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GBA: wahahaha
initializing after pushing
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cb2aeb649f
1 changed files with 6 additions and 6 deletions
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@ -501,6 +501,12 @@ int DivPlatformGBADMA::init(DivEngine* p, int channels, int sugRate, const DivCo
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parent=p;
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dumpWrites=false;
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skipRegisterWrites=false;
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wtMemCompo=DivMemoryComposition();
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wtMemCompo.name="Wavetable RAM";
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wtMemCompo.used=256*2;
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wtMemCompo.capacity=256*2;
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wtMemCompo.memory=(unsigned char*)wtMem;
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wtMemCompo.waveformView=DIV_MEMORY_WAVE_8BIT_SIGNED;
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for (int i=0; i<2; i++) {
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isMuted[i]=false;
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oscBuf[i]=new DivDispatchOscBuffer;
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@ -510,12 +516,6 @@ int DivPlatformGBADMA::init(DivEngine* p, int channels, int sugRate, const DivCo
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sampleMemLen=0;
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romMemCompo=DivMemoryComposition();
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romMemCompo.name="Sample ROM";
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wtMemCompo=DivMemoryComposition();
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wtMemCompo.name="Wavetable RAM";
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wtMemCompo.used=256*2;
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wtMemCompo.capacity=256*2;
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wtMemCompo.memory=(unsigned char*)wtMem;
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wtMemCompo.waveformView=DIV_MEMORY_WAVE_8BIT_SIGNED;
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setFlags(flags);
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reset();
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return 2;
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