 16 channels
- Capcom QSound
- Yamaha YMZ280B (PCMD8)
- Ricoh RF5C68 used in Sega CD and FM Towns
- OKI MSM6258 and MSM6295
- wavetable chips:
- HuC6280 used in PC Engine
- Konami Bubble System WSG
- Konami SCC/SCC+
- Namco arcade chips (WSG/C15/C30)
- WonderSwan
- Seta/Allumer X1-010
- NES (Ricoh 2A03/2A07), with additional expansion sound support:
- Konami VRC6
- Konami VRC7
- MMC5
- Famicom Disk System
- Sunsoft 5B
- Namco 163
- Family Noraebang (OPLL)
- SID (6581/8580) used in Commodore 64
- Mikey used in Atari Lynx
- ZX Spectrum beeper (SFX-like engine)
- TIA used in Atari 2600
- Game Boy
- modern/fantasy:
- Commander X16 VERA
- tildearrow Sound Unit
- mix and match sound chips!
- over 200 ready to use presets from computers, game consoles and arcade boards...
- ...or create your own - up to 32 of them or a total of 128 channels!
- DefleMask compatibility
- loads .dmf modules from all versions (beta 1 to 1.1.3)
- saves .dmf modules - both modern and legacy
- Furnace doubles as a module downgrader
- loads .dmp instruments and .dmw wavetables as well
- clean-room design (guesswork and ABX tests only, no decompilation involved)
- bug/quirk implementation for increased playback accuracy
- VGM and audio file export
- accurate emulation cores whether possible (Nuked, MAME, SameBoy, Mednafen PCE, puNES, reSID, Stella, SAASound and ymfm)
- additional features on top:
- bug/quirk implementation for increased playback accuracy through compatibility flags
- VGM export
- modular layout that you may adapt to your needs
- audio file export - entire song, per system or per channel
- quality emulation cores (Nuked, MAME, SameBoy, Mednafen PCE, NSFplay, puNES, reSID, Stella, SAASound, vgsound_emu and ymfm)
- wavetable synthesizer
- available on wavetable chips
- create complex sounds with ease - provide up to two wavetables, select and effect and let go!
- MIDI input support
- [Fractal Sound](https://gitlab.com/Natsumi/Fractal-Sound) support!
- the game-ready Sega Genesis/Mega Drive sound driver!
- compose your songs in Furnace using the Fractal Sound presets and then use them in your games with Fractal!
- additional features:
- FM macros!
- negative octaves
- arbitrary pitch samples
- sample loop points
- SSG envelopes in Neo Geo
- SSG envelopes and ADPCM-B in Neo Geo
- full duty/cutoff range in C64
- ability to change tempo mid-song with `Cxxx` effect (`xxx` between `000` and `3ff`)
- ability to change tempo mid-song
- multiple sub-songs in a module
- per-channel oscilloscope with waveform centering
- built-in sample editor
- chip mixing settings
- built-in visualizer in pattern view
- open-source under GPLv2 or later.
***
@ -59,7 +116,7 @@ some people have provided packages for Unix/Unix-like distributions. here's a li
- **Arch Linux**: [furnace-git is in the AUR.](https://aur.archlinux.org/packages/furnace-git) thank you Essem!
- **FreeBSD**: [a package in ports](https://www.freshports.org/audio/furnace/) is available courtesy of ehaupt.
- **Nix**: [package](https://search.nixos.org/packages?channel=unstable&show=furnace&from=0&size=50&sort=relevance&type=packages&query=furnace) thanks to OPNA2608.
- **OpenSUSE**: [a package](https://software.opensuse.org/package/furnace) is available, courtesy of fpesari.
- **openSUSE**: [a package](https://software.opensuse.org/package/furnace) is available, courtesy of fpesari.
***
# developer info
@ -73,11 +130,17 @@ if you can't download these artifacts (because GitHub requires you to be logged
## dependencies
- CMake
- SDL2
- zlib
- JACK (optional)
- JACK (optional, macOS/Linux only)
SDL2 and zlib are included as submodules.
if building under Windows or macOS, no additional dependencies are required.
otherwise, you may also need the following:
- libpulse
- libx11
- libasound
- libGL
some Linux distributions (e.g. Ubuntu or openSUSE) will require you to install the `-dev` versions of these.
