Revert "Initial "concepts and terms" doc."

This reverts commit d0871fd3d9.
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Chrysi Planitoskopion 2023-06-23 18:17:55 -07:00
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@ -6,15 +6,13 @@ it has a large selection of features and sound chips. from the NES, SNES and Gen
every chip is emulated using many emulation cores, therefore the sound that Furnace produces is authentic to that of real hardware. every chip is emulated using many emulation cores, therefore the sound that Furnace produces is authentic to that of real hardware.
## hexadecimal ## hexadecimal
Furnace uses hexadecimal (abbreviated as "hex") numbers frequently. see [this guide](hex.md) for a crash course. Furnace uses hexadecimal (abbreviated as "hex") numbers frequently. see [this guide](hex.md) for a crash course.
## interface ## interface
Furnace uses a music tracker interface. think of a table with music notes written on it. then that table scrolls up and plays the notes. even experienced tracker musicians might benefit from a quick review of [tracker concepts and terms](concepts.md) before using Furnace. Furnace uses a music tracker interface. think of a table with music notes written on it. then that table scrolls up and plays the notes.
due to its nature of being feature-packed, it may be technical and somewhat difficult to get around. therefore we added a basic mode, which hides several advanced features. due to its nature of being feature-packed, it may be technical and somewhat difficult to get around. therefore we added a basic mode, which hides several advanced features.

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# concepts and terms
- A **module** is a file for a tracker that contains at least one **song**.
- Each Furnace module involves at least one **[chip](../7-systems/README.md)**, an emulation of a specific audio processor.
## tracking
The **[pattern view](../3-pattern/README.md)** is like a spreadsheet that displays the following:
- Each labeled column represents a **channel** of sound provided by the chips in use.
- Each **note** starts a sound playing. Within a channel, only one note can play at a time.
- Each note is assigned an **[instrument](../4-instrument/README.md)** which describes what it will sound like.
- An **effect** is a command that changes some aspect of playback. It can alter note pitch, volume, timing, and more.
- An instrument **macro** is an automated sequence of effects that applies to every note of that instrument.
## structure
The **order list** is a smaller spreadsheet showing the overall song structure.
- A song is made up of a list of **orders**.
- An **order** is a set of numbered **patterns** used for each channel.
- Each channel has its own unique list of patterns.
- Each pattern contains note and effect data for that channel only.
- Patterns may be used multiple times in the order list. Changing a pattern's data in one order will affect the same pattern used in other orders.
## time
- Each pattern is made of the same number of **rows** as seen in the tracker view.
- During playback, Each row lasts a number of **ticks** determined by its **speed** value.
- A tick is the smallest measure of time to which all note, effect, and macro times are quantized.
## sound
Different chips have different capabilities. Even within the same chip, each channel may have its own ways of making sound.
- Some channels use one or more waveform **generators** (sine, square, noise...) to build up a sound.
- Of special note are **[FM (frequency modulation)](../4-instrument/fm.md)** channels, which use a number of generators called **operators** that can interact to make very complex sounds.
- Some channels use **[samples](../6-sample/README.md)** recordings of sounds, often with defined loop points to allow a note to sustain.
- Some channels use **[wavetables](../5-wave/README.md)**, which are like very short samples of fixed length that automatically loop.