SNES: forceIns work

This commit is contained in:
tildearrow 2022-09-25 02:47:30 -05:00
parent eb6708ab23
commit b4c260dc2a

View file

@ -390,8 +390,11 @@ void DivPlatformSNES::forceIns() {
chan[i].insChanged=true; chan[i].insChanged=true;
chan[i].freqChanged=true; chan[i].freqChanged=true;
chan[i].sample=-1; chan[i].sample=-1;
if (chan[i].active && chan[i].useWave) {
updateWave(i); updateWave(i);
} }
writeOutVol(i);
}
} }
void* DivPlatformSNES::getChanState(int ch) { void* DivPlatformSNES::getChanState(int ch) {