## getting the source
@ -127,14 +190,20 @@ Available options:
| Name | Default | Description |
| :--: | :-----: | ----------- |
| `BUILD_GUI` | `ON` | Build the tracker (disable to build only a headless player) |
| `USE_RTMIDI` | `ON` | Build with MIDI support using RtMidi |
| `USE_SDL2` | `ON` | Build with SDL2 (required to build with GUI) |
| `USE_SNDFILE` | `ON` | Build with libsndfile (required in order to work with audio files) |
| `USE_BACKWARD` | `ON` | Use backward-cpp to print a backtrace on crash/abort |
| `WITH_JACK` | `ON` if system-installed JACK detected, otherwise `OFF` | Whether to build with JACK support. Auto-detects if JACK is available |
| `SYSTEM_FFTW` | `OFF` | Use a system-installed version of FFTW instead of the vendored one |
| `SYSTEM_FMT` | `OFF` | Use a system-installed version of fmt instead of the vendored one |
| `SYSTEM_LIBSNDFILE` | `OFF` | Use a system-installed version of libsndfile instead of the vendored one |
| `SYSTEM_RTMIDI` | `OFF` | Use a system-installed version of RtMidi instead of the vendored one |
| `SYSTEM_ZLIB` | `OFF` | Use a system-installed version of zlib instead of the vendored one |
| `SYSTEM_SDL2` | `OFF` | Use a system-installed version of SDL2 instead of the vendored one |
| `WARNINGS_ARE_ERRORS` | `OFF` (but consider enabling this & reporting any errors that arise from it!) | Whether warnings in furnace's C++ code should be treated as errors |
## usage
## console usage
```
./furnace
@ -156,36 +225,21 @@ this will play a compatible file and enable the commands view.
**note that these commands only actually work in Linux environments. on other command lines, such as Windows' Command Prompt, or MacOS Terminal, it may not work correctly.**
***
# notes
> how do I use Neo Geo SSG envelopes?
the following effects are provided:
- `22xy`: set envelope mode.
- `x` sets the envelope shape, which may be one of the following:
- `0: \___` decay
- `4: /___` attack once
- `8: \\\\` saw
- `9: \___` decay
- `A: \/\/` inverse obelisco
- `B: \¯¯¯` decay once
- `C: ////` inverse saw
- `D: /¯¯¯` attack
- `E: /\/\` obelisco
- `F: /___` attack once
- if `y` is 1 then the envelope will affect this channel.
- `23xx`: set envelope period low byte.
- `24xx`: set envelope period high byte.
- `25xx`: slide envelope period up.
- `26xx`: slide envelope period down.
a lower envelope period will make the envelope run faster.
***
# frequently asked questions
> woah! 50 sound chips?! I can't believe it!
yup, it's real.
> where's the manual?
see [papers/](papers/doc/README.md). it's kind of incomplete, but at least the systems (sound chips) section is there.
> it doesn't open under macOS!
this is due to Apple's application signing policy. a workaround is to right click on the Furnace app icon and select Open.
> how do I use C64 absolute filter/duty?
on Instrument Editor in the C64 tab there are two options to toggle these.
@ -195,25 +249,27 @@ also provided are two effects:
- `4xxx`: set fine cutoff. `xxx` range is 000-7ff.
additionally, you can change the cutoff and/or duty as a macro inside an instrument by clicking the `absolute cutoff macro` and/or `absolute duty macro` checkbox at the bottom of the instrument. (for the filter, you also need to click the checkbox that says `volume macro is cutoff macro`.)
> Q: how do I use PCM on a PCM-capable system?
> how do I use PCM on a PCM-capable system?
A: Two possibilities: the recommended way is via creating the "Amiga/Sample" type instrument and assigning sample to it, or via old, Deflemask-compatible method, using `17xx` effect
two possibilities:
- the recommended way is by creating the "Sample" type instrument and assigning a sample to it.
- otherwise you may employ the DefleMask-compatible method, using `17xx` effect.
> Q: my song sounds very odd at a certain point
> my .dmf song sounds very odd at a certain point
A: file a bug report. use the Issues page. it's probably another playback inaccuracy.
file a bug report. use the Issues page. it's probably another playback inaccuracy.
> Q: my song sounds correct, but it doesn't in DefleMask
> my .dmf song sounds correct, but it doesn't in DefleMask
A: file a bug report **here**. it still is a playback inaccuracy.
file a bug report **here**. it still is a playback inaccuracy.
> Q: my C64 song sounds terrible after saving as .dmf!
> my song sounds terrible after saving as .dmf!
A: that's a limitation of the DefleMask format. save in Furnace song format instead (.fur).
the DefleMask format has several limitations. save in Furnace song format instead (.fur).
> Q: how do I solo channels?
> how do I solo channels?
A: right click on the channel name.
right click on the channel name.
