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prepare for new osc renderer
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1 changed files with 25 additions and 0 deletions
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@ -94,6 +94,31 @@ const char* sh_wipe_srcF=
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"void main() {\n"
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" fur_FragColor=vec4(0.0,0.0,0.0,uAlpha);\n"
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"}\n";
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const char* sh_oscRender_srcF=
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"#version 130\n"
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"uniform sampler1D oscVal;\n"
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"uniform vec4 color;\n"
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"in vec2 fur_fragCoord;\n"
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"out vec4 fur_FragColor;\n"
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"void main() {\n"
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" vec3 color = vec3(1.0);\n"
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" float lineWidth = 2.0;\n"
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" vec2 uv = fragCoord/iResolution.xy;\n"
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" vec2 tresh = vec2(lineWidth)/iResolution.xy;\n"
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" float xoff = tresh.x/2.0;\n"
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" float x1 = uv.x-xoff;\n"
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" float x2 = uv.x;\n"
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" float x3 = uv.x+xoff;\n"
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" float val1 = texture(oscVal,vec2(x1,1.0)).x;\n"
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" float val2 = texture(oscVal,vec2(x2,1.0)).x;\n"
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" float val3 = texture(oscVal,vec2(x3,1.0)).x;\n"
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" float valmax = max(max(val1,val2),val3);\n"
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" float valmin = min(min(val1,val2),val3);\n"
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" float vald = abs(valmax-valmin);\n"
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" float alpha = 1.0-abs(uv.y-val2)/max(tresh.y,vald);\n"
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" fur_FragColor = vec4(vec3(color*alpha),1.0);\n"
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"}\n";
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#endif
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bool FurnaceGUIRenderGL::createShader(const char* vertexS, const char* fragmentS, int& vertex, int& fragment, int& program) {
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