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Revert "Initial "concepts and terms" doc."
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@ -6,15 +6,13 @@ it has a large selection of features and sound chips. from the NES, SNES and Gen
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every chip is emulated using many emulation cores, therefore the sound that Furnace produces is authentic to that of real hardware.
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## hexadecimal
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Furnace uses hexadecimal (abbreviated as "hex") numbers frequently. see [this guide](hex.md) for a crash course.
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## interface
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Furnace uses a music tracker interface. think of a table with music notes written on it. then that table scrolls up and plays the notes. even experienced tracker musicians might benefit from a quick review of [tracker concepts and terms](concepts.md) before using Furnace.
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Furnace uses a music tracker interface. think of a table with music notes written on it. then that table scrolls up and plays the notes.
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due to its nature of being feature-packed, it may be technical and somewhat difficult to get around. therefore we added a basic mode, which hides several advanced features.
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# concepts and terms
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- A **module** is a file for a tracker that contains at least one **song**.
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- Each Furnace module involves at least one **[chip](../7-systems/README.md)**, an emulation of a specific audio processor.
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## tracking
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The **[pattern view](../3-pattern/README.md)** is like a spreadsheet that displays the following:
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- Each labeled column represents a **channel** of sound provided by the chips in use.
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- Each **note** starts a sound playing. Within a channel, only one note can play at a time.
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- Each note is assigned an **[instrument](../4-instrument/README.md)** which describes what it will sound like.
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- An **effect** is a command that changes some aspect of playback. It can alter note pitch, volume, timing, and more.
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- An instrument **macro** is an automated sequence of effects that applies to every note of that instrument.
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## structure
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The **order list** is a smaller spreadsheet showing the overall song structure.
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- A song is made up of a list of **orders**.
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- An **order** is a set of numbered **patterns** used for each channel.
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- Each channel has its own unique list of patterns.
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- Each pattern contains note and effect data for that channel only.
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- Patterns may be used multiple times in the order list. Changing a pattern's data in one order will affect the same pattern used in other orders.
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## time
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- Each pattern is made of the same number of **rows** as seen in the tracker view.
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- During playback, Each row lasts a number of **ticks** determined by its **speed** value.
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- A tick is the smallest measure of time to which all note, effect, and macro times are quantized.
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## sound
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Different chips have different capabilities. Even within the same chip, each channel may have its own ways of making sound.
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- Some channels use one or more waveform **generators** (sine, square, noise...) to build up a sound.
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- Of special note are **[FM (frequency modulation)](../4-instrument/fm.md)** channels, which use a number of generators called **operators** that can interact to make very complex sounds.
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- Some channels use **[samples](../6-sample/README.md)** – recordings of sounds, often with defined loop points to allow a note to sustain.
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- Some channels use **[wavetables](../5-wave/README.md)**, which are like very short samples of fixed length that automatically loop.
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