W O R K A R O U N D

adding text fixes the issue
This commit is contained in:
tildearrow 2022-03-17 23:28:01 -05:00
parent 6c5e6c2a0f
commit c59c176de2
3 changed files with 54 additions and 27 deletions

View file

@ -1178,111 +1178,111 @@ void FurnaceGUI::drawInsList() {
switch (ins->type) {
case DIV_INS_FM:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_FM]);
name=fmt::sprintf(ICON_FA_AREA_CHART " %.2X: %s##_INS%d\n",i,ins->name,i);
name=fmt::sprintf(ICON_FA_AREA_CHART " %.2X: %s##_INS%d",i,ins->name,i);
break;
case DIV_INS_STD:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_STD]);
name=fmt::sprintf(ICON_FA_BAR_CHART " %.2X: %s##_INS%d\n",i,ins->name,i);
name=fmt::sprintf(ICON_FA_BAR_CHART " %.2X: %s##_INS%d",i,ins->name,i);
break;
case DIV_INS_GB:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_GB]);
name=fmt::sprintf(ICON_FA_GAMEPAD " %.2X: %s##_INS%d\n",i,ins->name,i);
name=fmt::sprintf(ICON_FA_GAMEPAD " %.2X: %s##_INS%d",i,ins->name,i);
break;
case DIV_INS_C64:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_C64]);
name=fmt::sprintf(ICON_FA_KEYBOARD_O " %.2X: %s##_INS%d\n",i,ins->name,i);
name=fmt::sprintf(ICON_FA_KEYBOARD_O " %.2X: %s##_INS%d",i,ins->name,i);
break;
case DIV_INS_AMIGA:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_AMIGA]);
name=fmt::sprintf(ICON_FA_VOLUME_UP " %.2X: %s##_INS%d\n",i,ins->name,i);
name=fmt::sprintf(ICON_FA_VOLUME_UP " %.2X: %s##_INS%d",i,ins->name,i);
break;
case DIV_INS_PCE:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_PCE]);
name=fmt::sprintf(ICON_FA_ID_BADGE " %.2X: %s##_INS%d\n",i,ins->name,i);
name=fmt::sprintf(ICON_FA_ID_BADGE " %.2X: %s##_INS%d",i,ins->name,i);
break;
case DIV_INS_AY:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_AY]);
name=fmt::sprintf(ICON_FA_BAR_CHART " %.2X: %s##_INS%d\n",i,ins->name,i);
name=fmt::sprintf(ICON_FA_BAR_CHART " %.2X: %s##_INS%d",i,ins->name,i);
break;
case DIV_INS_AY8930:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_AY8930]);
name=fmt::sprintf(ICON_FA_BAR_CHART " %.2X: %s##_INS%d\n",i,ins->name,i);
name=fmt::sprintf(ICON_FA_BAR_CHART " %.2X: %s##_INS%d",i,ins->name,i);
break;
case DIV_INS_TIA:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_TIA]);
name=fmt::sprintf(ICON_FA_BAR_CHART " %.2X: %s##_INS%d\n",i,ins->name,i);
name=fmt::sprintf(ICON_FA_BAR_CHART " %.2X: %s##_INS%d",i,ins->name,i);
break;
case DIV_INS_SAA1099:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_SAA1099]);
name=fmt::sprintf(ICON_FA_BAR_CHART " %.2X: %s##_INS%d\n",i,ins->name,i);
name=fmt::sprintf(ICON_FA_BAR_CHART " %.2X: %s##_INS%d",i,ins->name,i);
break;
case DIV_INS_VIC:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_VIC]);
name=fmt::sprintf(ICON_FA_BAR_CHART " %.2X: %s##_INS%d\n",i,ins->name,i);
name=fmt::sprintf(ICON_FA_BAR_CHART " %.2X: %s##_INS%d",i,ins->name,i);
break;
case DIV_INS_PET:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_PET]);
name=fmt::sprintf(ICON_FA_SQUARE " %.2X: %s##_INS%d\n",i,ins->name,i);
name=fmt::sprintf(ICON_FA_SQUARE " %.2X: %s##_INS%d",i,ins->name,i);
break;
case DIV_INS_VRC6:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_VRC6]);
name=fmt::sprintf(ICON_FA_BAR_CHART " %.2X: %s##_INS%d\n",i,ins->name,i);
name=fmt::sprintf(ICON_FA_BAR_CHART " %.2X: %s##_INS%d",i,ins->name,i);
break;
case DIV_INS_OPLL:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_OPLL]);
