More user friendly instrument name

This commit is contained in:
cam900 2022-03-14 19:40:27 +09:00
parent 2c6267bd6b
commit f24a776a7a
4 changed files with 6 additions and 6 deletions

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@ -26,7 +26,7 @@ depending on the instrument type, there are currently 13 different types of an i
- [Atari Lynx](lynx.md) - for use with Atari Lynx handheld console.
- [VERA](vera.md) - for use with Commander X16 VERA.
- [Seta/Allumer X1-010](x1_010.md) - for use with Wavetable portion in Seta/Allumer X1-010.
- [Konami SCC/Bubble System](scc.md) - for use with Konami SCC, Wavetable portion in Bubble System's sound hardware.
- [Konami SCC/Bubble System](scc.md) - for use with Konami SCC and Wavetable portion in Bubble System's sound hardware.
# macros

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@ -1,6 +1,6 @@
# Konami SCC instrument editor
# Konami SCC/Bubble System instrument editor
SCC instrument editor consists of only three macros:
SCC/Bubble System instrument editor consists of only three macros:
- [Volume] - volume sequence
- [Arpeggio] - pitch sequence

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@ -2,4 +2,4 @@
Wavetable synthizers, in context of Furnace, are sound sources that operate on extremely short n-bit PCM streams. By extremely short, no more than 256 bytes. This amount of space is nowhere near enough to store an actual sampled sound, it allows certain amount of freedom to define a waveform shape. As of Furnace 0.5.8, wavetable editor affects PC Engine, WonderSwan and channel 3 of Game Boy.
Furnace's wavetable editor is rather simple, you can draw the waveform using mouse or by pasting an MML bit stream in the input field. Maximum wave width (length) is 256 bytes, and maximum wave height (depth) is 256. NOTE: Game Boy, PCE, WonderSwan, Bubble System can handle max 32 byte waveforms, X1-010 can handle max 128 byte waveforms as of now, with 16-level height for GB, X1-010 Envelope, WS and Bubble System, and 32-level height for PCE. If larger wave will be defined for these systems, it will be squashed to fit within the constraints of the system.
Furnace's wavetable editor is rather simple, you can draw the waveform using mouse or by pasting an MML bit stream in the input field. Maximum wave width (length) is 256 bytes, and maximum wave height (depth) is 256. NOTE: Game Boy, PCE, WonderSwan and Bubble System can handle max 32 byte waveforms, X1-010 can handle max 128 byte waveforms as of now, with 16-level height for GB, X1-010 Envelope, WS and Bubble System, and 32-level height for PCE. If larger wave will be defined for these systems, it will be squashed to fit within the constraints of the system.

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@ -84,7 +84,7 @@ const char* insTypes[DIV_INS_MAX]={
"FDS",
"Virtual Boy",
"Namco 163",
"Konami SCC",
"Konami SCC/Bubble System",
"FM (OPZ)",
"POKEY",
"PC Beeper",
@ -92,4 +92,4 @@ const char* insTypes[DIV_INS_MAX]={
"Atari Lynx",
"VERA",
"X1-010"
};
};