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Minor docs tweaks and fixes.
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3 changed files with 14 additions and 11 deletions
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@ -53,7 +53,7 @@ the following settings exist:
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- due to VGM format limitations, you can only select up to two of each chip type.
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- some chips will not be available, either because VGM doesn't support these yet, or because you selected an old format version.
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## export ZSM
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## ZSM
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ZSM (ZSound Music) is a format designed for the Commander X16 to allow hardware playback.
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it may contain data for either YM2151 or VERA chips.
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@ -67,17 +67,17 @@ the following settings are available:
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- **loop**: enables loop. if disabled, the song won't loop.
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- **optimize size**: removes unnecessary commands to reduce size.
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## export text
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## Text
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this option allows you to export your song as a text file.
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## export command stream
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## Command Stream
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this option exports a binary file in Furnace's own command stream format (FCS) which contains a dump of the internal command stream produced when playing the song.
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it's not really useful, unless you're a developer and want to use a command stream dump for some reason (e.g. writing a hardware sound driver). see `export-tech.md` in `papers/` for details.
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## export DMF
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## DMF
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this option allows you to save your song as a .dmf which can be opened in DefleMask.
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@ -2,7 +2,8 @@
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the Settings window allows you to change Furnace settings.
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settings are saved when clicking the **OK** or **Apply** buttons at the bottom of the window.
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settings are saved when clicking the **OK** or **Apply** buttons at the bottom of the window, and when closing the program. several backups are kept in the Furnace settings directory.
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## General
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@ -11,8 +12,8 @@ settings are saved when clicking the **OK** or **Apply** buttons at the bottom o
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- **Language**: select the language used for the interface. some languages are incomplete, and are listed with their approximate completion percentage.
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- **Render backend**: changing this may help with performace or compatibility issues. the available render backends are:
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- SDL Renderer: this was the only available render backend prior to the addition of dedicated OpenGL/DirectX backends in 0.6. default on macOS.
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- DirectX 11: works with the majority of graphics chips/cards and is optimized specifically for Windows.
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- it is slower than the other backends.
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- DirectX 11: works with the majority of graphics chips/cards and is optimized specifically for Windows.
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- DirectX 9: use if your hardware is incompatible with DirectX 11.
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- OpenGL 3.0: works with the majority of graphics chips/cards (from 2010 onwards). default on Linux.
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- OpenGL 2.0: use if you have a card without OpenGL 3.0 support.
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@ -54,7 +55,9 @@ settings are saved when clicking the **OK** or **Apply** buttons at the bottom o
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- **Remember last values**
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- **Store instrument name in .fui**: when enabled, saving an instrument will store its name. this may increase file size.
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- **Load instrument name from .fui**: when enabled, loading an instrument will use the stored name (if present). otherwise, it will use the file name.
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- **Auto-fill file name when saving**: pre-fill the file name field with an appropriate name when saving or exporting.
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- **Auto-fill file name when saving**: pre-fill the file name field when saving or exporting.
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- when saving a module, the existing file name will be auto-filled.
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- when saving an instrument or sample, its name will be auto-filled.
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### New Song
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@ -88,7 +91,7 @@ settings are saved when clicking the **OK** or **Apply** buttons at the bottom o
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### Configuration
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- **Import**: select an exported `.ini` config file to overwrite current settings.
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- **Export**: select an `.ini` file to save current settings.
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- **Factory Reset**: resets all settings to default.
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- **Factory Reset**: resets all settings to default and purges settings backups.
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## Audio
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@ -575,12 +578,12 @@ below all the binds, select a key from the dropdown list to add it. it will appe
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- **Enable backup system**: turn on automatic backups of the current open file.
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- **Interval (in seconds)**: time between automatic backups.
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- **Backups per file**: maximum number of backups to store for each file.
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- **Backups per file**: maximum number of backups to store for each file. oldest backups are deleted first.
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### Backup Management
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- **Purge before**:
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- **Go**: purge backups whose filenames precede the selected date.
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- **Go**: purge all backups from before the selected date.
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- total space used by all backups:
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- **Refresh**: recalculate space.
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- **Delete All**: purge all backups.
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@ -3,7 +3,7 @@
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- **Name**: the track's title.
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- **Author**: the author(s) of this track.
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- **Album**: the associated album name (or the name of the game the song is from).
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- **System**: the game console or computer the track is designed for. this is automatically set when creating a new tune, but can be changed to anything. the **Auto** button will provide a guess based on the chips in use.
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- **System**: the name of the game console or computer the track is designed for. this is automatically set when creating a new tune, but can be changed to anything. the **Auto** button will provide a guess based on the chips in use.
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all of this metadata will be included in a VGM export. this isn't the case for an audio export, however.
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