Merge branch 'master' into master

This commit is contained in:
tildearrow 2024-09-05 18:13:46 -05:00
commit eb95024fb9
321 changed files with 78416 additions and 69816 deletions

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@ -231,7 +231,9 @@ jobs:
cp -vr ../po/locale locale
cp -vr ../papers ../${binPath}/furnace.exe ./
if [ '${{ matrix.config.compiler }}' == 'msvc' ]; then
cp -v ../${binPath}/furnace.pdb ./
if [ -e ../${binPath}/furnace.pdb ]; then
cp -v ../${binPath}/furnace.pdb ./
fi
fi
sha256sum ../${binPath}/furnace.exe > checksum.txt

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@ -16,7 +16,7 @@ set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_PROJECT_VERSION_MAJOR 0)
set(CMAKE_PROJECT_VERSION_MINOR 6)
set(CMAKE_PROJECT_VERSION_PATCH 5)
set(CMAKE_PROJECT_VERSION_PATCH 6)
set(BUILD_GUI_DEFAULT ON)
set(USE_SDL2_DEFAULT ON)
@ -685,6 +685,14 @@ src/engine/fileOps/text.cpp
src/engine/fileOps/tfm.cpp
src/engine/fileOps/xm.cpp
src/engine/fileOps/p.cpp
src/engine/fileOps/p86.cpp
src/engine/fileOps/pdx.cpp
src/engine/fileOps/ppc.cpp
src/engine/fileOps/pps.cpp
src/engine/fileOps/pvi.cpp
src/engine/fileOps/pzi.cpp
src/engine/blip_buf.c
src/engine/brrUtils.c
src/engine/safeReader.cpp
@ -697,6 +705,7 @@ src/engine/configEngine.cpp
src/engine/dispatchContainer.cpp
src/engine/engine.cpp
src/engine/export.cpp
src/engine/exportDef.cpp
src/engine/fileOpsIns.cpp
src/engine/fileOpsSample.cpp
src/engine/filter.cpp
@ -712,9 +721,6 @@ src/engine/wavetable.cpp
src/engine/waveSynth.cpp
src/engine/wavOps.cpp
src/engine/vgmOps.cpp
src/engine/zsmOps.cpp
src/engine/zsm.cpp
src/engine/tiunaOps.cpp
src/engine/platform/abstract.cpp
src/engine/platform/genesis.cpp
@ -794,6 +800,8 @@ src/engine/platform/dummy.cpp
src/engine/export/abstract.cpp
src/engine/export/amigaValidation.cpp
src/engine/export/tiuna.cpp
src/engine/export/zsm.cpp
src/engine/effect/abstract.cpp
src/engine/effect/dummy.cpp

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@ -108,6 +108,7 @@ for other operating systems, you may [build the source](#developer-info).
- some bug/quirk implementation for increased playback accuracy through compatibility flags
- VGM export
- ZSM export for Commander X16
- TIunA export for Atari 2600
- modular layout that you may adapt to your needs
- audio file export - entire song, per chip or per channel
- quality emulation cores (Nuked, MAME, SameBoy, Mednafen PCE, NSFplay, puNES, reSID, Stella, SAASound, vgsound_emu and ymfm)

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@ -15,8 +15,8 @@ android {
}
minSdkVersion 21
targetSdkVersion 26
versionCode 214
versionName "0.6.5"
versionCode 219
versionName "0.6.7"
externalNativeBuild {
cmake {
arguments "-DANDROID_APP_PLATFORM=android-21", "-DANDROID_STL=c++_static", "-DWARNINGS_ARE_ERRORS=ON", "-DWITH_LOCALE=ON", "-DUSE_MOMO=ON"

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@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.tildearrow.furnace"
android:versionCode="214"
android:versionName="0.6.5"
android:versionCode="219"
android:versionName="0.6.7"
android:installLocation="auto">
<!-- OpenGL ES 2.0 -->

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demos/nes/Famitune1.fur Normal file

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@ -12,6 +12,8 @@
**asset**: an instrument, wavetable or sample.
**bit**: a single binary on-off value.
**bitbang**: to achieve PCM sound by sending a rapid stream of volume commands to a non-PCM channel.
**bitmask**: a set of bits which represent individual single-bit toggles or groups representing small numbers. these are explained fully in the [hexadecimal primer](hex.md).
@ -72,6 +74,8 @@
**LFO**: low frequency oscillator. a wave with a slow period (often below hearing range) used to alter other sounds.
**LFSR**: linear-feedback shift register. a method to generate pseudo-random noise that loops, also known as "periodic noise". within a sequence of on-off bits, it does math to combine the bits at specified locations called "taps", then shifts the whole sequence and adds the resulting bit on the end, guaranteeing a different state for the next pass. depending on the locations of the taps, different lengths of noise loops are generated; for short loops, this will affect their tone.
**macro**: a sequence of values automatically applied while a note plays.
**noise bass**: the technique of using a PSG's periodic noise generator with a very short period to create low-frequency sounds.
@ -86,7 +90,7 @@
**period**: the length of a repeating waveform. as frequency rises, the period shortens.
**periodic noise**: an approximation of random noise generated algorithmically.
**periodic noise**: an approximation of random noise generated algorithmically with an LFSR.
- the period is the number of values generated until the algorithm repeats itself.
**phase reset**: to restart a waveform at its initial value.
@ -128,6 +132,8 @@
**supersaw**: a sound made up of multiple saw waves at slightly different frequencies to achieve a chorusing effect.
**tap**: a specified bit location within an LFSR.
**tick rate**: the number of times per second that the sound engine moves forward. all notes and effects are quantized to this rate.
- this usually corresponds to the frame rate the system uses for video, approximately 60 for NTSC and 50 for PAL.

View file

@ -18,30 +18,31 @@ the default layout of Furnace is depicted below.
- [play/edit controls](play-edit-controls.md)
- [instrument/wavetable/sample list](asset-list.md)
- [song information](song-info.md)
- [effect list window](effect-list-window.md)
- [pattern view](../3-pattern/README.md)
- [effect list window](effect-list-window.md)
- [instrument editor](../4-instrument/README.md)
- [wavetable editor](../5-wave/README.md)
- [sample editor](../6-sample/README.md)
## advanced topics
- [mixer](../8-advanced/mixer.md)
- [grooves](../8-advanced/grooves.md)
- [channels](../8-advanced/channels.md)
- [pattern manager](../8-advanced/pat-manager.md)
- [chip manager](../8-advanced/chip-manager.md)
- [compatibility flags](../8-advanced/compat-flags.md)
- [song comments](../8-advanced/comments.md)
- [piano/input pad](../8-advanced/piano.md)
- [channels](../8-advanced/channels.md)
- [chip manager](../8-advanced/chip-manager.md)
- [pattern manager](../8-advanced/pat-manager.md)
- [mixer](../8-advanced/mixer.md)
- [compatibility flags](../8-advanced/compat-flags.md)
- [oscilloscope](../8-advanced/osc.md)
- [oscilloscope (per channel)](../8-advanced/chanosc.md)
- [oscilloscope (X-Y)](../8-advanced/xyosc.md)
- [clock](../8-advanced/clock.md)
- [register view](../8-advanced/regview.md)
- [grooves](../8-advanced/grooves.md)
- [log viewer](../8-advanced/log-viewer.md)
- [register view](../8-advanced/regview.md)
- [statistics](../8-advanced/stats.md)
- [memory composition](../8-advanced/memory-composition.md)
## other topics
- [basic mode](basic-mode.md)
- [piano/input pad](../8-advanced/piano.md)
- [settings](settings.md)

View file

@ -13,10 +13,12 @@ buttons from left to right:
- right-clicking always brings up the menu.
- **Duplicate**: duplicates the currently selected instrument.
- **Open**: brings up a file dialog to load a file as a new instrument at the end of the list.
- if the file is an instrument bank, a dialog will appear to select which instruments to load.
- **Save**: brings up a file dialog to save the currently selected instrument.
- instruments are saved as Furnace instrument (.fui) files.
- right-clicking brings up a menu with the following options:
- **save instrument as .dmp...**: saves the selected instrument in DefleMask format.
- **save all instruments...**: saves all instruments to the selected folder as .fui files.
- **Toggle folders/standard view**: enables (and disables) folder view, explained below.
- **Move up**: moves the currently selected instrument up in the list. pattern data will automatically be adjusted to match.
- **Move down**: same, but downward.
@ -41,9 +43,10 @@ everything from the instrument list applies here also, with one major difference
wavetables are saved as Furnace wavetable (.fuw) files.
- right-clicking the Save button brings up a menu with the following options:
- **save wavetable as .dmw...**: saves the selected wavetable in DefleMask format.
- **save raw wavetable...**: saves the selected wavetable as raw data.
right-clicking the Save button brings up a menu with the following options:
- **save wavetable as .dmw...**: saves the selected wavetable in DefleMask format.
- **save raw wavetable...**: saves the selected wavetable as raw data.
- **save all wavetables...**: saves all wavetables to the selected folder as .fuw files.
## sample list
@ -57,6 +60,7 @@ samples are saved as standard wave (.wav) files.
right-clicking the Save button brings up a menu with the following options:
- **save raw sample...**: saves the selected sample as raw data.
- **save all samples...**: saves all samples to the selected folder as .wav files.
right-clicking a sample in the list brings up a menu:
- **make instrument**: creates a new instrument which is set to use the selected sample.

