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SNES: forceIns work
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1 changed files with 4 additions and 1 deletions
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@ -390,7 +390,10 @@ void DivPlatformSNES::forceIns() {
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chan[i].insChanged=true;
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chan[i].insChanged=true;
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chan[i].freqChanged=true;
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chan[i].freqChanged=true;
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chan[i].sample=-1;
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chan[i].sample=-1;
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updateWave(i);
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if (chan[i].active && chan[i].useWave) {
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updateWave(i);
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}
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writeOutVol(i);
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}
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}
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}
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}
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