name=fmt::sprintf(ICON_FA_AREA_CHART " %.2X: %s##_INS%d\n",i,ins->name,i);
name=fmt::sprintf(ICON_FA_AREA_CHART " %.2X: %s##_INS%d",i,ins->name,i);
break;
case DIV_INS_OPL:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_OPL]);
name=fmt::sprintf(ICON_FA_AREA_CHART " %.2X: %s##_INS%d\n",i,ins->name,i);
name=fmt::sprintf(ICON_FA_AREA_CHART " %.2X: %s##_INS%d",i,ins->name,i);
break;
case DIV_INS_FDS:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_FDS]);
name=fmt::sprintf(ICON_FA_FLOPPY_O " %.2X: %s##_INS%d\n",i,ins->name,i);
name=fmt::sprintf(ICON_FA_FLOPPY_O " %.2X: %s##_INS%d",i,ins->name,i);
break;
case DIV_INS_VBOY:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_VBOY]);
name=fmt::sprintf(ICON_FA_BINOCULARS " %.2X: %s##_INS%d\n",i,ins->name,i);
name=fmt::sprintf(ICON_FA_BINOCULARS " %.2X: %s##_INS%d",i,ins->name,i);
break;
case DIV_INS_N163:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_N163]);
name=fmt::sprintf(ICON_FA_CALCULATOR " %.2X: %s##_INS%d\n",i,ins->name,i);
name=fmt::sprintf(ICON_FA_CALCULATOR " %.2X: %s##_INS%d",i,ins->name,i);
break;
case DIV_INS_SCC:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_SCC]);
name=fmt::sprintf(ICON_FA_CALCULATOR " %.2X: %s##_INS%d\n",i,ins->name,i);
name=fmt::sprintf(ICON_FA_CALCULATOR " %.2X: %s##_INS%d",i,ins->name,i);
break;
case DIV_INS_OPZ:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_OPZ]);
name=fmt::sprintf(ICON_FA_AREA_CHART " %.2X: %s##_INS%d\n",i,ins->name,i);
name=fmt::sprintf(ICON_FA_AREA_CHART " %.2X: %s##_INS%d",i,ins->name,i);
break;
case DIV_INS_POKEY:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_POKEY]);
name=fmt::sprintf(ICON_FA_BAR_CHART " %.2X: %s##_INS%d\n",i,ins->name,i);
name=fmt::sprintf(ICON_FA_BAR_CHART " %.2X: %s##_INS%d",i,ins->name,i);
break;
case DIV_INS_BEEPER:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_BEEPER]);
name=fmt::sprintf(ICON_FA_SQUARE " %.2X: %s##_INS%d\n",i,ins->name,i);
name=fmt::sprintf(ICON_FA_SQUARE " %.2X: %s##_INS%d",i,ins->name,i);
break;
case DIV_INS_SWAN:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_SWAN]);
name=fmt::sprintf(ICON_FA_GAMEPAD " %.2X: %s##_INS%d\n",i,ins->name,i);
name=fmt::sprintf(ICON_FA_GAMEPAD " %.2X: %s##_INS%d",i,ins->name,i);
break;
case DIV_INS_MIKEY:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_MIKEY]);
name=fmt::sprintf(ICON_FA_BAR_CHART " %.2X: %s##_INS%d\n",i,ins->name,i);
name=fmt::sprintf(ICON_FA_BAR_CHART " %.2X: %s##_INS%d",i,ins->name,i);
break;
case DIV_INS_VERA:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_VERA]);
name=fmt::sprintf(ICON_FA_KEYBOARD_O " %.2X: %s##_INS%d\n",i,ins->name,i);
name=fmt::sprintf(ICON_FA_KEYBOARD_O " %.2X: %s##_INS%d",i,ins->name,i);
break;
case DIV_INS_X1_010:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_X1_010]);
name=fmt::sprintf(ICON_FA_BAR_CHART " %.2X: %s##_INS%d\n",i,ins->name,i);
name=fmt::sprintf(ICON_FA_BAR_CHART " %.2X: %s##_INS%d",i,ins->name,i);
break;
default:
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_UNKNOWN]);
name=fmt::sprintf(ICON_FA_QUESTION " %.2X: %s##_INS%d\n",i,ins->name,i);
name=fmt::sprintf(ICON_FA_QUESTION " %.2X: %s##_INS%d",i,ins->name,i);
break;
}
ImGui::TableNextRow();
@ -6086,6 +6086,8 @@ bool FurnaceGUI::loop() {
drawChannels();
drawRegView();
//ImGui::ShowMetricsWindow();
if (firstFrame) {
firstFrame=false;
if (patternOpen) nextWindow=GUI_WINDOW_PATTERN;

