GUI: fix Game Boy ins edit crashes
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@ -3173,10 +3173,9 @@ void FurnaceGUI::drawInsEdit() {
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ins->gb.hwSeqLen++;
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}
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}
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}
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ImGui::EndChild();
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ImGui::EndDisabled();
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}
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ImGui::EndTabItem();
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}
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if (ins->type==DIV_INS_C64) if (ImGui::BeginTabItem("C64")) {
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