Game Boy: fix soft env volume after note off
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@ -458,7 +458,7 @@ int DivPlatformGB::dispatch(DivCommand c) {
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}
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chan[c.chan].envVol=chan[c.chan].outVol;
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if (!chan[c.chan].keyOn) chan[c.chan].killIt=true;
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if (!chan[c.chan].keyOn && chan[c.chan].active) chan[c.chan].killIt=true;
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chan[c.chan].freqChanged=true;
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}
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break;
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