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@ -2,25 +2,27 @@
Furnace allows you to export your song in several formats. this section deals with describing the available export options.
## export audio
## audio
this option allows you to export your song in .wav format. I know I know, no .mp3 or .ogg export yet, but you can use a converter.
there are two parameters:
- **Export type**:
- **one file**: exports your song to one .wav file.
- **multiple files (one per chip)**: exports the output of each chip to .wav files.
- **multiple files (one per channel)**: exports the output of each channel to .wav files.
- useful for usage with a channel visualizer such as corrscope.
- **Bit depth**: default is 16-bit integer.
- **Sample rate**: affects the quality of the output file.
- default is 44100, "CD quality".
- lower sample rates lose fidelity as upper frequencies disappear.
- higher sample rates gain frequencies that can't be heard at the cost of file size and rendering time.
- **Channels in file**: default is 2 (stereo). Set to 1 for mono.
- **Loops**: sets the number of times the song will loop.
- does not have effect if the song ends with `FFxx` effect.
- **Fade out (seconds)**: sets the fade out time when the song is over.
- does not have effect if the song ends with `FFxx` effect.
and three export choices:
- **one file**: exports your song to one .wav file.
- **multiple files (one per chip)**: exports the output of each chip to .wav files.
- **multiple files (one per channel)**: exports the output of each channel to .wav files.
- useful for usage with a channel visualizer such as corrscope.
## export VGM
## VGM
this option allows exporting to a VGM (Video Game Music) file. these can be played back with VGMPlay (for example).
@ -40,9 +42,6 @@ the following settings exist:
- **custom**: allows you to specify how many ticks to add.
- `0` is effectively none, disabling loop trail completely.
- this option will not appear if the loop modality isn't set to None as there wouldn't be a need to.
- **chips to export**: select which chips are going to be exported.
- due to VGM format limitations, you can only select up to two of each chip type.
- some chips will not be available, either because VGM doesn't support these yet, or because you selected an old format version.
- **add pattern change hints**: this option adds a "hint" when a pattern change occurs. only useful if you're a developer.
- the format of the "hint" data block that gets written is: `67 66 FE ll ll ll ll 01 oo rr pp pp pp ...`
- `ll`: length, a 32-bit little-endian number
@ -51,14 +50,11 @@ the following settings exist:
- `pp`: pattern index (one per channel)
- **direct stream mode**: this option allows DualPCM to work. don't use this for other chips.
- may or may not play well with hardware VGM players.
- **chips to export**: select which chips are going to be exported.
- due to VGM format limitations, you can only select up to two of each chip type.
- some chips will not be available, either because VGM doesn't support these yet, or because you selected an old format version.
click on **click to export** to begin exporting.
## export text
this option allows you to export your song as a text file.
## export ZSM
## ZSM
ZSM (ZSound Music) is a format designed for the Commander X16 to allow hardware playback.
it may contain data for either YM2151 or VERA chips.
@ -72,21 +68,28 @@ the following settings are available:
- **loop**: enables loop. if disabled, the song won't loop.
- **optimize size**: removes unnecessary commands to reduce size.
click on **Begin Export** to... you know.
## ROM
## export command stream
depending on the system, this option may appear to allow you to export your song to a working ROM image or code that can be built into one. export options are explained in the system's accompanying documentation.
this option exports a binary file which contains a dump of the internal command stream produced when playing the song.
currently, only one system can be exported this way:
- [Atari 2600 (TIunA)](../7-systems/tia.md)
it's not really useful, unless you're a developer and want to use a command stream dump for some reason (e.g. writing a hardware sound driver).
## text
- **export**: exports in Furnace's own command stream format (FCS). see `export-tech.md` in `papers/` for details.
this option allows you to export your song as a text file.
## export DMF
## command stream
this option exports a binary file in Furnace's own command stream format (FCS) which contains a dump of the internal command stream produced when playing the song.
it's not really useful, unless you're a developer and want to use a command stream dump for some reason (e.g. writing a hardware sound driver). see `export-tech.md` in `papers/` for details.
## DMF
this option allows you to save your song as a .dmf which can be opened in DefleMask.
the following systems are supported when saving as 1.0/legacy:
the following systems are supported when saving as 1.0/legacy (0.12):
- Sega Genesis/Mega Drive (YM2612 + SN76489)
- Sega Genesis/Mega Drive (YM2612 + SN76489, extended channel 3)
- Sega Master System
@ -97,7 +100,7 @@ the following systems are supported when saving as 1.0/legacy:
- Arcade (YM2151 + SegaPCM 5-channel compatibility)
- Neo Geo CD (DefleMask 1.0+)
the following systems are supported when saving as 1.1.3+:
the following systems are also supported when saving as 1.1.3+:
- Sega Master System (with FM expansion)
- NES + Konami VRC7
- Famicom Disk System

