Arcade: fix wrong sample pitch on diff clock rate
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@ -413,7 +413,7 @@ int DivPlatformArcade::dispatch(DivCommand c) {
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break;
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break;
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}
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}
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chan[c.chan].pcm.pos=0;
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chan[c.chan].pcm.pos=0;
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chan[c.chan].baseFreq=(c.value<<6)+baseFreqOff;
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chan[c.chan].baseFreq=(c.value<<6);
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chan[c.chan].freqChanged=true;
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chan[c.chan].freqChanged=true;
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chan[c.chan].furnacePCM=true;
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chan[c.chan].furnacePCM=true;
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if (dumpWrites) { // Sega PCM writes
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if (dumpWrites) { // Sega PCM writes
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