GUI: fix pattern play flicker
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@ -378,7 +378,7 @@ void FurnaceGUI::drawPattern() {
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bool inhibitMenu=false;
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if (e->isPlaying() && followPattern && (!e->isStepping() || pendingStepUpdate)) {
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cursor.y=e->getRow();
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cursor.y=e->isStepping()?e->getRow():oldRow;
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if (selStart.xCoarse==selEnd.xCoarse && selStart.xFine==selEnd.xFine && selStart.y==selEnd.y && !selecting) {
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selStart=cursor;
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selEnd=cursor;
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