View file

@ -39,7 +39,7 @@ the keys in the "Global hotkeys" section can be used in any window, although not
| Panic | `F12` |
| | |
| **Window activation** | |
| Find/Replace | Ctrl-F |
| Find/Replace | `Ctrl-F` |
| Settings | — |
| Song Information | — |
| Subsongs | — |
@ -63,16 +63,23 @@ the keys in the "Global hotkeys" section can be used in any window, although not
| Piano | — |
| Oscilloscope (master) | — |
| Oscilloscope (per-channel) | — |
| Oscilloscope (X-Y) | — |
| Volume Meter | — |
| Clock | — |
| Register View | — |
| Log Viewer | — |
| Statistics | — |
| Memory Composition | — |
| Effect List | — |
| Debug Menu | `Ctrl-Shift-D` |
| Command Stream Player | — |
| About | — |
| Collapse/expand current window | — |
| Close current window | `Shift-Escape` |
| Command Palette | `Ctrl-P` |
| Recent files (Palette) | — |
| Insstruments (Palette) | — |
| Samples (Palette) | — |
| | |
| **Note input** | |
| _see "note input" section after table_ | |
@ -102,8 +109,8 @@ the keys in the "Global hotkeys" section can be used in any window, although not
| Move cursor down by one (override Edit Step) | `Shift-End` |
| Move cursor to previous channel | — |
| Move cursor to next channel | — |
| Move cursor to next channel (overflow) | — |
| Move cursor to previous channel (overflow) | — |
| Move cursor to next channel (overflow) | — |
| Move cursor to beginning of pattern | `Home` |
| Move cursor to end of pattern | `End` |
| Move cursor up (coarse) | `PageUp` |
@ -118,6 +125,10 @@ the keys in the "Global hotkeys" section can be used in any window, although not
| Expand selection to end of pattern | — |
| Expand selection upwards (coarse) | `Shift-PageUp` |
| Expand selection downwards (coarse) | `Shift-PageDown` |
| Move selection up by one | `Alt-Up` |
| Move selection down by one | `Alt-Down` |
| Move selection to previous channel | `Alt-Left` |
| Move selection to next channel | `Alt-Right` |
| Delete | `Delete` |
| Pull delete | `Backspace` |
| Insert | `Insert` |
@ -141,104 +152,106 @@ the keys in the "Global hotkeys" section can be used in any window, although not
| Expand song | — |
| Set note input latch | — |
| Clear note input latch | — |
| Absorb instrument/octave from status at cursor | — |
| | |
| **Instrument list** | |
| Add | `Insert` |
| Duplicate | `Ctrl-D` |
| Open | — |
| Open (replace current) | — |
| Save | — |
| Save (.dmp) | — |
| Move up | `Shift-Up` |
| Move down | `Shift-Down` |
| Delete | — |
| Edit | `Shift-Return` |
| Cursor up | `Up` |
| Cursor down | `Down` |
| Toggle folders/standard view | `Ctrl-V` |
| Add instrument | `Insert` |
| Duplicate instrument | `Ctrl-D` |
| Open instrument | — |
| Open instrument (replace current) | — |
| Save instrument | — |
| Save instrument (.dmp) | — |
| Move instrument up in list | `Shift-Up` |
| Move instrument down in list | `Shift-Down` |
| Delete instrument | — |
| Edit instrument | `Shift-Return` |
| Instrument cursor up | `Up` |
| Instrument cursor down | `Down` |
| Instruments: toggle folders/standard view | `Ctrl-V` |
| | |
| **Wavetable list** | |
| Add | `Insert` |
| Duplicate | `Ctrl-D` |
| Open | — |
| Open (replace current) | — |
| Save | — |
| Save (.dmw) | — |
| Save (raw) | — |
| Move up | `Shift-Up` |
| Move down | `Shift-Down` |
| Delete | — |
| Edit | `Shift-Return` |
| Cursor up | `Up` |
| Cursor down | `Down` |
| Toggle folders/standard view | `Ctrl-V` |
| Add wavetable | `Insert` |
| Duplicate wavetable | `Ctrl-D` |
| Open wavetable | — |
| Open wavetable (replace current) | — |
| Save wavetable | — |
| Save wavetable (.dmw) | — |
| Save wavetable (raw) | — |
| Move wavetable up in list | `Shift-Up` |
| Move wavetable down in list | `Shift-Down` |
| Delete wavetable | — |
| Edit wavetable | `Shift-Return` |
| Wavetable cursor up | `Up` |
| Wavetable cursor down | `Down` |
| Wavetables: toggle folders/standard view | `Ctrl-V` |
| | |
| **Sample list** | |
| Add | `Insert` |
| Duplicate | `Ctrl-D` |
| Create wavetable from selection | `Ctrl-W` |
| Open | — |
| Open (replace current) | — |
| Import raw data | — |
| Import raw data (replace current) | — |
| Save | — |
| Save (raw) | — |
| Move up | `Shift-Up` |
| Move down | `Shift-Down` |
| Delete | — |
| Edit | `Shift-Return` |
| Cursor up | `Up` |
| Cursor down | `Down` |
| Preview | — |
| Stop preview | — |
| Toggle folders/standard view | `Ctrl-V` |
| Add sample | `Insert` |
| Duplicate sample | `Ctrl-D` |
| Sample Editor: Create wavetable from selection | `Ctrl-W` |
| Open sample | — |
| Open sample (replace current) | — |
| Import raw sample data | — |
| Import raw sample data (replace current) | — |
| Save sample | — |
| Save sample (raw) | — |
| Move sample up in list | `Shift-Up` |
| Move sample down in list | `Shift-Down` |
| Delete sample | — |
| Edit sample | `Shift-Return` |
| Sample cursor up | `Up` |
| Sample cursor down | `Down` |
| Sample Preview | — |
| Stop sample preview | — |
| Samples: Toggle folders/standard view | `Ctrl-V` |
| Samples: Make me a drum kit | — |
| | |
| **Orders** | |
| Previous order | `Up` |
| Next order | `Down` |
| Cursor left | `Left` |
| Cursor right | `Right` |
| Increase value | — |
| Decrease value | — |
| Switch edit mode | — |
| Toggle alter entire row | `Ctrl-L` |
| Add | `Insert` |
| Duplicate | `Ctrl-D` |
| Deep clone | `Ctrl-Shift-D` |
| Duplicate to end of song | `Ctrl-E` |
| Deep clone to end of song | `Ctrl-Shift-E` |
| Remove | `Delete` |
| Move up | `Shift-Up` |
| Move down | `Shift-Down` |
| Replay | — |
| Order cursor left | `Left` |
| Order cursor right | `Right` |
| Increase order value | — |
| Decrease order value | — |
| Switch order edit mode | — |
| Order: Toggle alter entire row | `Ctrl-L` |
| Add order | `Insert` |
| Duplicate order | `Ctrl-D` |
| Deep clone order | `Ctrl-Shift-D` |
| Copy current order to end of song | `Ctrl-E` |
| Deep clone current order to end of song | `Ctrl-Shift-E` |
| Remove order | `Delete` |
| Move order up | `Shift-Up` |
| Move order down | `Shift-Down` |
| Replay order | — |
| | |
| **Sample editor** | |
| Edit mode: Select | `Shift-I` |
| Edit mode: Draw | `Shift-D` |
| Cut | `Ctrl-X` |
| Copy | `Ctrl-C` |
| Paste | `Ctrl-V` |
| Paste replace | `Ctrl-Shift-V` |
| Paste mix | `Ctrl-Alt-V` |
| Select all | `Ctrl-A` |
| Resize | `Ctrl-R` |
| Resample | `Ctrl-E` |
| Amplify | `Ctrl-B` |
| Normalize | `Ctrl-N` |
| Fade in | `Ctrl-I` |
| Fade out | `Ctrl-O` |
| Insert silence | `Insert` |
| Apply silence | `Shift-Delete` |
| Delete | `Delete` |
| Trim | `Ctrl-Delete` |
| Reverse | `Ctrl-T` |
| Invert | `Ctrl-Shift-T` |
| Signed/unsigned exchange | `Ctrl-U` |
| Apply filter | `Ctrl-F` |
| Preview sample | — |
| Stop sample preview | — |
| Zoom in | `Ctrl-=` |
| Zoom out | `Ctrl--` |
| Toggle auto-zoom | `Ctrl-0` |
| Create instrument from sample | — |
| Set loop to selection | `Ctrl-L` |
| Sample editor mode: Select | `Shift-I` |
| Sample editor mode: Draw | `Shift-D` |
| Sample editor: Cut | `Ctrl-X` |
| Sample editor: Copy | `Ctrl-C` |
| Sample editor: Paste | `Ctrl-V` |
| Sample editor: Paste replace | `Ctrl-Shift-V` |
| Sample editor: Paste mix | `Ctrl-Alt-V` |
| Sample editor: Select all | `Ctrl-A` |
| Sample editor: Resize | `Ctrl-R` |
| Sample editor: Resample | `Ctrl-E` |
| Sample editor: Amplify | `Ctrl-B` |
| Sample editor: Normalize | `Ctrl-N` |
| Sample editor: Fade in | `Ctrl-I` |
| Sample editor: Fade out | `Ctrl-O` |
| Sample editor: Insert silence | `Insert` |
| Sample editor: Apply silence | `Shift-Delete` |
| Sample editor: Delete | `Delete` |
| Sample editor: Trim | `Ctrl-Delete` |
| Sample editor: Reverse | `Ctrl-T` |
| Sample editor: Invert | `Ctrl-Shift-T` |
| Sample editor: Signed/unsigned exchange | `Ctrl-U` |
| Sample editor: Apply filter | `Ctrl-F` |
| Sample editor: Preview sample | — |
| Sample editor: Stop sample preview | — |
| Sample editor: Zoom in | `Ctrl-=` |
| Sample editor: Zoom out | `Ctrl--` |
| Sample editor: Toggle auto-zoom | `Ctrl-0` |
| Sample editor: Create instrument from sample | — |
| Sample editor: Set loop to selection | `Ctrl-L` |

