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Namco WSG: fix frequency overflow
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1 changed files with 2 additions and 1 deletions
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@ -230,7 +230,7 @@ void DivPlatformNamcoWSG::tick(bool sysTick) {
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if (chan[i].std.pitch.had) {
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if (chan[i].std.pitch.mode) {
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chan[i].pitch2+=chan[i].std.pitch.val;
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CLAMP_VAR(chan[i].pitch2,-32768,32767);
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CLAMP_VAR(chan[i].pitch2,-1048575,1048575);
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} else {
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chan[i].pitch2=chan[i].std.pitch.val;
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}
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@ -244,6 +244,7 @@ void DivPlatformNamcoWSG::tick(bool sysTick) {
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if (chan[i].freqChanged || chan[i].keyOn || chan[i].keyOff) {
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//DivInstrument* ins=parent->getIns(chan[i].ins,DIV_INS_PCE);
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chan[i].freq=parent->calcFreq(chan[i].baseFreq,chan[i].pitch,chan[i].fixedArp?chan[i].baseNoteOverride:chan[i].arpOff,chan[i].fixedArp,false,2,chan[i].pitch2,chipClock,CHIP_FREQBASE);
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if (chan[i].freq<0) chan[i].freq=0;
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if (chan[i].freq>1048575) chan[i].freq=1048575;
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if (chan[i].keyOn) {
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}
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