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Resort instruments
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873 changed files with 3318 additions and 3322 deletions
BIN
instruments/NES/0-2-5_arp_lead.fui
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instruments/NES/0-2-5_arp_lead.fui
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instruments/NES/0-3-5_arp_lead.fui
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instruments/NES/0-3-5_arp_lead.fui
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instruments/NES/Noise Hi-Hat Closed.fui
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instruments/NES/Noise Hi-Hat Closed.fui
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instruments/NES/Noise Hi-Hat Open.fui
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instruments/NES/Noise Hi-Hat Open.fui
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instruments/NES/Noise Kick.fui
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instruments/NES/Noise Kick.fui
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instruments/NES/Noise Snare.fui
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instruments/NES/Noise Snare.fui
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instruments/NES/Triangle Kick+Bass.fui
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instruments/NES/Triangle Kick+Bass.fui
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instruments/NES/Triangle Kick.fui
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instruments/NES/Triangle Kick.fui
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instruments/NES/Triangle Snare+Bass.fui
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instruments/NES/Triangle Snare+Bass.fui
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instruments/NES/Triangle Snare.fui
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instruments/NES/Triangle Snare.fui
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@ -1,87 +1,87 @@
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//LFO: LFRQ AMD PMD WF NFRQ
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//@:[Num] [Name]
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//CH: PAN FL CON AMS PMS SLOT NE
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//OP: AR D1R D2R RR D1L TL KS MUL DT1 DT2 AMS-EN
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// vgm offset = 000001d3, channels used = 1-------
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@:0 Acoustic Bass
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LFO: 0 0 0 0 0
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CH: 64 0 0 0 0 120 0
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M1: 25 18 14 6 3 28 0 5 6 0 0
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C1: 28 26 8 6 7 31 0 4 2 0 0
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M2: 27 7 0 6 15 21 0 1 1 0 0
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C2: 29 11 10 8 2 0 0 1 3 0 0
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// vgm offset = 0000024e, channels used = 12------
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@:1 StringSlapSFX
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LFO: 0 0 0 0 0
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CH: 64 7 4 0 0 120 0
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M1: 19 16 0 10 15 3 0 0 5 0 0
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C1: 31 20 0 9 15 4 0 7 0 0 0
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M2: 31 18 0 1 15 16 0 2 3 0 0
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C2: 31 17 0 9 15 30 0 1 3 0 0
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// vgm offset = 0000093e, channels used = 1-------
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@:2 Finger Bass
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LFO: 0 0 0 0 0
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CH: 64 0 0 0 0 120 0
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M1: 31 15 0 11 1 31 0 3 3 0 0
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C1: 31 13 0 10 1 46 0 2 3 0 0
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M2: 31 10 0 10 1 24 0 1 3 0 0
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C2: 31 4 0 11 15 0 0 1 3 0 0
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// vgm offset = 00000b30, channels used = 1-------
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@:3 Fretless Bass
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LFO: 0 0 0 0 0
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CH: 64 0 0 0 0 120 0
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M1: 31 0 0 3 15 21 0 1 5 0 0
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C1: 31 0 0 6 15 54 0 1 0 0 0
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M2: 31 0 0 7 11 26 0 1 5 0 0
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C2: 31 4 0 12 15 2 0 1 0 0 0
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// vgm offset = 00000d2b, channels used = 1-------
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@:4 Picked Bass
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LFO: 0 0 0 0 0
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CH: 64 0 0 0 0 120 0
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M1: 31 18 1 11 3 24 0 5 3 0 0
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C1: 31 18 2 10 1 33 0 3 3 0 0
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M2: 31 10 3 10 1 33 0 1 3 0 0
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C2: 31 4 0 11 15 0 0 1 3 0 0
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// vgm offset = 00000f2c, channels used = 1-------
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@:5 Slap Bass
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LFO: 0 0 0 0 0