View file

@ -2,24 +2,20 @@
the menu bar allows you to select from five menus: file, edit, settings, window and help.
items in _italic_ don't appear in basic mode and are only available in advanced mode.
## file
- **new...**: creates a new song.
- **new...**: opens the new song dialog to choose a system.
- click a system name to create a new song with it.
- some systems have several variants, which are inside a group.
- **open...**: opens the file picker, allowing you to select a song to open.
- see [file formats](formats.md) for a list of formats Furnace is able to open.
- **open recent**: contains a list of the songs you've opened before.
- **clear history**: erases the file history.
- **save**: saves the current song.
- opens the file picker if this is a new song, or a backup.
- **save as...**: opens the file picker, allowing you to save the song under a different name.
- **export**: allows you to export your song into other formats, such as audio files, VGM and more. see the [export](export.md) page for more information.
- **export...**: allows you to export your song into other formats, such as audio files, VGM and more. see the [export](export.md) page for more information.
- **manage chips**: opens the [Chip Manager](../8-advanced/chip-manager.md) dialog.
- **restore backup**: restores a previously saved backup.
- Furnace keeps up to 5 backups of a song.
- the backup directory is located in:
@ -28,21 +24,18 @@ items in _italic_ don't appear in basic mode and are only available in advanced
- Linux/other: `~/.config/furnace/backups`
- this directory grows in size as you use Furnace. remember to delete old backups periodically to save space.
- **do NOT rely on the backup system as auto-save!** you should save a restored backup because Furnace will not save backups of backups.
- **exit**: closes Furnace.
## edit
- **...**: does nothing except prevent accidental clicks on later menu items if the menu is too tall to fit on the program window.
- **undo**: reverts the last action.
- **redo**: repeats what you undid previously.
- **cut**: moves the current selection in the pattern view to clipboard.
- **copy**: copies the current selection in the pattern view to clipboard.
- **paste**: inserts the clipboard's contents in the cursor position.
- you may be able to paste from OpenMPT as well.
- _**paste special...**:_ variants of the paste feature.
- **paste special...**: variants of the paste feature.
- **paste mix**: inserts the clipboard's contents in the cursor position, but does not erase the occupied region.
- **paste mix (background)**: does the same thing as paste mix, but doesn't alter content which is already there.
- **paste with ins (foreground)**: same thing as paste mix, but changes the instrument.
@ -55,81 +48,84 @@ items in _italic_ don't appear in basic mode and are only available in advanced
- if the selection is tall, it will select the entire column.
- if a column is already selected, it will select the entire channel.
- if a channel is already selected, it will select the entire pattern.
- _**operation mask**:_ toggles which columns will be affected by the listed operations. [more information here.](../8-advanced/opmask.md)
- _**input latch**:_ determines which data are placed along with a note. [more information here.](../8-advanced/inputlatch.md)
- **operation mask**: toggles which columns will be affected by the listed operations. [more information here.](../8-advanced/opmask.md)
- **input latch**: determines which data are placed along with a note. [more information here.](../8-advanced/inputlatch.md)
- **note/octave up/down**: transposes notes in the current selection.
- **values up/down**: changes values in the current selection by ±1 or ±16.
- **transpose**: transpose notes or change values by a specific amount.
- **interpolate**: fills in gaps in the selection by interpolation between values.
- **change instrument**: changes the instrument number in a selection.
- **gradient/fade**: replace the selection with a "gradient" that goes from the beginning of the selection to the end.
- **change instrument...**: changes the instrument number in a selection.
- **gradient/fade...**: replace the selection with a "gradient" that goes from the beginning of the selection to the end.
- does not affect the note column.
- **Nibble mode**: when enabled, the fade will be per-nibble (0 to F) rather than per-value (00 to FF).
- use for effects like `04xy` (vibrato).
- **scale**: scales values in the selection by a specific amount.
- **scale...**: scales values in the selection by a specific amount.
- use to change volume in a selection for example.
- **randomize**: replaces the selection with random values.
- does not affect the note column.
- **Nibble mode**: when enabled, the randomization will be per-nibble (0 to F) rather than per-value (00 to FF).
- **invert values**: `00` becomes `FF`, `01` becomes `FE`, `02` becomes `FD` and so on.
- **flip selection**: flips the selection so it is backwards.
- **collapse/expand amount**: allows you to specify how much to collapse/expand in the next two menu items.
- **collapse**: shrinks the selected contents.
- **expand**: expands the selected contents.
- **collapse pattern**: same as collapse, but affects the entire pattern.
- **expand pattern**: same as expand, but affects the entire pattern.
- **collapse song**: same as collapse, but affects the entire song.
- it also changes speeds and pattern length to compensate.
- **expand song**: same as expand, but affects the entire song.
- it also changes speeds and pattern length to compensate.
- _**find/replace**:_ shows [the Find/Replace window](../8-advanced/find-replace.md).
- **clear**: opens a window that allows you to mass-delete things like songs, unused instruments, and the like.
- **find/replace**: shows [the Find/Replace window](../8-advanced/find-replace.md).
- **clear...**: opens a window that allows you to mass-delete things like songs, unused instruments, and the like.
## settings
- **full screen**: expands the Furnace window so it covers your screen.
- **lock layout**: prevents you from dragging/resizing docked windows, or docking more.
- **basic mode**: toggles [Basic Mode](basic-mode.md).
- **visualizer**: toggles pattern view particle effects when the song plays.
- **pattern visualizer**: toggles pattern view particle effects when the song plays.
- **reset layout**: resets the workspace to its defaults.
- **settings...**: shows the Settings window. these are detailed in [settings.md].
- **user systems...**: shows the User Systems window. this is detailed in [the User Systems documentation](../8-advanced/user-systems.md).
- **settings...**: shows the Settings window. these are detailed in [the Settings documentation](settings.md).
## window
all these menu items show or hide their associated windows.
- [song information](song-info.md)
- [subsongs](song-info.md)
- [speed](song-info.md)
- [instruments](../4-instrument/README.md)
- [wavetables](../5-wave/README.md)
- [samples](../6-sample/README.md)
- [orders](order-list.md)
- [pattern](../3-pattern/README.md)
- _[mixer](../8-advanced/mixer.md)_
- _[grooves](../8-advanced/grooves.md)_
- _[channels](../8-advanced/channels.md)_
- _[pattern manager](../8-advanced/pat-manager.md)_
- _[chip manager](../8-advanced/chip-manager.md)_
- _[compatibility flags](../8-advanced/compat-flags.md)_
- [song comments](../8-advanced/comments.md)
- [piano](../8-advanced/piano.md)
- [oscilloscope](../8-advanced/osc.md)
- [oscilloscopes (per-channel)](../8-advanced/chanosc.md)
- [clock](../8-advanced/clock.md)
- [register view](../8-advanced/regview.md)
- [log viewer](../8-advanced/log-viewer.md)
- [stats](../8-advanced/stats.md)
- song
- **[song comments](../8-advanced/comments.md)**
- **[song information](song-info.md)**
- **[subsongs](song-info.md)**
- **[channels](../8-advanced/channels.md)**
- **[chip manager](../8-advanced/chip-manager.md)**
- **[orders](order-list.md)**
- **[pattern](../3-pattern/README.md)**
- **[pattern manager](../8-advanced/pat-manager.md)**
- **[mixer](../8-advanced/mixer.md)**
- **[compatibility flags](../8-advanced/compat-flags.md)**
- assets
- **[instruments](../4-instrument/README.md)**
- **[samples](../6-sample/README.md)**
- **[wavetables](../5-wave/README.md)**
- **[instrument editor](../4-instrument/README.md)**
- **[sample editor](../6-sample/README.md)**
- **[wavetable editor](../5-wave/README.md)**
- visualizers
- **[oscilloscope](../8-advanced/osc.md)**
- **[oscilloscope (per-channel)](../8-advanced/chanosc.md)**
- **[oscilloscope (X-Y)](../8-advanced/xyosc.md)**
- volume meter
- tempo
- **[clock](../8-advanced/clock.md)**
- **[grooves](../8-advanced/grooves.md)**
- **[speed](song-info.md)**
- debug
- **[log viewer](../8-advanced/log-viewer.md)**
- **[register view](../8-advanced/regview.md)**
- **[statistics](../8-advanced/stats.md)**
- **[memory composition](../8-advanced/memory-composition.md)**
- **[effect list](../3-pattern/effects.md)**
- **[play/edit controls](play-edit-controls.md)**
- **[piano/input pad](../8-advanced/piano.md)**
## help

View file

@ -13,6 +13,7 @@ the "Play/Edit Controls" are used to control playback and change parameters of t
- **Poly**: turns on polyphony for previewing notes. toggles to **Mono** for monophony (one note at a time only).
- **Octave**: sets current input octave.
- **Step**: sets edit step. if this is 1, entering a note or effect will move to the next row. if this is a larger number, rows will be skipped. if this is 0, the cursor will stay in place.
- if clicked, Step becomes **Coarse**, which sets the number of rows moved with `PgUp`, `PgDn`, and related movement shortcuts. clicking again will revert it to Step.
- **Follow orders**: if on, the selected order in the orders window will follow the song during playback.
- **Follow pattern**: if on, the cursor will follow playback and the song will scroll by as it plays.

