SNES docs update.

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Electric Keet 2024-08-07 21:47:37 -07:00 committed by tildearrow
parent db058444b9
commit ee1cfd9e83

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@ -59,7 +59,7 @@ Furnace also allows the SNES to use wavetables (and the wavetable synthesizer) i
- `00` to `7F` for 0 to 127.
- `80` to `FF` for -128 to -1.
- note: be sure the sum of all coefficients is between -128 and 127. sums outside that may result in overflow and therefore clicking.
- see [SnesLab](https://sneslab.net/wiki/FIR_Filter) for a full explanation and examples.
- see SnesLab for [echo filter explanations and examples](https://sneslab.net/wiki/FIR_Filter#Uses).
## info
@ -67,6 +67,8 @@ this chip uses the [SNES](../4-instrument/snes.md) instrument editor.
when two channels are joined for pitch modulation, the channel bar will show `mod` on a bracket tying them together.
when using sample offset commands, be sure to open each involved sample in the sample editor, look to the "Info" section at the top-left, and check the "no BRR filters" box. this prevents sound glitches, at the cost of lowering the sample quality to 4-bit.
## channel status
the following icons are displayed when channel status is enabled in the pattern view:
@ -93,6 +95,8 @@ the following options are available in the Chip Manager window:
- **Feedback**: sets how much of the echo output will be fed back into the buffer.
- **Echo volume**: sets echo volume.
- **Echo filter**: adjusts echo filter.
- **Dec/Hex**: toggles decimal or hexadecimal mode for the filter settings text entry box to the right.
- SnesLab provides [echo filter explanations and examples](https://sneslab.net/wiki/FIR_Filter#Uses). their example filter strings can be pasted directly into the filter settings text entry box if set to Hex mode.
## ADSR