***
# footnotes

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@ -4,11 +4,7 @@
- reversed playing flag in instrument/macro/commands
- transwave synthesizer (like ensoniq synths - 12 bit command and macro)
# to-do for 0.6pre1
- implement Defle slide bug when using E1xy/E2xy and repeating origin note (requires format change)
# to-do for 0.6pre2 (as this requires new data structures)
# to-do for 0.6pre1.5-0.6pre2
- rewrite the system name detection function anyway
- this involves the addition of a new "system" field in the song (which solves the problem)

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@ -1019,6 +1019,10 @@ static void OPLL_Operator(opll_t *chip) {
}
chip->ch_out = ismod1 ? routput : (output>>3);
if (!ismod1) {
chip->output_ch[(chip->cycles+1)%9] = chip->ch_out;
}
}
static void OPLL_DoRhythm(opll_t *chip) {

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@ -191,6 +191,8 @@ typedef struct {
int16_t output_m;
int16_t output_r;
int16_t output_ch[9];
} opll_t;
const opll_patch_t* OPLL_GetPatchROM(uint32_t chip_type);

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@ -245,6 +245,11 @@ void YMPSG_Write(ympsg_t *chip, uint8_t data)
chip->write_flag = 1;
}
void YMPSG_WriteStereo(ympsg_t *chip, uint8_t data)
{
chip->stereo = data;
}
uint16_t YMPSG_Read(ympsg_t *chip)
{
uint16_t data = 0;
@ -265,6 +270,7 @@ void YMPSG_Init(ympsg_t *chip, uint8_t real_sn, uint8_t noise_tap1, uint8_t nois
chip->noise_tap1 = noise_tap1;
chip->noise_tap2 = noise_tap2;
chip->noise_size = noise_size;
chip->stereo = 0xff;
for (i = 0; i < 17; i++)
{
chip->vol_table[i]=(real_sn?tipsg_vol[i]:ympsg_vol[i]) * 8192.0f;
@ -316,32 +322,62 @@ void YMPSG_Clock(ympsg_t *chip)
}
}
int YMPSG_GetOutput(ympsg_t *chip)
void YMPSG_GetOutput(ympsg_t *chip, int* left, int* right)
{
int sample = 0;
int sample_left = 0;
int sample_right = 0;
uint32_t i;
YMPSG_UpdateSample(chip);
if (chip->test & 1)
{
sample += chip->vol_table[chip->volume_out[chip->test >> 1]];
sample += chip->vol_table[16] * 3;
sample_left += chip->vol_table[chip->volume_out[chip->test >> 1]];
sample_left += chip->vol_table[16] * 3;
sample_right += chip->vol_table[chip->volume_out[chip->test >> 1]];
sample_right += chip->vol_table[16] * 3;
}
else if (!chip->mute)
{
sample += chip->vol_table[chip->volume_out[0]];
sample += chip->vol_table[chip->volume_out[1]];
sample += chip->vol_table[chip->volume_out[2]];
sample += chip->vol_table[chip->volume_out[3]];
if (chip->stereo&(0x10)) {
sample_left += chip->vol_table[chip->volume_out[0]];
}
if (chip->stereo&(0x01)) {
sample_right += chip->vol_table[chip->volume_out[0]];
}
if (chip->stereo&(0x20)) {
sample_left += chip->vol_table[chip->volume_out[1]];
}
if (chip->stereo&(0x02)) {
sample_right += chip->vol_table[chip->volume_out[1]];
}
if (chip->stereo&(0x40)) {
sample_left += chip->vol_table[chip->volume_out[2]];
}
if (chip->stereo&(0x04)) {
sample_right += chip->vol_table[chip->volume_out[2]];
}
if (chip->stereo&(0x80)) {
sample_left += chip->vol_table[chip->volume_out[3]];
}
if (chip->stereo&(0x08)) {
sample_right += chip->vol_table[chip->volume_out[3]];
}
}
else
{
for (i = 0; i < 4; i++)
{
if (!((chip->mute>>i) & 1))
sample += chip->vol_table[chip->volume_out[i]];
if (!((chip->mute>>i) & 1)) {
if (chip->stereo&(0x10<<i)) {
sample_left += chip->vol_table[chip->volume_out[i]];
}
if (chip->stereo&(0x01<<i)) {
sample_right += chip->vol_table[chip->volume_out[i]];
}
}
return sample;
}
}
*left=sample_left;
*right=sample_right;
}
void YMPSG_Test(ympsg_t *chip, uint16_t test)
@ -349,7 +385,7 @@ void YMPSG_Test(ympsg_t *chip, uint16_t test)
chip->test = (test >> 9) & 7;
}
/*
void YMPSG_Generate(ympsg_t *chip, int32_t *buf)
{
uint32_t i;
@ -373,7 +409,7 @@ void YMPSG_Generate(ympsg_t *chip, int32_t *buf)
}
out = YMPSG_GetOutput(chip);
*buf = (int32_t)(out * 8192.f);