View file

@ -1,25 +1,31 @@
# settings
the Settings window allows you to change Furnace setting.
the Settings window allows you to change Furnace settings.
settings are saved when clicking the **OK** or **Apply** buttons at the bottom of the window, and when closing the program. several backups are kept in the Furnace settings directory.
settings are saved when clicking the **OK** or **Apply** buttons at the bottom of the window.
## General
### Program
- **Language**: select the language used for the interface. some languages are incomplete, and are listed with their approximate completion percentage.
- **Render backend**: changing this may help with performace or compatibility issues. the available render backends are:
- SDL Renderer: this was the only available render backend prior to the addition of dedicated OpenGL/DirectX backends in 0.6. default on macOS.
- it is slower than the other backends.
- DirectX 11: works with the majority of graphics chips/cards and is optimized specifically for Windows.
- DirectX 9: use if your hardware is incompatible with DirectX 11.
- OpenGL 3.0: works with the majority of graphics chips/cards (from 2010 onwards). default on Linux.
- OpenGL 2.0: use if you have a card without OpenGL 3.0 support.
- OpenGL 1.1: use if your card doesn't even support OpenGL 2.0.
- DirectX 11: works with the majority of graphics chips/cards and is optimized specifically for Windows.
- SDL Renderer: this was the only available render backend prior to the addition of dedicated OpenGL/DirectX backends in 0.6. default on macOS.
- it is slower than the other backends.
- Software: this is a last resort backend which renders the interface in software. very slow!
- **Render driver**: this setting appears when using the SDL Renderer backend. it allows you to select an SDL render driver.
- **Advanced render backend settings**: only applicable with some render backends.
- **Render driver**: this setting only appears when using the SDL Renderer backend. it allows you to select an SDL render driver.
- OpenGL settings: these only appear when using an OpenGL backend, and should only be adjusted if the display is incorrect.
- **VSync**: synchronizes rendering to VBlank and eliminates tearing.
- **Frame rate limit**: allows you to set a frame rate limit (in frames per second).
- only has effect when VSync is off or not available (e.g. software rendering or force-disabled on driver settings).
- **Display render time**: displays frame rate and frame render time at the right side of the menu bar.
- **Late render clear**: this option is only useful when using old versions of Mesa drivers. it force-waits for VBlank by clearing after present, reducing latency.
- **Power-saving mode**: saves power by lowering the frame rate to 2fps when idle.
- may cause issues under Mesa drivers!
@ -49,6 +55,9 @@ settings are saved when clicking the **OK** or **Apply** buttons at the bottom o
- **Remember last values**
- **Store instrument name in .fui**: when enabled, saving an instrument will store its name. this may increase file size.
- **Load instrument name from .fui**: when enabled, loading an instrument will use the stored name (if present). otherwise, it will use the file name.
- **Auto-fill file name when saving**: pre-fill the file name field when saving or exporting.
- when saving a module, the existing file name will be auto-filled.
- when saving an instrument or sample, its name will be auto-filled.
### New Song
@ -79,6 +88,15 @@ settings are saved when clicking the **OK** or **Apply** buttons at the bottom o
- **New instruments are blank**: when enabled, adding FM instruments will make them blank (rather than loading the default one).
### Configuration
- **Import**: select an exported `.ini` config file to overwrite current settings.
- **Export**: select an `.ini` file to save current settings.
- **Factory Reset**: resets all settings to default and purges settings backups.
### Import
- **Use OPL3 instead of OPL2 for S3M import**: changes which system is used for the import of S3M files that contain FM channels.
## Audio
### Output
@ -100,9 +118,7 @@ settings are saved when clicking the **OK** or **Apply** buttons at the bottom o
- **Sample rate**: audio output rate.
- a lower rate decreases quality and isn't really beneficial.
- if using PortAudio backend, be careful about this value.
- **Outputs**: number of audio outputs created, up to 16.
- only appears when Backend is JACK.
- **Channels**: mono, stereo or something.
- **Outputs**: number of audio outputs created, up to 16. default is 2 (stereo).
- **Buffer size**: size of buffer in both samples and milliseconds.
- setting this to a low value may cause stuttering/glitches in playback (known as "underruns" or "xruns").
- setting this to a high value increases latency.
@ -135,6 +151,7 @@ settings are saved when clicking the **OK** or **Apply** buttons at the bottom o
### MIDI input
- **MIDI input**: input device.
- **Rescan MIDI devices**: repopulates list with all currently connected MIDI devices. useful if a device is connected while Furnace is running.
- **Note input**: enables note input. disable if you intend to use this device only for binding actions.
- **Velocity input**: enables velocity input when entering notes in the pattern.
- **Map MIDI channels to direct channels**: when enabled, notes from MIDI channels will be mapped to channels rather than the cursor position.
@ -291,6 +308,7 @@ below all the binds, select a key from the dropdown list to add it. it will appe
- **Push value when overwriting instead of clearing it**: in the order list and pattern editors, typing into an already-filled value will shift digits instead of starting fresh. for example:
- if off: moving the cursor onto the value `A5` and typing a "B" results in `0B`.
- if on: moving the cursor onto the value `A5` and typing a "B" results in `5B`.
- **Keyboard note/value input repeat (hold key to input continuously)**
- **Effect input behavior:**
- **Move down**: after entering an effect (or effect value), the cursor moves down.
- **Move to effect value (otherwise move down)**: after entering an effect, the cursor moves to its value. if entering a value, the cursor moves down.
@ -359,11 +377,7 @@ below all the binds, select a key from the dropdown list to add it. it will appe
- **Pattern font** font for the pattern view, the order list, and related.
- if "Custom...", a file path selector will appear.
- **Size**: font size.
- **Display Japanese characters**, **Display Chinese (Simplified) characters**, **Display Chinese (Traditional) characters** and **Display Korean characters**: only toggle these options if you have enough graphics memory.
- these are a temporary solution until dynamic font atlas is implemented in Dear ImGui.
#### FreeType-specific settings
- **Anti-aliased fonts**: when enabled, fonts will be rendered smooth.
- **Support bitmap fonts**: this option allows you to enable the loading of bitmap fonts.
- be noted that this may force non-bitmap fonts to undesired sizes!
@ -376,6 +390,13 @@ below all the binds, select a key from the dropdown list to add it. it will appe
- **Disable**: only rely upon font hinting data.
- **Enable**: prefer font hinting data if present.
- **Force**: ignore font hinting data.
#### non-specific settings
- **Oversample**: renders the font internally at higher resolution for visual quality.
- higher settings use more video memory.
- for pixel or bitmap fonts, set this to **1x**.
- **Load fallback font**: load an extra font that contains nearly all characters that can be used, in case the selected fonts lack them. uses much video memory
- **Display Japanese characters**, **Display Chinese (Simplified) characters**, **Display Chinese (Traditional) characters** and **Display Korean characters**: only toggle these options if you have enough graphics memory.
- these are a temporary solution until dynamic font atlas is implemented in Dear ImGui.
### Program
@ -386,15 +407,16 @@ below all the binds, select a key from the dropdown list to add it. it will appe
- **/path/to/file.fur - Furnace**
- **Display system name on title bar**
- **Display chip names instead of "multi-system" in title bar**
- **Export options layout:**
- **Sub-menus in File menu**: export options appear in the File menu as sub-menus.
- **Modal window with tabs**: a single "export..." option that opens a dialog with export options. this is the default.
- **Modal windows with options in File menu**: like Sub-menus in File menu, but instead of being sub-menus, selecting one opens a dialog with export settings.
- **Status bar:**
- **Cursor details**
- **File path**
- **Cursor details or file path**
- **Nothing**
- **Display playback status when playing**: display playback time and current location in the menu bar.
- **Export options layout:**
- **Sub-menus in File menu**: export options appear in the File menu as sub-menus.
- **Modal window with tabs**: a single "export..." option that opens a dialog with export options. this is the default.
- **Modal windows with options in File menu**: like Sub-menus in File menu, but instead of being sub-menus, selecting one opens a dialog with export settings.
- **Capitalize menu bar**
- **Display add/configure/change/remove chip menus in File menu**: if enabled, the "manage chips" item in the file menu is split into the four listed items for quick access.
@ -532,10 +554,10 @@ below all the binds, select a key from the dropdown list to add it. it will appe
- **Rounded window corners**
- **Rounded buttons**
- **Rounded menu corners**
- **Rounded tabs**
- **Rounded scrollbars**
- **Borders around widgets**: draws borders on buttons, checkboxes, text widgets, and the like.
## Color
### Color scheme
@ -544,9 +566,28 @@ below all the binds, select a key from the dropdown list to add it. it will appe
- **Export**
- **Reset defaults**
- **Guru mode**: exposes all color options (instead of accent colors).
- **General**
- **Interface**
- **Frame shading**: applies a gradient effect to buttons and input boxes.
- **Color scheme type:**
- **Dark**
- **Light**
- **Frame shading**: applies a gradient effect to buttons and input boxes.
- **Accent colors**: select main interface colors.
- **Primary**
- **Secondary**
- several more categories...
## Backup
### Configuration
- **Enable backup system**: turn on automatic backups of the current open file.
- **Interval (in seconds)**: time between automatic backups.
- **Backups per file**: maximum number of backups to store for each file. oldest backups are deleted first.
### Backup Management
- **Purge before**:
- **Go**: purge all backups from before the selected date.
- total space used by all backups:
- **Refresh**: recalculate space.
- **Delete All**: purge all backups.