View file

@ -44,13 +44,31 @@ enum FurnaceGUIColors {
GUI_COLOR_ACCENT_SECONDARY,
GUI_COLOR_EDITING,
GUI_COLOR_SONG_LOOP,
GUI_COLOR_FILE_DIR,
GUI_COLOR_FILE_SONG_NATIVE,
GUI_COLOR_FILE_SONG_IMPORT,
GUI_COLOR_FILE_INSTR,
GUI_COLOR_FILE_AUDIO,
GUI_COLOR_FILE_WAVE,
GUI_COLOR_FILE_VGM,
GUI_COLOR_FILE_FONT,
GUI_COLOR_FILE_OTHER,
GUI_COLOR_VOLMETER_LOW,
GUI_COLOR_VOLMETER_HIGH,
GUI_COLOR_VOLMETER_PEAK,
GUI_COLOR_ORDER_ROW_INDEX,
GUI_COLOR_ORDER_ACTIVE,
GUI_COLOR_ORDER_SIMILAR,
GUI_COLOR_ORDER_INACTIVE,
GUI_COLOR_MACRO_VOLUME,
GUI_COLOR_MACRO_PITCH,
GUI_COLOR_MACRO_OTHER,
GUI_COLOR_MACRO_WAVE,
GUI_COLOR_INSTR_FM,
GUI_COLOR_INSTR_STD,
GUI_COLOR_INSTR_GB,
@ -78,6 +96,7 @@ enum FurnaceGUIColors {
GUI_COLOR_INSTR_VERA,
GUI_COLOR_INSTR_X1_010,
GUI_COLOR_INSTR_UNKNOWN,
GUI_COLOR_CHANNEL_FM,
GUI_COLOR_CHANNEL_PULSE,
GUI_COLOR_CHANNEL_NOISE,
@ -85,6 +104,7 @@ enum FurnaceGUIColors {
GUI_COLOR_CHANNEL_PCM,
GUI_COLOR_CHANNEL_OP,
GUI_COLOR_CHANNEL_MUTED,
GUI_COLOR_PATTERN_CURSOR,
GUI_COLOR_PATTERN_CURSOR_HOVER,
GUI_COLOR_PATTERN_CURSOR_ACTIVE,
@ -110,6 +130,7 @@ enum FurnaceGUIColors {
GUI_COLOR_PATTERN_EFFECT_SYS_PRIMARY,
GUI_COLOR_PATTERN_EFFECT_SYS_SECONDARY,
GUI_COLOR_PATTERN_EFFECT_MISC,
GUI_COLOR_EE_VALUE,
GUI_COLOR_PLAYBACK_STAT,
GUI_COLOR_MAX

View file

@ -17,6 +17,7 @@
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "gui.h"
#include <imgui.h>
#include <math.h>
#include "../ta-log.h"
#include "IconsFontAwesome4.h"
@ -123,6 +124,7 @@ void FurnaceGUI::drawSampleEdit() {
ImGui::Separator();
ImVec2 avail=ImGui::GetContentRegionAvail();
avail.y-=ImGui::GetFontSize()+ImGui::GetStyle().ItemSpacing.y;
int availX=avail.x;
int availY=avail.y;
@ -192,6 +194,8 @@ void FurnaceGUI::drawSampleEdit() {
}
ImGui::Image(sampleTex,avail);
ImGui::Text("A workaround! Pretty cool huh?");
}
/*