prepare for eventual release
This commit is contained in:
parent
ee67c09c09
commit
ea19f133d6
|
@ -14,6 +14,8 @@ add_subdirectory(extern/fmt)
|
|||
set(BUILD_TESTING OFF)
|
||||
set(BUILD_PROGRAMS OFF)
|
||||
set(BUILD_EXAMPLES OFF)
|
||||
set(ENABLE_EXTERNAL_LIBS OFF)
|
||||
set(ENABLE_MPEG OFF)
|
||||
add_subdirectory(extern/libsndfile)
|
||||
|
||||
if (WIN32)
|
||||
|
|
26
README.md
26
README.md
|
@ -12,6 +12,12 @@ this is a work-in-progress editor for DefleMask module files (.dmf).
|
|||
- accurate emulation cores whether possible (Nuked, MAME, SameBoy, Mednafen PCE, puNES, reSID and ymfm)
|
||||
- open-source. GPLv2.
|
||||
|
||||
## downloads
|
||||
|
||||
coming very soon!
|
||||
|
||||
# developer info
|
||||
|
||||
## dependencies
|
||||
|
||||
- CMake
|
||||
|
@ -50,23 +56,23 @@ make
|
|||
## usage
|
||||
|
||||
```
|
||||
./furnace <file>
|
||||
./furnace
|
||||
```
|
||||
|
||||
this opens the program.
|
||||
|
||||
```
|
||||
./furnace -console <file>
|
||||
```
|
||||
|
||||
this will play a .dmf file.
|
||||
|
||||
```
|
||||
./furnace -view commands <file>
|
||||
./furnace -console -view commands <file>
|
||||
```
|
||||
|
||||
this will play a .dmf file and enable the commands view.
|
||||
|
||||
```
|
||||
./furnace -loops 0 <file>
|
||||
```
|
||||
|
||||
this will play a .dmf file and not loop it.
|
||||
|
||||
```
|
||||
./furnace -output audio.wav <file>
|
||||
```
|
||||
|
@ -85,6 +91,6 @@ file a bug report. use the Issues page.
|
|||
|
||||
it's probably another playback inaccuracy.
|
||||
|
||||
> extremely high CPU usage in arcade platform
|
||||
> my song sounds correct, but it doesn't in DefleMask
|
||||
|
||||
yep, that's how accurate Nuked is. I'll add an ymfm-based core soon.
|
||||
file a bug report **here**. it still is a playback inaccuracy.
|
||||
|
|
|
@ -104,6 +104,7 @@ bool TAAudioJACK::setRun(bool run) {
|
|||
|
||||
bool TAAudioJACK::init(TAAudioDesc& request, TAAudioDesc& response) {
|
||||
if (initialized) return false;
|
||||
if (jack_client_open==NULL) return false;
|
||||
desc=request;
|
||||
desc.outFormat=TA_AUDIO_FORMAT_F32;
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#include "taAudio.h"
|
||||
#include <jack/weakjack.h>
|
||||
#include <jack/jack.h>
|
||||
|
||||
class TAAudioJACK: public TAAudio {
|
||||
|
|
Loading…
Reference in New Issue