View file

@ -3,11 +3,11 @@
- **Name**: the track's title.
- **Author**: the author(s) of this track.
- **Album**: the associated album name (or the name of the game the song is from).
- **System**: the game console or computer the track is designed for. this is automatically set when creating a new tune, but in advanced mode, it can be changed to anything one wants. the **Auto** button will provide a guess based on the chips in use.
- **System**: the name of the game console or computer the track is designed for. this is automatically set when creating a new tune, but can be changed to anything. the **Auto** button will provide a guess based on the chips in use.
all of this metadata will be included in a VGM export. this isn't the case for an audio export, however.
- _**Tuning (A-4)**_: set tuning based on the note A-4, which should be 440 in most cases. opening an Amiga MOD will set it to 436 for hardware compatibility. available only in advanced mode.
- **Tuning (A-4)**: set tuning based on the note A-4, which should be 440 in most cases. opening an Amiga MOD will set it to 436 for hardware compatibility.
## subsongs
@ -23,16 +23,17 @@ this window allows one to create **subsongs** - multiple individual songs within
there are multiple ways to set the tempo of a song.
items in _italic_ don't appear in basic mode and are only available in advanced mode.
**Base Tempo**: tempo in beats per minute (BPM). this is affected by the Highlight settings below.
- clicking the Base Tempo button switches to the more technical Tick Rate.
**Tick Rate**: the frequency of ticks per second, thus the rate at which notes and effects are processed.
- all values are allowed for all chips, though most chips have hardware limitations that mean they should stay at either 60 (approximately NTSC) or 50 (exactly PAL).
- clicking the Tick Rate button switches to a more traditional **Base Tempo** BPM setting.
- clicking the Tick Rate button switches to the more traditional Base Tempo BPM setting.
**Speed**: the number of ticks per row.
- clicking the "Speed" button changes to more complex modes covered in the [grooves](../8-advanced/grooves.md) page.
_**Virtual Tempo**:_ Simulates any arbitrary tempo without altering the tick rate. it does this by adding or skipping ticks to approximate the tempo. the two numbers represent a ratio applied to the actual tick rate. example:
**Virtual Tempo**: simulates any arbitrary tempo without altering the tick rate. it does this by adding or skipping ticks to approximate the tempo. the two numbers represent a ratio applied to the actual tick rate. example:
- set tick rate to 150 BPM (60 Hz) and speed to 6.
- set the first virtual tempo number (numerator) to 200.
- set the second virtual tempo number (denominator) to 150.
@ -40,7 +41,8 @@ _**Virtual Tempo**:_ Simulates any arbitrary tempo without altering the tick rat
- the ratio doesn't have to match BPM numbers. set the numerator to 4 and the denominator to 5, and the virtual BPM becomes 150 × 4/5 = 120.
- another way to accomplish this with more control over the results is to use grooves. see the page on [grooves](../8-advanced/grooves.md) for details.
_**Divider**:_ Changes the effective tick rate. a tick rate of 60Hz and a divisor of 6 will result in ticks lasting a tenth of a second each!
**Divider**: changes the effective tick rate. a tick rate of 60Hz and a divisor of 6 will result in ticks lasting a tenth of a second each!
- to the right, the effective BPM is listed, taking all settings into account.
**Highlight**: sets the pattern row highlights:
- the first value represents the number of rows per beat.
@ -50,4 +52,4 @@ _**Divider**:_ Changes the effective tick rate. a tick rate of 60Hz and a diviso
**Pattern Length**: the length of each pattern in rows. this affects all patterns in the song, and every pattern must be the same length. (Individual patterns can be cut short by `0Bxx`, `0Dxx`, and `FFxx` commands.)
_**Song Length**:_ how many orders are in the order list. decreasing it will hide the orders at the bottom. increasing it will restore those orders; increasing it further will add new orders of all `00` patterns.
**Song Length**: how many orders are in the order list. decreasing it will hide the orders at the bottom. increasing it will restore those orders; increasing it further will add new orders of all `00` patterns.

View file

@ -119,6 +119,10 @@ Shift-Up | expand selection upwards
Shift-Down | expand selection downwards
Shift-Left | expand selection to the left
Shift-Right | expand selection to the right
Alt-Up | move selection up by one
Alt-Down | move selection down by one
Alt-Left | move selection to previous channel
Alt-Right | move selection to next channel
Backspace | delete note at cursor and/or pull pattern upwards (configurable)
Delete | delete selection
Insert | create blank row at cursor position and push pattern

View file

@ -12,20 +12,27 @@ however, effects are continuous (unless specified), which means you only need to
- `FAxy`: **Fast volume slide.** same as `0Axy` above but 4× faster.
- `F3xx`: **Fine volume slide up.** same as `0Ax0` but 64× slower.
- `F4xx`: **Fine volume slide down.** same as `0A0x` but 64× slower.
- `F8xx`: **Single tick volume slide up.** adds `x` to volume on first tick only.
- `F9xx`: **Single tick volume slide down.** subtracts `x` from volume on first tick only.
- `F8xx`: **Single tick volume up.** adds `x` to volume.
- `F9xx`: **Single tick volume down.** subtracts `x` from volume.
- ---
- `D3xx`: **Volume portamento.** slides volume toward the new value instead of jumping immediately. `x` is the speed of the slide.
- `D4xx`: **Volume portamento (fast).** same as `D3xx` but 256× faster.
- ---
- `07xy`: **Tremolo.** changes volume to be "wavy" with a sine LFO. `x` is the speed. `y` is the depth.
- tremolo is downward only.
- maximum tremolo depth is -60 volume steps.
- ---
- `D3xx`: **Volume portamento.** slides the volume to the one specified in the volume column. `x` is the slide speed.
- a volume _must_ be present with this effect for it to work.
- `D4xx`: **Volume portamento (fast).** like `D3xx` but four times faster.
## pitch
- `E5xx`: **Set pitch.** `00` is -1 semitone, `80` is base pitch, `FF` is nearly +1 semitone.
- `01xx`: **Pitch slide up.**
- `02xx`: **Pitch slide down.**
- `F1xx`: **Single tick pitch slide up.**
- `F2xx`: **Single tick pitch slide down.**
- `F1xx`: **Single tick pitch up.**
- `F2xx`: **Single tick pitch down.**
- ---
- `03xx`: **Portamento.** slides the currently playing note's pitch toward the new note. `x` is the slide speed.
- a note _must_ be present with this effect for it to work.

View file

@ -61,7 +61,7 @@ if you need to use more samples, you may change the sample bank using effect `EB
due to limitations in some of those sound chips, some restrictions exist:
- Amiga: maximum frequency is 31469Hz, but anything over 28867 will sound glitchy on hardware. sample lengths and loop will be set to an even number, and your sample can't be longer than 131070.
- NES: if on DPCM mode, only a limited selection of frequencies is available, and loop position isn't supported (only entire sample).
- NES: if on DPCM mode, only a limited selection of frequencies is available.
- SegaPCM: your sample can't be longer than 65535, and the maximum frequency is 31.25KHz.
- QSound: your sample can't be longer than 65535, and the loop length shall not be greater than 32767.
- ADPCM-A: no looping supported. your samples will play at around 18.518KHz.
@ -89,6 +89,7 @@ in there, you can modify certain data pertaining to your sample, such as the:
- **Open**: replaces current sample.
- right-clicking brings up a menu:
- **import raw...**: brings up a file selector, then presents a dialog to choose the format of the selected file.
- **import raw (replace)...**: same as above, but instead of adding it to the sample list, it replaces the currently selected sample.
- **Save**: saves current sample to disk.
- right-clicking brings up a menu:
- **save raw...**: brings up a file selector, then saves the sample as raw data.