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CH: 64 0 2 0 0 120 0
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M1: 31 20 0 3 15 0 1 0 0 0 0
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C1: 31 23 0 4 0 43 0 15 3 0 0
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M2: 31 17 0 1 2 16 1 1 3 0 0
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C2: 31 9 0 10 15 2 0 1 3 0 0
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// vgm offset = 00001444, channels used = 1-------
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@:6 Synth Bass 1
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LFO: 0 0 0 0 0
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CH: 64 6 2 0 0 120 0
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M1: 31 12 0 3 15 16 2 1 3 0 0
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C1: 31 10 0 4 15 127 0 1 0 0 0
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M2: 31 4 0 1 0 33 0 1 3 0 0
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C2: 31 9 0 11 15 0 0 1 3 0 0
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// vgm offset = 0000189b, channels used = 1-------
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@:7 SynthBass101
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LFO: 0 0 0 0 0
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CH: 64 5 2 0 0 120 0
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M1: 31 11 0 3 15 24 2 2 3 0 0
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C1: 31 10 0 4 15 127 0 1 0 0 0
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M2: 31 0 0 1 15 24 0 1 3 0 0
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C2: 31 9 0 11 15 0 0 1 3 0 0
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// vgm offset = 00001d22, channels used = 1-------
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@:8 Synth Bass 2
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LFO: 0 0 0 0 0
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CH: 64 0 0 0 0 120 0
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M1: 22 12 20 8 15 39 3 12 3 0 0
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C1: 31 13 11 11 4 25 3 4 3 0 0
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M2: 27 0 5 11 7 23 1 1 3 0 0
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C2: 31 0 15 11 7 3 0 1 3 0 0
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//LFO: LFRQ AMD PMD WF NFRQ
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//@:[Num] [Name]
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//CH: PAN FL CON AMS PMS SLOT NE
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//OP: AR D1R D2R RR D1L TL KS MUL DT1 DT2 AMS-EN
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// vgm offset = 000001d3, channels used = 1-------
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@:0 Acoustic Bass
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LFO: 0 0 0 0 0
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CH: 64 0 0 0 0 120 0
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M1: 25 18 14 6 3 28 0 5 6 0 0
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C1: 28 26 8 6 7 31 0 4 2 0 0
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M2: 27 7 0 6 15 21 0 1 1 0 0
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C2: 29 11 10 8 2 0 0 1 3 0 0
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// vgm offset = 0000024e, channels used = 12------
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@:1 StringSlapSFX
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LFO: 0 0 0 0 0
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CH: 64 7 4 0 0 120 0
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M1: 19 16 0 10 15 3 0 0 5 0 0
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C1: 31 20 0 9 15 4 0 7 0 0 0
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M2: 31 18 0 1 15 16 0 2 3 0 0
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C2: 31 17 0 9 15 30 0 1 3 0 0
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// vgm offset = 0000093e, channels used = 1-------
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@:2 Finger Bass
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LFO: 0 0 0 0 0
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CH: 64 0 0 0 0 120 0
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M1: 31 15 0 11 1 31 0 3 3 0 0
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C1: 31 13 0 10 1 46 0 2 3 0 0
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M2: 31 10 0 10 1 24 0 1 3 0 0
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C2: 31 4 0 11 15 0 0 1 3 0 0
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// vgm offset = 00000b30, channels used = 1-------
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@:3 Fretless Bass
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LFO: 0 0 0 0 0
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CH: 64 0 0 0 0 120 0
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M1: 31 0 0 3 15 21 0 1 5 0 0
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C1: 31 0 0 6 15 54 0 1 0 0 0
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M2: 31 0 0 7 11 26 0 1 5 0 0
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C2: 31 4 0 12 15 2 0 1 0 0 0
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// vgm offset = 00000d2b, channels used = 1-------
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@:4 Picked Bass
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LFO: 0 0 0 0 0
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CH: 64 0 0 0 0 120 0
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M1: 31 18 1 11 3 24 0 5 3 0 0
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C1: 31 18 2 10 1 33 0 3 3 0 0
