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KDCHTA;!5'
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5 changed files with 25 additions and 12 deletions
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@ -6,7 +6,11 @@ Furnace's wavetable editor is rather simple, you can draw the waveform using mou
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Furnace's wavetable editor features multiple ways of creating desired waveform shape:
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- Shape tab allows you to select a few predefined basic shapes and indirectly edit it via "Duty", "Exponent" and "XOR Point" sliders TODO: what the last two are doing? What is amplitude/phase for?)
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- Shape tab allows you to select a few predefined basic shapes and indirectly edit it via "Duty", "Exponent" and "XOR Point" sliders:
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- `Duty` slider affects mainly pulse waves, determining its wisth, like on C64/VRC6
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- `Exponent` powers the waveform in the mathematical sense of the word (^2, ^3 and so on)
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- `XOR Point` determines the point where the waveform gets negated.
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- TODO: amplitude/phase part
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- FM is for creating the waveform with frequency modulation synthesis principles: One can set carrier/modulation levels, frquency multiplier, connection between operators and FM waveforms of these operators.
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- WaveTools allows user to fine-tune the waveform: scale said waveform in both X and Y axes, smoothen, amplify, normalize, convert to signed/unisgned, invert or even randomize the wavetable.
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@ -1,6 +1,6 @@
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# samples
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In the context of Furnace, a sound sample (usually just referred to as a sample) is a string of numbers that hold sampled PCM audio.
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In the context of Furnace, a sound sample (usually just referred to as a sample) is a string of numbers that represent sampled PCM audio.
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In Furnace, these samples can be generated by importing a .wav (think of it as an higher quality MP3) file.
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@ -13,6 +13,7 @@ as of Furnace 0.6, the following sound chips have sample support:
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- PC Engine/TurboGrafx-16/HuC6280
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- Amiga/Paula
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- SegaPCM
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- NEC PC-9801/YM2608 (ADPCM channel only)
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- Neo Geo/Neo Geo CD/YM2610 (ADPCM channels only)
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- Seta/Allumer X1-010
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- Atari Lynx
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@ -21,12 +22,16 @@ as of Furnace 0.6, the following sound chips have sample support:
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- QSound
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- ZX Spectrum 48k (1-bit)
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- RF5C68
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- WonderSwan
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- SNES/S-DSP
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- WonderSwan (second channel only)
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- tildearrow Sound Unit
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- VERA (last channel only)
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- Y8950 (last channel only)
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- Konami K007232
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- a few more that I've forgotten to mention
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- Irem GA20
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- Ensoniq OTTO/ES5506
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- Yamaha PCMD8/YMZ280B
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- MMC5 (last channel only)
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## compatible sample mode
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@ -45,9 +50,9 @@ due to limitations in some of those sound chips, some restrictions exist:
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- NES: if on DPCM mode, only a limited selection of frequencies is available, and loop position isn't supported (only entire sample).
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- SegaPCM: your sample can't be longer than 65535, and the maximum frequency is 31.25KHz.
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- QSound: your sample can't be longer than 65535, and the loop length shall not be greater than 32767.
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- Neo Geo (ADPCM-A): no looping supported. your samples will play at ~18.5KHz.
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- Neo Geo (ADPCM-B): no loop position supported (only entire sample), and the maximum frequency is ~55KHz.
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- YM2608: the maximum frequency is ~55KHz.
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- Neo Geo (ADPCM-A): no looping supported. your samples will play at 18.518KHz.
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- Neo Geo (ADPCM-B): no loop position supported (only entire sample), and the maximum frequency is 55.555KHz.
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- YM2608: the maximum frequency is 55.555KHz.
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- MSM6258/MSM6295: no arbitrary frequency.
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- ZX Spectrum Beeper: your sample can't be longer than 2048, and it always plays at ~55KHz.
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- Seta/Allumer X1-010: frequency resolution is terrible in the lower end. your sample can't be longer than 131072.
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@ -3,7 +3,7 @@
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a series of FM sound chips which were very popular in DOS land. it was so popular that even Yamaha made a logo for it!
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essentially a downgraded version of Yamaha's other FM chips, with only 2 operators per channel.
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however, it also had a drums mode, and later chips in the series added more waveforms (than just the typical sine) and even a 4-operator mode.
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however, it also had a [drums mode](opll.md), and later chips in the series added more waveforms (than just the typical sine) and even a 4-operator mode.
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the original OPL (Yamaha YM3526) was present as an expansion for the Commodore 64 and MSX computers (erm, a variant of it). it only had 9 two-operator channels and drums mode.
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@ -12,7 +12,11 @@ OPLL also spawned a few derivative chips, the best known of these is:
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the YM2413 is equipped with the following features:
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- 9 channels of 2 operator FM synthesis
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- A drum/percussion mode, replacing the last 3 voices with 5 rhythm channels
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- A drum/percussion mode, replacing the last 3 voices with 5 rhythm channels, with drum mode tones hard-defined in the chip itself, like FM instruments. Only pitch might be altered.
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- Drum mode works like following: FM channel 7 is for Kick Drum, which is a normal FM channel but routed through mxier twice for 2x volume, like all drum sounds. FM channel 8 splits to Snare Drum and Hi-Hat. Snare Drum is the carrier and it works with a special 1 bit noise generator combined with a square wave, all possible by overriding phase-generator with some different synthesis method. Hi-Hat is the modulator and it works with the noise generator and also the special synthesis. CH9 splits to Top-Cymbal and Tom-Tom, Top-Cymbal is the carrier and only has the special synthesis, while Tom-Tom is basically a 1op wave.
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- Special syntheis mentioned already is: 5 square waves are gathered from 4x, 64x and 128x the pitch of channel 8 and 16x and 64x the pitch of channel 9 and they go through a process where 2 HH bits OR'd together, then 1 HH and 1 TC bit OR'd, then the two TC bits OR'd together, and those 3 results get XOR'd.
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- 1 user-definable patch (this patch can be changed throughout the course of the song)
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- 15 pre-defined patches which can all be used at the same time
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- Support for ADSR on both the modulator and the carrier
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@ -1,6 +1,6 @@
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# Yamaha YM2612
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one of two chips that powered the Sega Genesis. It is a six-channel, four-operator FM synthesizer. Channel #6 can be turned into 8-bit PCM player.
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one of two chips that powered the Sega Genesis. It is a six-channel, four-operator FM synthesizer. Channel #6 can be turned into 8-bit PCM player, that via software mixing, thanks to Z80 sound CPU, can play more than one channel of straight-shot samples at once. As of Furnace 0.6pre5, Furnace offers DualPCM, which allows 2 channels of software-mixed 8-bit PCM samples at 13750 Hz.
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# effects
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