View file

@ -15,11 +15,11 @@ it features echo and up to 16 voices.
- `10xx`: **change wave.**
- `11xy`: **configure echo.**
- this effect is kinda odd. this is how it works:
> How do you echo on GBA
>
> Create an empty instrment and put a very high note of it in channel 1 then do 110x in effect column and set volume column to set feedback and do nothing else on it
- this effect is kinda odd. here's how to use it:
- create an empty instrument and put a very high note of it in channel 1.
- put `110x` in the effect column.
- set volume column to set feedback.
- don't use the channel for anything else.
- `12xy`: **toggle invert.**
- `x` left channel.

View file

@ -1,65 +0,0 @@
# Sega Genesis/Mega Drive
a video game console that showed itself as the first true rival to Nintendo's video game market near-monopoly in the US during the '80s.
this console is powered by two sound chips: the [Yamaha YM2612](ym2612.md) and [a derivative of the SN76489](sms.md).
## effects
- `10xy`: **set LFO parameters.**
- `x` toggles the LFO.
- `y` sets its speed.
- `11xx`: **set feedback of channel.**
- `12xx`: **set operator 1 level.**
- `13xx`: **set operator 2 level.**
- `14xx`: **set operator 3 level.**
- `15xx`: **set operator 4 level.**
- `16xy`: **set multiplier of operator.**
- `x` is the operator (1-4).
- `y` is the new MULT value..
- `17xx`: **enable PCM channel.**
- this only works on channel 6.
- _this effect is here for compatibility reasons!_ it is otherwise recommended to use Sample type instruments (which automatically enable PCM mode when used).
- `18xx`: **toggle extended channel 3 mode.**
- `0` disables it and `1` enables it.
- only in extended channel 3 chip.
- `19xx`: **set attack of all operators.**
- `1Axx`: **set attack of operator 1.**
- `1Bxx`: **set attack of operator 2.**
- `1Cxx`: **set attack of operator 3.**
- `1Dxx`: **set attack of operator 4.**
- `20xy`: **set PSG noise mode.**
- `x` controls whether to inherit frequency from PSG channel 3.
- `0`: use one of 3 preset frequencies (`C`: A-2; `C#`: A-3; `D`: A-4).
- `1`: use frequency of PSG channel 3.
- `y` controls whether to select noise or thin pulse.
- `0`: thin pulse.
- `1`: noise.
## system modes
## extended channel 3
in ExtCh mode, channel 3 is split into one column for each of its four operators. feedback and LFO levels are shared. the frequency of each operator may be controlled independently with notes and effects. this can be used for more polyphony or more complex sounds.
all four operators are still combined according to the algorithm in use. for example, algorithm 7 acts as four independent sine waves. algorithm 4 acts as two independent 2-op sounds. even with algorithm 0, placing a note in any operator triggers that operator alone.
## CSM
CSM is short for "Composite Sinusoidal Modeling". CSM works by sending key-on and key-off commands to channel 3 at a specific frequency, controlled by the added "CSM Timer" channel. this can be used to create vocal formants (speech synthesis!) or other complex effects.
CSM is beyond the scope of this documentation. for more information, see this [brief SSG-EG and CSM video tutorial](https://www.youtube.com/watch?v=IKOR0TUlnWU).
## DualPCM
[info here.](ym2612.md)
## Sega CD
this isn't a mode so much as a chip configuration. it adds the [Ricoh RF5C68](ricoh.md) found in the Sega CD add-on, providing 8 channels of PCM.
## chip config
see [YM2612](ym2612.md) and [SN76489](sms.md) for respective configuration.

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@ -72,6 +72,10 @@ the following options are available in the Chip Manager window:
- DPCM: the default mode, playing 1-bit DPCM samples as supported by the hardware.
- PCM: this mode provides crispier samples by writing the delta counter directly. uses a lot of CPU time in console.
## DPCM sample loop
due to hardware limitations, a loop in a DPCM sample must start on a multiple of 512 samples (512, 1024, 1536...) and have a length that is a multiple of 128 plus 8 samples (136, 264, 392...)
## short noise frequencies (NTSC)
note | arpeggio | fundamental | MIDI note | pitch

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@ -59,7 +59,7 @@ Furnace also allows the SNES to use wavetables (and the wavetable synthesizer) i
- `00` to `7F` for 0 to 127.
- `80` to `FF` for -128 to -1.
- note: be sure the sum of all coefficients is between -128 and 127. sums outside that may result in overflow and therefore clicking.
- see [SnesLab](https://sneslab.net/wiki/FIR_Filter) for a full explanation and examples.
- see SnesLab for [echo filter explanations and examples](https://sneslab.net/wiki/FIR_Filter#Uses).
## info
@ -67,6 +67,8 @@ this chip uses the [SNES](../4-instrument/snes.md) instrument editor.
when two channels are joined for pitch modulation, the channel bar will show `mod` on a bracket tying them together.
when using sample offset commands, be sure to open each involved sample in the sample editor, look to the "Info" section at the top-left, and check the "no BRR filters" box. this prevents sound glitches, at the cost of lowering the sample quality to 4-bit.
## channel status
the following icons are displayed when channel status is enabled in the pattern view:
@ -93,6 +95,8 @@ the following options are available in the Chip Manager window:
- **Feedback**: sets how much of the echo output will be fed back into the buffer.
- **Echo volume**: sets echo volume.
- **Echo filter**: adjusts echo filter.
- **Dec/Hex**: toggles decimal or hexadecimal mode for the filter settings text entry box to the right.
- SnesLab provides [echo filter explanations and examples](https://sneslab.net/wiki/FIR_Filter#Uses). their example filter strings can be pasted directly into the filter settings text entry box if set to Hex mode.
## ADSR

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@ -27,13 +27,9 @@ Furnace isn't complete without this one...
- `E`: low pure buzzy
- `F`: low reedy
## ROM export
## info
this chip uses the [TIA](../4-instrument/tia.md) instrument editor.
the arp macro's fixed mode operates differently, writing the direct pitch to the chip. here's a list of pitches.
a song can be exported to assembly code for use with the TIunA software driver for the Atari 2600. see [TIunA on GitHub](https://github.com/AYCEdemo/twin-tiuna) for explanations of the export options.
## chip config
@ -47,6 +43,12 @@ the following options are available in the Chip Manager window:
- **Stereo**: output two channels on left and right.
- **PAL**: run slower blah blah blah
## info
this chip uses the [TIA](../4-instrument/tia.md) instrument editor.
the arp macro's fixed mode operates differently, writing the direct pitch to the chip. here's a list of pitches.
### shape 1
| pitch | NTSC | note | cent | PAL | note | cent

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@ -68,6 +68,13 @@ in most arcade boards the chip was used in combination with a PCM chip, like [Se
- `5Dxx`: **set D2R/SR of operator 2.**
- `5Exx`: **set D2R/SR of operator 3.**
- `5Fxx`: **set D2R/SR of operator 4.**
- `60xy`: **set operator mask.**
- enables or disables operators.
- if `x` is `0`, `y` ranges from `0` to `F`. it is a bitfield, so `y` is the sum of the active operators' bits:
- OP1 is +1, OP2 is +2, OP3 is +4, and OP4 is +8.
- for example, having only OP2 and OP4 on would be 2 + 8 = 10, resulting in an `xy` value of `0A`.
- if `x` is `1` to `4`, the effect targets that operator; `y` turns it off with a value of `0` and on with a value of `1`.
- for example, the effect `6031` enables OP3.
## info

View file

@ -99,6 +99,13 @@ several variants of this chip were released as well, with more features.
- `5Dxx`: **set D2R/SR of operator 2.**
- `5Exx`: **set D2R/SR of operator 3.**
- `5Fxx`: **set D2R/SR of operator 4.**
- `60xy`: **set operator mask.**
- enables or disables operators.
- if `x` is `0`, `y` ranges from `0` to `F`. it is a bitfield, so `y` is the sum of the active operators' bits:
- OP1 is +1, OP2 is +2, OP3 is +4, and OP4 is +8.
- for example, having only OP2 and OP4 on would be 2 + 8 = 10, resulting in an `xy` value of `0A`.
- if `x` is `1` to `4`, the effect targets that operator; `y` turns it off with a value of `0` and on with a value of `1`.
- for example, the effect `6031` enables OP3.
## extended channel 3