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M2: 31 10 3 10 1 33 0 1 3 0 0
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C2: 31 4 0 11 15 0 0 1 3 0 0
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// vgm offset = 00000f2c, channels used = 1-------
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@:5 Slap Bass
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LFO: 0 0 0 0 0
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CH: 64 0 2 0 0 120 0
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M1: 31 20 0 3 15 0 1 0 0 0 0
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C1: 31 23 0 4 0 43 0 15 3 0 0
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M2: 31 17 0 1 2 16 1 1 3 0 0
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C2: 31 9 0 10 15 2 0 1 3 0 0
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// vgm offset = 00001444, channels used = 1-------
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@:6 Synth Bass 1
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LFO: 0 0 0 0 0
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CH: 64 6 2 0 0 120 0
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M1: 31 12 0 3 15 16 2 1 3 0 0
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C1: 31 10 0 4 15 127 0 1 0 0 0
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M2: 31 4 0 1 0 33 0 1 3 0 0
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C2: 31 9 0 11 15 0 0 1 3 0 0
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// vgm offset = 0000189b, channels used = 1-------
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@:7 SynthBass101
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LFO: 0 0 0 0 0
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CH: 64 5 2 0 0 120 0
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M1: 31 11 0 3 15 24 2 2 3 0 0
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C1: 31 10 0 4 15 127 0 1 0 0 0
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M2: 31 0 0 1 15 24 0 1 3 0 0
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C2: 31 9 0 11 15 0 0 1 3 0 0
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// vgm offset = 00001d22, channels used = 1-------
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@:8 Synth Bass 2
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LFO: 0 0 0 0 0
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CH: 64 0 0 0 0 120 0
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M1: 22 12 20 8 15 39 3 12 3 0 0
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C1: 31 13 11 11 4 25 3 4 3 0 0
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M2: 27 0 5 11 7 23 1 1 3 0 0
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C2: 31 0 15 11 7 3 0 1 3 0 0
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Load diff
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Load diff
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Load diff
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@ -1,12 +1,12 @@
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--- EXAMPLE OF LESLIE EFFECT MACRO FOR OVERALL VOLUME LEVEL, IN FURNACE---
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127 126 125 124 123 122 121 120 121 122 123 124 125 126 127 126 125 124 123 122 121 120 121 122 123 124 125 126 127 126 125 124 123 122 121 120 121 122 123 124 125 126 127 125 123 121 119 121 123 125 127 125 123 121 119 121 123 125 | 127 124 121 124
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For the pitch oscillation, use the vibrato command and gradually increase its depth and speed.
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--- 80'S ORGAN: YM2612 AND YM2151 DIFFERENCES ---
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80's Organ was originally intended for YM2612, as this particular chip's specification causes a buzz for the high operator levels.
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The YM2151 will simply make it play pure sine-waves.
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--- SPECIAL THANKS ---
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Organ 3 Alt (Rock Organ Alt) - thanks to freq-mod for providing the parameters to make that sound!
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Church Organ - mainly based off of the high score theme from Swords of Fury.
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--- EXAMPLE OF LESLIE EFFECT MACRO FOR OVERALL VOLUME LEVEL, IN FURNACE---
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127 126 125 124 123 122 121 120 121 122 123 124 125 126 127 126 125 124 123 122 121 120 121 122 123 124 125 126 127 126 125 124 123 122 121 120 121 122 123 124 125 126 127 125 123 121 119 121 123 125 127 125 123 121 119 121 123 125 | 127 124 121 124
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For the pitch oscillation, use the vibrato command and gradually increase its depth and speed.
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--- 80'S ORGAN: YM2612 AND YM2151 DIFFERENCES ---
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80's Organ was originally intended for YM2612, as this particular chip's specification causes a buzz for the high operator levels.
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The YM2151 will simply make it play pure sine-waves.
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--- SPECIAL THANKS ---
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Organ 3 Alt (Rock Organ Alt) - thanks to freq-mod for providing the parameters to make that sound!
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Church Organ - mainly based off of the high score theme from Swords of Fury.
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All the rest are chosen by me.
