GUI: fix input scaling

This commit is contained in:
tildearrow 2022-10-20 02:49:08 -05:00
parent 373367724b
commit c6e21e3da5

View file

@ -276,9 +276,6 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
case SDL_MOUSEMOTION:
{
ImVec2 mouse_pos((float)event->motion.x, (float)event->motion.y);
#ifdef __APPLE__
#endif
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
int window_x, window_y;
@ -286,16 +283,14 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
mouse_pos.x += window_x;
mouse_pos.y += window_y;
}
#ifdef __APPLE__
// Fix for high DPI mac
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
if (!platform_io.Monitors.empty() && platform_io.Monitors[0].DpiScale > 1.0f)
{
// The Framebuffer is scaled by an integer ceiling of the actual ratio, so 2.0 not 1.685 on Mac!
mouse_pos.x *= std::ceil(platform_io.Monitors[0].DpiScale);
mouse_pos.y *= std::ceil(platform_io.Monitors[0].DpiScale);
}
#endif
// Fix for high DPI mac/idevice/wayland
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
if (!platform_io.Monitors.empty() && platform_io.Monitors[0].DpiScale > 1.0f)
{
// The Framebuffer is scaled by an integer ceiling of the actual ratio, so 2.0 not 1.685 on Mac!
mouse_pos.x *= std::ceil(platform_io.Monitors[0].DpiScale);
mouse_pos.y *= std::ceil(platform_io.Monitors[0].DpiScale);
}
io.AddMousePosEvent(mouse_pos.x, mouse_pos.y);
return true;
}
@ -551,16 +546,14 @@ static void ImGui_ImplSDL2_UpdateMouseData()
mouse_x -= window_x;
mouse_y -= window_y;
}
#ifdef __APPLE__
// Fix for high DPI mac
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
if (!platform_io.Monitors.empty() && platform_io.Monitors[0].DpiScale > 1.0f)
{
// The Framebuffer is scaled by an integer ceiling of the actual ratio, so 2.0 not 1.685 on Mac!
mouse_x *= std::ceil(platform_io.Monitors[0].DpiScale);
mouse_y *= std::ceil(platform_io.Monitors[0].DpiScale);
}
#endif
// Fix for high DPI mac/idevice/wayland
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
if (!platform_io.Monitors.empty() && platform_io.Monitors[0].DpiScale > 1.0f)
{
// The Framebuffer is scaled by an integer ceiling of the actual ratio, so 2.0 not 1.685 on Mac!
mouse_x *= std::ceil(platform_io.Monitors[0].DpiScale);
mouse_y *= std::ceil(platform_io.Monitors[0].DpiScale);
}
io.AddMousePosEvent((float)mouse_x, (float)mouse_y);
}
}
@ -669,13 +662,7 @@ static void ImGui_ImplSDL2_UpdateMonitors()
monitor.WorkSize = ImVec2((float)r.w, (float)r.h);
#endif
#if SDL_HAS_PER_MONITOR_DPI
#ifdef __APPLE__
monitor.DpiScale=getMacDPIScale();
#else
float dpi = 0.0f;
if (!SDL_GetDisplayDPI(n, &dpi, NULL, NULL))
monitor.DpiScale = dpi / 96.0f;
#endif
monitor.DpiScale = 1.0f;
#endif
platform_io.Monitors.push_back(monitor);
}
@ -701,15 +688,14 @@ void ImGui_ImplSDL2_NewFrame()
if (w > 0 && h > 0)
io.DisplayFramebufferScale = ImVec2((float)display_w / w, (float)display_h / h);
#if defined(__APPLE__)
// On Apple, The window size is reported in Low DPI, even when running in high DPI mode
// On Apple and Wayland, The window size is reported in Low DPI, even when running in high DPI mode
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
if (!platform_io.Monitors.empty() && platform_io.Monitors[0].DpiScale > 1.0f && display_h != h)
if (!platform_io.Monitors.empty() /*&& platform_io.Monitors[0].DpiScale > 1.0f*/ && display_h != h)
{
io.DisplayFramebufferScale = ImVec2(1.0f, 1.0f);
io.DisplaySize = ImVec2((float)display_w, (float)display_h);
platform_io.Monitors[0].DpiScale=(float)display_w/(float)w;
}
#endif
// Setup time step (we don't use SDL_GetTicks() because it is using millisecond resolution)
static Uint64 frequency = SDL_GetPerformanceFrequency();