View file

@ -99,6 +99,13 @@ the YM2610 (OPNB) and YM2610B chips are very similar to this one, but the built-
- `5Dxx`: **set D2R/SR of operator 2.**
- `5Exx`: **set D2R/SR of operator 3.**
- `5Fxx`: **set D2R/SR of operator 4.**
- `60xy`: **set operator mask.**
- enables or disables operators.
- if `x` is `0`, `y` ranges from `0` to `F`. it is a bitfield, so `y` is the sum of the active operators' bits:
- OP1 is +1, OP2 is +2, OP3 is +4, and OP4 is +8.
- for example, having only OP2 and OP4 on would be 2 + 8 = 10, resulting in an `xy` value of `0A`.
- if `x` is `1` to `4`, the effect targets that operator; `y` turns it off with a value of `0` and on with a value of `1`.
- for example, the effect `6031` enables OP3.
## extended channel 3

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@ -97,6 +97,13 @@ its soundchip is a 4-in-1: 4ch 4-op FM, YM2149 (AY-3-8910 clone) and [2 differen
- `5Dxx`: **set D2R/SR of operator 2.**
- `5Exx`: **set D2R/SR of operator 3.**
- `5Fxx`: **set D2R/SR of operator 4.**
- `60xy`: **set operator mask.**
- enables or disables operators.
- if `x` is `0`, `y` ranges from `0` to `F`. it is a bitfield, so `y` is the sum of the active operators' bits:
- OP1 is +1, OP2 is +2, OP3 is +4, and OP4 is +8.
- for example, having only OP2 and OP4 on would be 2 + 8 = 10, resulting in an `xy` value of `0A`.
- if `x` is `1` to `4`, the effect targets that operator; `y` turns it off with a value of `0` and on with a value of `1`.
- for example, the effect `6031` enables OP3.
## extended channel 2

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@ -96,6 +96,13 @@ it is backward compatible with the original chip.
- `5Dxx`: **set D2R/SR of operator 2.**
- `5Exx`: **set D2R/SR of operator 3.**
- `5Fxx`: **set D2R/SR of operator 4.**
- `60xy`: **set operator mask.**
- enables or disables operators.
- if `x` is `0`, `y` ranges from `0` to `F`. it is a bitfield, so `y` is the sum of the active operators' bits:
- OP1 is +1, OP2 is +2, OP3 is +4, and OP4 is +8.
- for example, having only OP2 and OP4 on would be 2 + 8 = 10, resulting in an `xy` value of `0A`.
- if `x` is `1` to `4`, the effect targets that operator; `y` turns it off with a value of `0` and on with a value of `1`.
- for example, the effect `6031` enables OP3.
## extended channel 3

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@ -82,6 +82,13 @@ thanks to the Z80 sound CPU, DualPCM can play two samples at once! this mode spl
- `5Dxx`: **set D2R/SR of operator 2.**
- `5Exx`: **set D2R/SR of operator 3.**
- `5Fxx`: **set D2R/SR of operator 4.**
- `60xy`: **set operator mask.**
- enables or disables operators.
- if `x` is `0`, `y` ranges from `0` to `F`. it is a bitfield, so `y` is the sum of the active operators' bits:
- OP1 is +1, OP2 is +2, OP3 is +4, and OP4 is +8.
- for example, having only OP2 and OP4 on would be 2 + 8 = 10, resulting in an `xy` value of `0A`.
- if `x` is `1` to `4`, the effect targets that operator; `y` turns it off with a value of `0` and on with a value of `1`.
- for example, the effect `6031` enables OP3.
## info

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@ -8,22 +8,27 @@ as listed in the "Edit" menu:
as listed in the "Window" menu:
- [mixer](mixer.md)
- [grooves](grooves.md)
- [channel manager](channels.md)
- [pattern manager](pat-manager.md)
- [chip manager](chip-manager.md)
- [compatibility flags](compat-flags.md)
- [song comments](comments.md)
- [piano](piano.md)
- [oscilloscope](osc.md)
- [oscilloscope (X-Y)](xyosc.md)
- [oscilloscopes (per-channel)](chanosc.md)
- [clock](clock.md)
- [register view](regview.md)
- [log viewer](log-viewer.md)
- [stats](stats.md)
- song
- [song comments](../8-advanced/comments.md)
- [channels](../8-advanced/channels.md)
- [chip manager](../8-advanced/chip-manager.md)
- [pattern manager](../8-advanced/pat-manager.md)
- [mixer](../8-advanced/mixer.md)
- [compatibility flags](../8-advanced/compat-flags.md)
- visualizers
- [oscilloscope](../8-advanced/osc.md)
- [oscilloscope (per-channel)](../8-advanced/chanosc.md)
- [oscilloscope (X-Y)](../8-advanced/xyosc.md)
- volume meter
- tempo
- [clock](../8-advanced/clock.md)
- [grooves](../8-advanced/grooves.md)
- debug
- [log viewer](../8-advanced/log-viewer.md)
- [register view](../8-advanced/regview.md)
- [statistics](../8-advanced/stats.md)
- [memory composition](../8-advanced/memory-composition.md)
- [piano/input pad](../8-advanced/piano.md)
other:

View file

@ -5,8 +5,9 @@ the "Channels" dialog allows manipulation of the song's channels.
![channels dialog](channels.png)
each channel has the following options:
- **Visible**: uncheck the box to hide the channel from the pattern view. pattern data will be kept.
- crossed-arrows button: click and drag to rearrange pattern data throughout the song.
- **Pat**: uncheck the box to hide the channel from the pattern view. pattern data will be kept.
- **Osc**: uncheck the box to hide the channel from the per-channel oscilloscope view.
- **Swap**: click and drag to rearrange pattern data throughout the song.
- note: this does **not** move channels around! it only moves the channel's pattern data.
- **Name**: the name displayed at the top of each channel in the pattern view.
- the next setting is "short name", which is displayed in the orders view and/or when a channel is collapsed.

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@ -14,6 +14,7 @@ right-clicking the view will display the configuration view shown above:
- **Mode 2**: bias slightly toward more columns.
- **Mode 3**: always more columns than rows.
- **Amplitude**: scales amplitude for all oscilloscope views.
- **Line size**: controls line thickness.
- **Gradient**: this allows you to use a gradient for determining the waveforms' colors instead of a single color. see the gradient section for more information.
- if this option is off, a color selector will be displayed. right-click on it for some options:
- select between the square selector and the color wheel selector.

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@ -8,6 +8,8 @@ the **chip manager** window allows you to manage chips, including adding, changi
**Clone channel data**: when cloning chips, also copy patterns, pattern names, channel names and other parameters to the clone.
**Clone at end**: instead of inserting the clone directly after the cloned chip, add it to the end.
to move a chip around, click and drag the ![crossed-arrows](chip-manager-move.png) button to the left.
to duplicate a chip, click the **Clone** button.

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@ -0,0 +1,23 @@
# user systems
combinations of chips and chip configurations can be stored as **user systems** presets that are easily accessed when starting a new song.
![user systems window](user-systems.png)
the `+` button at the top of the **Systems** list will add a new system.
next to the **Name** field, the **Remove** button removes the current system from the list.
chip configuration is exactly as in the [chip manager](chip-manager.md) window.
the **Advanced** field stores additional settings that are set when a new song is started. these are listed in "option=value" format, one per line.
- `tickRate`: sets tick rate.
- `chanMask`: sets which channels to hide. written as a comma-separated list of integers
**Save and Close**: as it says.
**Import**: opens a dialog to select a `.cfgu` file, then adds its systems to the list.
**Import (replace)**: opens a similar dialog, then clears the existing systems list and replaces it with the imported one.
**Export**: stores the current list of systems in a selected `.cfgu` file.

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@ -1142,13 +1142,6 @@ dirent_mbstowcs_s(
{
int error;
#if defined(_MSC_VER) && _MSC_VER >= 1400
/* Microsoft Visual Studio 2005 or later */
error = mbstowcs_s (pReturnValue, wcstr, sizeInWords, mbstr, count);
#else
/* Older Visual Studio or non-Microsoft compiler */
size_t n;
@ -1179,7 +1172,6 @@ dirent_mbstowcs_s(
}
#endif
return error;
}
@ -1230,13 +1222,6 @@ dirent_wcstombs_s(
{
int error;
#if defined(_MSC_VER) && _MSC_VER >= 1400
/* Microsoft Visual Studio 2005 or later */
error = wcstombs_s (pReturnValue, mbstr, sizeInBytes, wcstr, count);
#else
/* Older Visual Studio or non-Microsoft compiler */
size_t n;
@ -1268,7 +1253,6 @@ dirent_wcstombs_s(
}
#endif
return error;
}

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