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@ -1,94 +1,94 @@
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//LFO: LFRQ AMD PMD WF NFRQ
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//@:[Num] [Name]
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//CH: PAN FL CON AMS PMS SLOT NE
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//OP: AR D1R D2R RR D1L TL KS MUL DT1 DT2 AMS-EN
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// vgm offset = 000001db, channels used = 123-5---
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@:0 DrawbarOrgan
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LFO: 0 0 0 0 0
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CH: 64 0 7 0 0 120 0
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M1: 31 13 0 11 1 19 0 8 3 0 0
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C1: 31 13 0 11 1 17 0 4 3 0 0
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M2: 31 13 0 11 1 12 0 2 3 0 0
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C2: 31 13 0 11 1 5 0 1 3 0 0
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// vgm offset = 00000a7b, channels used = 123-----
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@:1 80's Organ
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LFO: 0 0 0 0 0
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CH: 64 6 7 0 0 120 0
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M1: 31 13 0 11 0 18 0 1 3 0 0
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C1: 31 13 0 11 0 6 0 8 3 0 0
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M2: 31 13 0 11 0 0 0 4 3 0 0
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C2: 31 13 0 11 0 0 0 6 3 0 0
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// vgm offset = 00001f36, channels used = 123-----
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@:2 PercussiveOrgan
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LFO: 0 0 0 0 0
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CH: 64 0 7 0 0 120 0
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M1: 31 16 0 11 5 16 0 6 3 0 0
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C1: 31 13 0 11 1 13 0 3 3 0 0
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M2: 31 13 0 11 1 9 0 2 3 0 0
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C2: 31 13 0 11 1 5 0 1 3 0 0
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// vgm offset = 0000222d, channels used = 123-----
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@:3 PercussiveOrgn2
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LFO: 0 0 0 0 0
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CH: 64 0 7 0 0 120 0
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M1: 31 18 0 11 15 5 0 6 3 0 0
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C1: 31 13 0 11 1 17 0 4 3 0 0
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M2: 31 13 0 11 1 12 0 2 3 0 0
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C2: 31 13 0 11 1 5 0 1 3 0 0
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// vgm offset = 000025c3, channels used = 123-5---
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@:4 Rock Organ
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LFO: 0 0 0 0 0
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CH: 64 0 2 0 0 120 0
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M1: 23 31 0 14 15 54 0 13 5 0 0
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C1: 31 0 0 4 15 30 0 2 0 0 0
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M2: 31 0 0 1 11 35 0 1 4 0 0
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C2: 31 0 0 11 15 2 0 1 3 0 0
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// vgm offset = 00002fc9, channels used = 123-5---
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@:5 Rock Organ 2
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LFO: 0 0 0 0 0
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CH: 64 0 6 0 0 120 0
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M1: 31 14 0 4 3 15 1 1 4 0 0
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C1: 20 4 1 11 0 10 0 2 1 0 0
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M2: 20 15 4 11 2 10 1 4 2 0 0
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C2: 31 13 1 11 4 12 0 6 6 0 0
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// vgm offset = 00003bbb, channels used = 123-5---
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@:6 Church Organ
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LFO: 0 0 0 0 0
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CH: 64 7 4 0 0 120 0
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M1: 22 0 0 10 0 55 0 10 2 0 0
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C1: 15 15 0 8 0 17 2 2 0 0 0
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M2: 24 0 0 5 0 15 2 0 0 0 0
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C2: 13 0 0 8 0 6 2 0 6 0 0
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// vgm offset = 00003fef, channels used = 123-56--
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@:7 ReedOr/Bndoneon
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LFO: 0 0 0 0 0
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CH: 64 4 4 0 0 120 0
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M1: 31 0 0 3 0 29 0 4 3 0 0
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C1: 16 10 0 11 1 11 0 2 3 0 0
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M2: 31 0 0 1 0 16 0 1 3 0 0
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C2: 16 10 0 11 1 6 0 1 3 0 0
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// vgm offset = 000045f8, channels used = 123-567-
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@:8 Accordion
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LFO: 0 0 0 0 0
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CH: 64 0 4 0 0 120 0
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M1: 31 0 0 3 0 19 0 1 6 0 0
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C1: 14 14 0 9 1 13 0 1 2 0 0
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M2: 31 0 0 1 0 35 0 4 2 0 0
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C2: 14 14 0 9 1 6 0 1 3 0 0
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// vgm offset = 0000509e, channels used = 1-------
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@:9 Harmonica
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LFO: 0 0 0 0 0
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CH: 64 7 0 0 0 120 0
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M1: 31 0 0 6 0 50 0 2 3 0 0
