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https://github.com/tildearrow/furnace.git
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parent
a945ee5353
commit
b8a0084587
4 changed files with 27 additions and 7 deletions
3
TODO.md
3
TODO.md
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@ -4,8 +4,9 @@
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- CSM
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- CSM
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- MSM6258 pitch and clock select
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- MSM6258 pitch and clock select
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- the last three compat flags
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- the last three compat flags
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- newVolumeScaling
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- brokenOutVol
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- collapse/expand pattern and song
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- collapse/expand pattern and song
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- add OPL drum instrument type
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- Game Boy envelope macro/sequence
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- Game Boy envelope macro/sequence
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- rewrite the system name detection function anyway
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- rewrite the system name detection function anyway
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- volume commands should work on Game Boy
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- volume commands should work on Game Boy
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@ -21,6 +21,12 @@
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#include "instrument.h"
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#include "instrument.h"
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#include "engine.h"
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#include "engine.h"
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void DivMacroStruct::prepare(DivInstrumentMacro& source, DivEngine* e) {
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has=had=actualHad=will=true;
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mode=source.mode;
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linger=(source.name=="vol" && e->song.volMacroLinger);
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}
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void DivMacroStruct::doMacro(DivInstrumentMacro& source, bool released, bool tick) {
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void DivMacroStruct::doMacro(DivInstrumentMacro& source, bool released, bool tick) {
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if (!tick) {
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if (!tick) {
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had=false;
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had=false;
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@ -46,6 +52,8 @@ void DivMacroStruct::doMacro(DivInstrumentMacro& source, bool released, bool tic
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if (pos>=source.len) {
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if (pos>=source.len) {
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if (source.loop<source.len && source.loop>=0 && (source.loop>=source.rel || source.rel>=source.len)) {
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if (source.loop<source.len && source.loop>=0 && (source.loop>=source.rel || source.rel>=source.len)) {
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pos=source.loop;
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pos=source.loop;
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} else if (linger) {
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pos--;
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} else {
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} else {
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has=false;
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has=false;
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}
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}
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@ -228,7 +236,7 @@ void DivMacroInt::init(DivInstrument* which) {
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}
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}
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for (size_t i=0; i<macroListLen; i++) {
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for (size_t i=0; i<macroListLen; i++) {
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macroList[i]->prepare(*macroSource[i]);
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macroList[i]->prepare(*macroSource[i],e);
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}
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}
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}
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}
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@ -27,19 +27,17 @@ class DivEngine;
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struct DivMacroStruct {
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struct DivMacroStruct {
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int pos;
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int pos;
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int val;
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int val;
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bool has, had, actualHad, finished, will;
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bool has, had, actualHad, finished, will, linger;
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unsigned int mode;
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unsigned int mode;
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void doMacro(DivInstrumentMacro& source, bool released, bool tick);
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void doMacro(DivInstrumentMacro& source, bool released, bool tick);
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void init() {
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void init() {
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pos=mode=0;
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pos=mode=0;
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has=had=actualHad=will=false;
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has=had=actualHad=will=false;
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linger=false;
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// TODO: test whether this breaks anything?
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// TODO: test whether this breaks anything?
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val=0;
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val=0;
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}
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}
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void prepare(DivInstrumentMacro& source) {
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void prepare(DivInstrumentMacro& source, DivEngine* e);
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has=had=actualHad=will=true;
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mode=source.mode;
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}
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DivMacroStruct():
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DivMacroStruct():
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pos(0),
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pos(0),
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val(0),
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val(0),
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@ -48,6 +46,7 @@ struct DivMacroStruct {
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actualHad(false),
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actualHad(false),
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finished(false),
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finished(false),
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will(false),
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will(false),
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linger(false),
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mode(0) {}
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mode(0) {}
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};
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};
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@ -123,6 +123,18 @@ void FurnaceGUI::drawCompatFlags() {
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if (ImGui::IsItemHovered()) {
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("when enabled, the pitch macro of an instrument is in linear space.");
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ImGui::SetTooltip("when enabled, the pitch macro of an instrument is in linear space.");
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}
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}
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ImGui::Checkbox("Proper volume scaling strategy",&e->song.newVolumeScaling);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("when disabled:\n- log scaling: multiply\n- linear scaling: subtract\nwhen enabled:\n- log scaling: subtract\n- linear scaling: multiply");
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}
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ImGui::Checkbox("Persist volume macro after it finishes",&e->song.volMacroLinger);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("when disabled, a value in the volume column that happens after the volume macro is done will disregard the macro.");
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}
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ImGui::Checkbox("Broken output volume on instrument change",&e->song.brokenOutVol);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("if enabled, no checks for the presence of a volume macro will be made.\nthis will cause the last macro value to linger unless a value in the volume column is present.");
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}
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ImGui::Text("Pitch linearity:");
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ImGui::Text("Pitch linearity:");
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if (ImGui::RadioButton("None",e->song.linearPitch==0)) {
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if (ImGui::RadioButton("None",e->song.linearPitch==0)) {
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