}
}*/
void YMPSG_WriteBuffered(ympsg_t *chip, uint8_t data)
{

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@ -52,6 +52,8 @@ typedef struct {
uint8_t test;
uint8_t volume_out[4];
uint8_t stereo;
//
uint64_t writebuf_samplecnt;
uint32_t writebuf_cur;
@ -68,15 +70,16 @@ typedef struct {
void YMPSG_Write(ympsg_t *chip, uint8_t data);
void YMPSG_WriteStereo(ympsg_t *chip, uint8_t data);
uint16_t YMPSG_Read(ympsg_t *chip);
void YMPSG_Init(ympsg_t *chip, uint8_t real_sn, uint8_t noise_tap1, uint8_t noise_tap2, uint32_t noise_size);
void YMPSG_SetIC(ympsg_t *chip, uint32_t ic);
void YMPSG_Clock(ympsg_t *chip);
int YMPSG_GetOutput(ympsg_t *chip);
void YMPSG_GetOutput(ympsg_t *chip, int* left, int* right);
void YMPSG_Test(ympsg_t *chip, uint16_t test);
void YMPSG_Generate(ympsg_t *chip, int32_t *buf);
//void YMPSG_Generate(ympsg_t *chip, int32_t *buf);
void YMPSG_WriteBuffered(ympsg_t *chip, uint8_t data);
void YMPSG_SetMute(ympsg_t *chip, uint8_t mute);

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@ -23,7 +23,12 @@ static NSArray *BuildAllowedFileTypes( const std::vector<std::string>& filterLis
NSMutableArray *buildFilterList = [[NSMutableArray alloc] init];
std::string typebuf;
int index=-1;
for (const std::string& i: filterList) {
index++;
if (!(index&1)) {
continue;
}
typebuf="";
for (const char& j: i) {
if (j==' ' || j==',' || j ==';') {

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@ -211,7 +211,8 @@ static nfdresult_t AddFiltersToDialog( ::IFileDialog *fileOpenDialog, const std:
// Count rows to alloc
UINT filterCount = filterList.size()>>1; /* guaranteed to have one filter on a correct, non-empty parse */
assert(filterCount);
if (filterCount==0) filterCount=1;
if ( !filterCount )
{
NFDi_SetError("Error parsing filters.");
@ -219,12 +220,12 @@ static nfdresult_t AddFiltersToDialog( ::IFileDialog *fileOpenDialog, const std:
}
/* filterCount plus 1 because we hardcode the *.* wildcard after the while loop */
COMDLG_FILTERSPEC *specList = (COMDLG_FILTERSPEC*)NFDi_Malloc( sizeof(COMDLG_FILTERSPEC) * ((size_t)filterCount + 1) );
COMDLG_FILTERSPEC *specList = (COMDLG_FILTERSPEC*)NFDi_Malloc( sizeof(COMDLG_FILTERSPEC) * ((size_t)filterCount) );
if ( !specList )
{
return NFD_ERROR;
}
for (UINT i = 0; i < filterCount+1; ++i )
for (UINT i = 0; i < filterCount; ++i )
{
specList[i].pszName = NULL;
specList[i].pszSpec = NULL;
@ -236,19 +237,22 @@ static nfdresult_t AddFiltersToDialog( ::IFileDialog *fileOpenDialog, const std:
String name=filterList[i];
String spec=filterList[i+1];
for (char& i: spec) {
if (i==' ') i=',';
if (i==' ') i=';';
}
if (spec==".*") spec="*.*";
CopyNFDCharToWChar( name.c_str(), (wchar_t**)&specList[specIdx].pszName );
CopyNFDCharToWChar( spec.c_str(), (wchar_t**)&specList[specIdx].pszSpec );
++specIdx;
}
/* Add wildcard */
/* Add wildcard if specIdx is 0 */
if (specIdx==0) {
specList[specIdx].pszSpec = WILDCARD;
specList[specIdx].pszName = WILDCARD;
}
fileOpenDialog->SetFileTypes( filterCount+1, specList );
fileOpenDialog->SetFileTypes( filterCount, specList );
/* free speclist */
for ( size_t i = 0; i < filterCount; ++i )

View file

@ -40,6 +40,7 @@
#include "RtMidi.h"
#include <sstream>
#ifdef TARGET_OS_IPHONE
#if (TARGET_OS_IPHONE == 1)
#define AudioGetCurrentHostTime CAHostTimeBase::GetCurrentTime
@ -66,6 +67,7 @@
#define EndianS32_BtoN(n) n
#endif
#endif
// Default for Windows is to add an identifier to the port names; this
// flag can be defined (e.g. in your project file) to disable this behaviour.
@ -814,7 +816,7 @@ MidiOutApi :: ~MidiOutApi( void )
// time values.
// These are not available on iOS.
#if (TARGET_OS_IPHONE == 0)
#ifdef TARGET_OS_IPHONE
#include <CoreAudio/HostTime.h>
#include <CoreServices/CoreServices.h>
#endif

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