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C1: 31 0 0 6 0 27 0 2 3 0 0
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M2: 31 0 0 6 0 22 0 1 3 0 0
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//LFO: LFRQ AMD PMD WF NFRQ
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//@:[Num] [Name]
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//CH: PAN FL CON AMS PMS SLOT NE
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//OP: AR D1R D2R RR D1L TL KS MUL DT1 DT2 AMS-EN
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// vgm offset = 000001db, channels used = 123-5---
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@:0 DrawbarOrgan
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LFO: 0 0 0 0 0
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CH: 64 0 7 0 0 120 0
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M1: 31 13 0 11 1 19 0 8 3 0 0
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C1: 31 13 0 11 1 17 0 4 3 0 0
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M2: 31 13 0 11 1 12 0 2 3 0 0
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C2: 31 13 0 11 1 5 0 1 3 0 0
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// vgm offset = 00000a7b, channels used = 123-----
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@:1 80's Organ
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LFO: 0 0 0 0 0
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CH: 64 6 7 0 0 120 0
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M1: 31 13 0 11 0 18 0 1 3 0 0
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C1: 31 13 0 11 0 6 0 8 3 0 0
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M2: 31 13 0 11 0 0 0 4 3 0 0
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C2: 31 13 0 11 0 0 0 6 3 0 0
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// vgm offset = 00001f36, channels used = 123-----
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@:2 PercussiveOrgan
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LFO: 0 0 0 0 0
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CH: 64 0 7 0 0 120 0
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M1: 31 16 0 11 5 16 0 6 3 0 0
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C1: 31 13 0 11 1 13 0 3 3 0 0
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M2: 31 13 0 11 1 9 0 2 3 0 0
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C2: 31 13 0 11 1 5 0 1 3 0 0
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// vgm offset = 0000222d, channels used = 123-----
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@:3 PercussiveOrgn2
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LFO: 0 0 0 0 0
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CH: 64 0 7 0 0 120 0
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M1: 31 18 0 11 15 5 0 6 3 0 0
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C1: 31 13 0 11 1 17 0 4 3 0 0
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M2: 31 13 0 11 1 12 0 2 3 0 0
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C2: 31 13 0 11 1 5 0 1 3 0 0
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// vgm offset = 000025c3, channels used = 123-5---
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@:4 Rock Organ
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LFO: 0 0 0 0 0
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CH: 64 0 2 0 0 120 0
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M1: 23 31 0 14 15 54 0 13 5 0 0
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C1: 31 0 0 4 15 30 0 2 0 0 0
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M2: 31 0 0 1 11 35 0 1 4 0 0
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C2: 31 0 0 11 15 2 0 1 3 0 0
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// vgm offset = 00002fc9, channels used = 123-5---
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@:5 Rock Organ 2
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LFO: 0 0 0 0 0
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CH: 64 0 6 0 0 120 0
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M1: 31 14 0 4 3 15 1 1 4 0 0
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C1: 20 4 1 11 0 10 0 2 1 0 0
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M2: 20 15 4 11 2 10 1 4 2 0 0
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C2: 31 13 1 11 4 12 0 6 6 0 0
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// vgm offset = 00003bbb, channels used = 123-5---
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@:6 Church Organ
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LFO: 0 0 0 0 0
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CH: 64 7 4 0 0 120 0
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M1: 22 0 0 10 0 55 0 10 2 0 0
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C1: 15 15 0 8 0 17 2 2 0 0 0
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M2: 24 0 0 5 0 15 2 0 0 0 0
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C2: 13 0 0 8 0 6 2 0 6 0 0
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// vgm offset = 00003fef, channels used = 123-56--
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@:7 ReedOr/Bndoneon
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LFO: 0 0 0 0 0
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CH: 64 4 4 0 0 120 0
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M1: 31 0 0 3 0 29 0 4 3 0 0
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C1: 16 10 0 11 1 11 0 2 3 0 0
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M2: 31 0 0 1 0 16 0 1 3 0 0
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C2: 16 10 0 11 1 6 0 1 3 0 0
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// vgm offset = 000045f8, channels used = 123-567-
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@:8 Accordion
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LFO: 0 0 0 0 0
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CH: 64 0 4 0 0 120 0
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M1: 31 0 0 3 0 19 0 1 6 0 0
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||||
C1: 14 14 0 9 1 13 0 1 2 0 0
|
||||
M2: 31 0 0 1 0 35 0 4 2 0 0
|
||||
C2: 14 14 0 9 1 6 0 1 3 0 0
|
||||
|
||||
// vgm offset = 0000509e, channels used = 1-------
|
||||
@:9 Harmonica
|
||||
LFO: 0 0 0 0 0
|
||||
CH: 64 7 0 0 0 120 0
|
||||
M1: 31 0 0 6 0 50 0 2 3 0 0
|
||||
C1: 31 0 0 6 0 27 0 2 3 0 0
|
||||
M2: 31 0 0 6 0 22 0 1 3 0 0
|
||||
C2: 16 12 0 11 1 2 0 1 3 0 0
|
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