GUI: fix non-working mouse events after minimizing

This commit is contained in:
tildearrow 2022-10-23 02:51:38 -05:00
parent 403bc76d18
commit e19538af2e
3 changed files with 19 additions and 2 deletions

View file

@ -65,6 +65,7 @@
#include "imgui.h"
#include "imgui_impl_sdl.h"
#include <stdio.h>
#include <cmath>
// SDL
@ -288,6 +289,7 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
if (!platform_io.Monitors.empty() && platform_io.Monitors[0].DpiScale > 1.0f)
{
// The Framebuffer is scaled by an integer ceiling of the actual ratio, so 2.0 not 1.685 on Mac!
//printf("multiply by %f\n",platform_io.Monitors[0].DpiScale);
mouse_pos.x *= std::ceil(platform_io.Monitors[0].DpiScale);
mouse_pos.y *= std::ceil(platform_io.Monitors[0].DpiScale);
}
@ -690,10 +692,11 @@ void ImGui_ImplSDL2_NewFrame()
// On Apple and Wayland, The window size is reported in Low DPI, even when running in high DPI mode
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
if (!platform_io.Monitors.empty() /*&& platform_io.Monitors[0].DpiScale > 1.0f*/ && display_h != h)
if (!platform_io.Monitors.empty() /*&& platform_io.Monitors[0].DpiScale > 1.0f*/ && display_h != h && w != 0)
{
io.DisplayFramebufferScale = ImVec2(1.0f, 1.0f);
io.DisplaySize = ImVec2((float)display_w, (float)display_h);
//printf("write %d/%d to DpiScale\n",display_w,w);
platform_io.Monitors[0].DpiScale=(float)display_w/(float)w;
}

View file

@ -378,6 +378,14 @@ void FurnaceGUI::drawDebug() {
}
ImGui::TreePop();
}
if (ImGui::TreeNode("Window Debug")) {
ImGui::Text("Screen: %dx%d+%d+%d",scrW,scrH,scrX,scrY);
ImGui::Text("Screen (Conf): %dx%d+%d+%d",scrConfW,scrConfH,scrConfX,scrConfY);
ImGui::Text("Canvas: %dx%d",canvasW,canvasH);
ImGui::Text("Maximized: %d",scrMax);
ImGui::Text("System Managed Scale: %d",sysManagedScale);
ImGui::TreePop();
}
if (ImGui::TreeNode("Playground")) {
if (pgSys<0 || pgSys>=e->song.systemLen) pgSys=0;
if (ImGui::BeginCombo("Chip",fmt::sprintf("%d. %s",pgSys+1,e->getSystemName(e->song.system[pgSys])).c_str())) {

View file

@ -1,3 +1,4 @@
#include <SDL_error.h>
#define _USE_MATH_DEFINES
// OK, sorry for inserting the define here but I'm so tired of this extension
/**
@ -3074,6 +3075,7 @@ bool FurnaceGUI::loop() {
// update config x/y/w/h values based on scrMax state
if (updateWindow) {
logV("updateWindow is true");
if (!scrMax) {
scrConfX=scrX;
scrConfY=scrY;
@ -3082,7 +3084,11 @@ bool FurnaceGUI::loop() {
}
// update canvas size as well
SDL_GetRendererOutputSize(sdlRend,&canvasW,&canvasH);
if (SDL_GetRendererOutputSize(sdlRend,&canvasW,&canvasH)!=0) {
logW("updateWindow: error while getting output size! %s",SDL_GetError());
} else {
logV("updateWindow: canvas size %dx%d",canvasW,canvasH);
}
}
wantCaptureKeyboard=ImGui::GetIO().WantTextInput;